Post: [Zombieland] My Custom Express Map Edit
07-27-2015, 12:35 PM #1
xTiibo Modz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU , today I release my amazing map edit on Express made for the Zombeland Gamemode.





The map was made mainly with trains but there is no script to add if you use the last version of You must login or register to view this content.
Or You just need to add this script :

    
CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}



So here's my map edit :


    

Express()
{
//Created by xTiibo Modz
level thread removeSkyBarrier();

CreateMysteryBox((-3494, -3633, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((-3537, -3772, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((2850, -1032, -120), (0,-90,0), 110);
CreateZipline((-4313, -3273, -30), (2226, 1050, -120), 2, true);
createWall((164, -2249, 164), (33.5, -2075, 165), true);
CreateFlag((264, 95.5, -15), (97, -2429, 163), false, false);
CreateFlag((2025, -1006, -120), (1680, -3, 81), false, false);
CreateDoor((2849, -696, -120), (3151, -20, -100), 2, (90, 90, 0), 3, 2, 30, 80);

createObject(("p6_bullet_train_engine_rev"), (58, -2727, 110), (8, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-135, -2555, 110), (0, -53, 0));

createObject(("p6_bullet_train_engine_rev"), (0, -2500, 13Cool Man (aka Tustin), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-340, -2770, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-680, -3040, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1020, -3310, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1360, -3580, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1700, -3850, 135), (180, -141, 0));


createObject(("p6_bullet_train_engine_rev"), (-1944, -4149, 135), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-2344, -4035, 135), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-2747, -3920, 280), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-3147, -3805, 435), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-3911, -3582, 55), (130, -16, 0)); //Slide
createObject(("p6_bullet_train_car"), (-3990, -3558, -15), (134, -16, 0));

createObject(("p6_bullet_train_engine_rev"), (-2060, -4325, 132), (-90, -102, 0));
createObject(("p6_bullet_train_engine_rev"), (-2180, -4315, 250), (-90, -102, 0));

createObject(("p6_bullet_train_engine_rev"), (-3600, -3796, 370), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3520, -3568, 370), (0, -15, 0));

createObject(("p6_bullet_train_engine_rev"), (-4030, -3551, 520), (0, 164, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 370), (0, -106, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 245), (0, -106, 0));

createObject(("p6_bullet_train_engine_rev"), (-3883, -3890, -85), (0, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3901, -3372, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4030, -3351, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4170, -3328, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4308, -3297, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3917, -3927, -85), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3782, -3335, -85), (0, -14, 0));
createObject(("p6_bullet_train_engine_rev"), (-4396, -3221, -85), (0, 75, 0));

createObject(("p6_bullet_train_engine_rev"), (3151, 660, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, 226, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, -683, -270), (0, -90, 0));

}



And very important not to forget to add it in Init(), in Main.gsc :
    
PrecacheModel("p6_bullet_train_car");




Credits :
-Sharks for his Zombieland.
-jwm614 for his forge menu.


My Others Maps Edit : You must login or register to view this content.
My Nuketown Map Edit : You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 6 users say thank you to xTiibo Modz for this useful post:

FRINZ, Armyspy, CodJumper:, DF_AUS, My Ninja Defuse, Skonafid
07-27-2015, 04:11 PM #11
Flotonydu71_
Bounty hunter
Pourri nan je dec amazing edit Happy

The following user thanked Flotonydu71_ for this useful post:

xTiibo Modz
07-27-2015, 07:32 PM #12
Nice Dude Hope You Make More Edits
07-27-2015, 11:21 PM #13
xTiibo Modz
Do a barrel roll!
Originally posted by IonHD View Post
Nice Dude Hope You Make More Edits


Yes but I hesitate between Studio and Meltdown
07-27-2015, 11:30 PM #14
xTiibo Modz
Do a barrel roll!
Originally posted by BB37 View Post
Hi very good edit mate can you tell me were I put the code.thanks Its ok ive done it but I cant get your nuketown one to work


    
You did well placed "self thread spawnmap(); " in for(;Winky Winky { , in onPlayerSpawned(), in Main.gsc ?

The following user thanked xTiibo Modz for this useful post:

BB37
07-28-2015, 12:46 AM #15
CodJumper:
I defeated!
Originally posted by xTiibo
Hello NGU , today I release my amazing map edit on Express made for the Zombeland Gamemode.





The map was made mainly with trains but there is no script to add if you use the last version of You must login or register to view this content.
Or You just need to add this script :

    
CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}



So here's my map edit :


    

Express()
{
//Created by xTiibo Modz
level thread removeSkyBarrier();

CreateMysteryBox((-3494, -3633, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((-3537, -3772, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((2850, -1032, -120), (0,-90,0), 110);
CreateZipline((-4313, -3273, -30), (2226, 1050, -120), 2, true);
createWall((164, -2249, 164), (33.5, -2075, 165), true);
CreateFlag((264, 95.5, -15), (97, -2429, 163), false, false);
CreateFlag((2025, -1006, -120), (1680, -3, 81), false, false);
CreateDoor((2849, -696, -120), (3151, -20, -100), 2, (90, 90, 0), 3, 2, 30, 80);

createObject(("p6_bullet_train_engine_rev"), (58, -2727, 110), (8, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-135, -2555, 110), (0, -53, 0));

