Post: [Zombieland] My Custom Express Map Edit
07-27-2015, 12:35 PM #1
xTiibo Modz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU , today I release my amazing map edit on Express made for the Zombeland Gamemode.





The map was made mainly with trains but there is no script to add if you use the last version of You must login or register to view this content.
Or You just need to add this script :

    
CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}



So here's my map edit :


    

Express()
{
//Created by xTiibo Modz
level thread removeSkyBarrier();

CreateMysteryBox((-3494, -3633, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((-3537, -3772, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((2850, -1032, -120), (0,-90,0), 110);
CreateZipline((-4313, -3273, -30), (2226, 1050, -120), 2, true);
createWall((164, -2249, 164), (33.5, -2075, 165), true);
CreateFlag((264, 95.5, -15), (97, -2429, 163), false, false);
CreateFlag((2025, -1006, -120), (1680, -3, 81), false, false);
CreateDoor((2849, -696, -120), (3151, -20, -100), 2, (90, 90, 0), 3, 2, 30, 80);

createObject(("p6_bullet_train_engine_rev"), (58, -2727, 110), (8, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-135, -2555, 110), (0, -53, 0));

createObject(("p6_bullet_train_engine_rev"), (0, -2500, 13Cool Man (aka Tustin), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-340, -2770, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-680, -3040, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1020, -3310, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1360, -3580, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1700, -3850, 135), (180, -141, 0));


createObject(("p6_bullet_train_engine_rev"), (-1944, -4149, 135), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-2344, -4035, 135), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-2747, -3920, 280), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-3147, -3805, 435), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-3911, -3582, 55), (130, -16, 0)); //Slide
createObject(("p6_bullet_train_car"), (-3990, -3558, -15), (134, -16, 0));

createObject(("p6_bullet_train_engine_rev"), (-2060, -4325, 132), (-90, -102, 0));
createObject(("p6_bullet_train_engine_rev"), (-2180, -4315, 250), (-90, -102, 0));

createObject(("p6_bullet_train_engine_rev"), (-3600, -3796, 370), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3520, -3568, 370), (0, -15, 0));

createObject(("p6_bullet_train_engine_rev"), (-4030, -3551, 520), (0, 164, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 370), (0, -106, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 245), (0, -106, 0));

createObject(("p6_bullet_train_engine_rev"), (-3883, -3890, -85), (0, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3901, -3372, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4030, -3351, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4170, -3328, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4308, -3297, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3917, -3927, -85), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3782, -3335, -85), (0, -14, 0));
createObject(("p6_bullet_train_engine_rev"), (-4396, -3221, -85), (0, 75, 0));

createObject(("p6_bullet_train_engine_rev"), (3151, 660, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, 226, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, -683, -270), (0, -90, 0));

}



And very important not to forget to add it in Init(), in Main.gsc :
    
PrecacheModel("p6_bullet_train_car");




Credits :
-Sharks for his Zombieland.
-jwm614 for his forge menu.


My Others Maps Edit : You must login or register to view this content.
My Nuketown Map Edit : You must login or register to view this content.
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The following 6 users say thank you to xTiibo Modz for this useful post:

FRINZ, Armyspy, CodJumper:, DF_AUS, My Ninja Defuse, Skonafid
08-02-2015, 12:37 AM #20
xTiibo Modz
Do a barrel roll!
Originally posted by tyman1294 View Post
This is one of my favorite map edits. I'm working on one for studio... Happy


Thanks Smile
And you will make studio with specials solid model ?
08-02-2015, 12:45 AM #21
Originally posted by xTiibo
Thanks Smile
And you will make studio with specials solid model ?


No problem! And eh if there is any. If not then maybe something out of care packages :(
08-02-2015, 01:34 AM #22
xTiibo Modz
Do a barrel roll!
Originally posted by tyman1294 View Post
No problem! And eh if there is any. If not then maybe something out of care packages :(


Take it Winky Winky

veh_t6_dlc_electric_cart_destructible
p6_stu_alien_target
p6_stu_alien_target_hostage

The following user thanked xTiibo Modz for this useful post:

tyman1294
08-02-2015, 01:50 AM #23
Originally posted by xTiibo
Take it Winky Winky

veh_t6_dlc_electric_cart_destructible
p6_stu_alien_target
p6_stu_alien_target_hostage


Thanks buddy! Add me on skype ngu.tyman
08-02-2015, 02:36 AM #24
FRINZ
I’m too L33T
lol look at the hide and seeek add sum good models to cargo i think express and nuketown c: to mk more this edits lol takeoff rocket ship ;o lol

Rocket shuttle",::spawnPlayerModel,self,"veh_t6_dlc_commuter_shuttle");


Rocket shuttle" ,"veh_t6_dlc_commuter_shuttle"
08-03-2015, 05:03 PM #25
BladeZ_JoKeR
Do a barrel roll!
whats the code for flying saucer in studio

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