createObject(("p6_bullet_train_engine_rev"), (0, -2500, 13Cool Man (aka Tustin), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-340, -2770, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-680, -3040, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1020, -3310, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1360, -3580, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1700, -3850, 135), (180, -141, 0));


createObject(("p6_bullet_train_engine_rev"), (-1944, -4149, 135), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-2344, -4035, 135), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-2747, -3920, 280), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-3147, -3805, 435), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-3911, -3582, 55), (130, -16, 0)); //Slide
createObject(("p6_bullet_train_car"), (-3990, -3558, -15), (134, -16, 0));

createObject(("p6_bullet_train_engine_rev"), (-2060, -4325, 132), (-90, -102, 0));
createObject(("p6_bullet_train_engine_rev"), (-2180, -4315, 250), (-90, -102, 0));

createObject(("p6_bullet_train_engine_rev"), (-3600, -3796, 370), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3520, -3568, 370), (0, -15, 0));

createObject(("p6_bullet_train_engine_rev"), (-4030, -3551, 520), (0, 164, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 370), (0, -106, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 245), (0, -106, 0));

createObject(("p6_bullet_train_engine_rev"), (-3883, -3890, -85), (0, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3901, -3372, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4030, -3351, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4170, -3328, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4308, -3297, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3917, -3927, -85), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3782, -3335, -85), (0, -14, 0));
createObject(("p6_bullet_train_engine_rev"), (-4396, -3221, -85), (0, 75, 0));

createObject(("p6_bullet_train_engine_rev"), (3151, 660, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, 226, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, -683, -270), (0, -90, 0));

}



And very important not to forget to add it in Init(), in Main.gsc :
    
PrecacheModel("p6_bullet_train_car");




Credits :
-Sharks for his Zombieland.
-jwm614 for his forge menu.


My Others Maps Edit : You must login or register to view this content.
My Nuketown Map Edit : You must login or register to view this content.



shiiiiittttt you found this too...

edit: Nevermind i didn't know shark updated his zombieland to spawn objects
07-28-2015, 12:58 AM #16
DF_AUS
NextGenUpdate Elite
Very nice,jammed this edit a few times in public,no lag,no issues,thanks for sharing :-)
07-31-2015, 08:21 PM #17
Nice Good job xTiibo
08-01-2015, 04:16 PM #18
BladeZ_JoKeR
Do a barrel roll!
your map edits are sick bro keep up the good work
08-02-2015, 12:12 AM #19
Originally posted by xTiibo
Hello NGU , today I release my amazing map edit on Express made for the Zombeland Gamemode.





The map was made mainly with trains but there is no script to add if you use the last version of You must login or register to view this content.
Or You just need to add this script :

    
CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}



So here's my map edit :


    

Express()
{
//Created by xTiibo Modz
level thread removeSkyBarrier();

CreateMysteryBox((-3494, -3633, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((-3537, -3772, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((2850, -1032, -120), (0,-90,0), 110);
CreateZipline((-4313, -3273, -30), (2226, 1050, -120), 2, true);
createWall((164, -2249, 164), (33.5, -2075, 165), true);
CreateFlag((264, 95.5, -15), (97, -2429, 163), false, false);
CreateFlag((2025, -1006, -120), (1680, -3, 81), false, false);
CreateDoor((2849, -696, -120), (3151, -20, -100), 2, (90, 90, 0), 3, 2, 30, 80);

createObject(("p6_bullet_train_engine_rev"), (58, -2727, 110), (8, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-135, -2555, 110), (0, -53, 0));

createObject(("p6_bullet_train_engine_rev"), (0, -2500, 13Cool Man (aka Tustin), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-340, -2770, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-680, -3040, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1020, -3310, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1360, -3580, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1700, -3850, 135), (180, -141, 0));


createObject(("p6_bullet_train_engine_rev"), (-1944, -4149, 135), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-2344, -4035, 135), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-2747, -3920, 280), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-3147, -3805, 435), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-3911, -3582, 55), (130, -16, 0)); //Slide
createObject(("p6_bullet_train_car"), (-3990, -3558, -15), (134, -16, 0));

createObject(("p6_bullet_train_engine_rev"), (-2060, -4325, 132), (-90, -102, 0));
createObject(("p6_bullet_train_engine_rev"), (-2180, -4315, 250), (-90, -102, 0));

createObject(("p6_bullet_train_engine_rev"), (-3600, -3796, 370), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3520, -3568, 370), (0, -15, 0));

createObject(("p6_bullet_train_engine_rev"), (-4030, -3551, 520), (0, 164, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 370), (0, -106, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 245), (0, -106, 0));

createObject(("p6_bullet_train_engine_rev"), (-3883, -3890, -85), (0, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3901, -3372, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4030, -3351, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4170, -3328, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4308, -3297, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3917, -3927, -85), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3782, -3335, -85), (0, -14, 0));
createObject(("p6_bullet_train_engine_rev"), (-4396, -3221, -85), (0, 75, 0));

createObject(("p6_bullet_train_engine_rev"), (3151, 660, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, 226, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, -683, -270), (0, -90, 0));

}



And very important not to forget to add it in Init(), in Main.gsc :
    
PrecacheModel("p6_bullet_train_car");




Credits :
-Sharks for his Zombieland.
-jwm614 for his forge menu.


My Others Maps Edit : You must login or register to view this content.
My Nuketown Map Edit : You must login or register to view this content.

This is one of my favorite map edits. I'm working on one for studio... Happy

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