Post: [Zombieland] My Custom Express Map Edit
07-27-2015, 12:35 PM #1
xTiibo Modz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU , today I release my amazing map edit on Express made for the Zombeland Gamemode.





The map was made mainly with trains but there is no script to add if you use the last version of You must login or register to view this content.
Or You just need to add this script :

    
CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}



So here's my map edit :


    

Express()
{
//Created by xTiibo Modz
level thread removeSkyBarrier();

CreateMysteryBox((-3494, -3633, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((-3537, -3772, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((2850, -1032, -120), (0,-90,0), 110);
CreateZipline((-4313, -3273, -30), (2226, 1050, -120), 2, true);
createWall((164, -2249, 164), (33.5, -2075, 165), true);
CreateFlag((264, 95.5, -15), (97, -2429, 163), false, false);
CreateFlag((2025, -1006, -120), (1680, -3, 81), false, false);
CreateDoor((2849, -696, -120), (3151, -20, -100), 2, (90, 90, 0), 3, 2, 30, 80);

createObject(("p6_bullet_train_engine_rev"), (58, -2727, 110), (8, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-135, -2555, 110), (0, -53, 0));

createObject(("p6_bullet_train_engine_rev"), (0, -2500, 13Cool Man (aka Tustin), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-340, -2770, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-680, -3040, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1020, -3310, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1360, -3580, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1700, -3850, 135), (180, -141, 0));


createObject(("p6_bullet_train_engine_rev"), (-1944, -4149, 135), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-2344, -4035, 135), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-2747, -3920, 280), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-3147, -3805, 435), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-3911, -3582, 55), (130, -16, 0)); //Slide
createObject(("p6_bullet_train_car"), (-3990, -3558, -15), (134, -16, 0));

createObject(("p6_bullet_train_engine_rev"), (-2060, -4325, 132), (-90, -102, 0));
createObject(("p6_bullet_train_engine_rev"), (-2180, -4315, 250), (-90, -102, 0));

createObject(("p6_bullet_train_engine_rev"), (-3600, -3796, 370), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3520, -3568, 370), (0, -15, 0));

createObject(("p6_bullet_train_engine_rev"), (-4030, -3551, 520), (0, 164, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 370), (0, -106, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 245), (0, -106, 0));

createObject(("p6_bullet_train_engine_rev"), (-3883, -3890, -85), (0, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3901, -3372, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4030, -3351, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4170, -3328, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4308, -3297, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3917, -3927, -85), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3782, -3335, -85), (0, -14, 0));
createObject(("p6_bullet_train_engine_rev"), (-4396, -3221, -85), (0, 75, 0));

createObject(("p6_bullet_train_engine_rev"), (3151, 660, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, 226, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, -683, -270), (0, -90, 0));

}



And very important not to forget to add it in Init(), in Main.gsc :
    
PrecacheModel("p6_bullet_train_car");




Credits :
-Sharks for his Zombieland.
-jwm614 for his forge menu.


My Others Maps Edit : You must login or register to view this content.
My Nuketown Map Edit : You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 6 users say thank you to xTiibo Modz for this useful post:

FRINZ, Armyspy, CodJumper:, DF_AUS, My Ninja Defuse, Skonafid
07-27-2015, 12:39 PM #2
Skonafid
Gym leader
Amazing Happy

The following user thanked Skonafid for this useful post:

xTiibo Modz
07-27-2015, 12:41 PM #3
HiddenHour
I defeated!
Cool :yes:
07-27-2015, 12:52 PM #4
xTiibo Modz
Do a barrel roll!
Originally posted by TheHiddenHour View Post
Cool :yes:

Thanks
07-27-2015, 02:09 PM #5
FRINZ
I’m too L33T
c: u find models to make a edit impresive c: keep it bro
07-27-2015, 02:37 PM #6
Adrian
Adrian is back!
Originally posted by xTiibo
Hello NGU , today I release my amazing map edit on Express made for the Zombeland Gamemode.





The map was made mainly with trains but there is no script to add if you use the last version of You must login or register to view this content.
Or You just need to add this script :

    
CreateObject(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}



So here's my map edit :


    

Express()
{
//Created by xTiibo Modz
level thread removeSkyBarrier();

CreateMysteryBox((-3494, -3633, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((-3537, -3772, 42Cool Man (aka Tustin), (0,73,0), 125);
CreateMysteryBox((2850, -1032, -120), (0,-90,0), 110);
CreateZipline((-4313, -3273, -30), (2226, 1050, -120), 2, true);
createWall((164, -2249, 164), (33.5, -2075, 165), true);
CreateFlag((264, 95.5, -15), (97, -2429, 163), false, false);
CreateFlag((2025, -1006, -120), (1680, -3, 81), false, false);
CreateDoor((2849, -696, -120), (3151, -20, -100), 2, (90, 90, 0), 3, 2, 30, 80);

createObject(("p6_bullet_train_engine_rev"), (58, -2727, 110), (8, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-135, -2555, 110), (0, -53, 0));

createObject(("p6_bullet_train_engine_rev"), (0, -2500, 13Cool Man (aka Tustin), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-340, -2770, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-680, -3040, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1020, -3310, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1360, -3580, 135), (180, -141, 0));
createObject(("p6_bullet_train_engine_rev"), (-1700, -3850, 135), (180, -141, 0));


createObject(("p6_bullet_train_engine_rev"), (-1944, -4149, 135), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-2344, -4035, 135), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-2747, -3920, 280), (160, 164, 0));
createObject(("p6_bullet_train_car"), (-3147, -3805, 435), (180, 164, 0));
createObject(("p6_bullet_train_car"), (-3911, -3582, 55), (130, -16, 0)); //Slide
createObject(("p6_bullet_train_car"), (-3990, -3558, -15), (134, -16, 0));

createObject(("p6_bullet_train_engine_rev"), (-2060, -4325, 132), (-90, -102, 0));
createObject(("p6_bullet_train_engine_rev"), (-2180, -4315, 250), (-90, -102, 0));

createObject(("p6_bullet_train_engine_rev"), (-3600, -3796, 370), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3520, -3568, 370), (0, -15, 0));

createObject(("p6_bullet_train_engine_rev"), (-4030, -3551, 520), (0, 164, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 370), (0, -106, 0));
createObject(("p6_bullet_train_engine_rev"), (-4007, -3828, 245), (0, -106, 0));

createObject(("p6_bullet_train_engine_rev"), (-3883, -3890, -85), (0, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3901, -3372, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4030, -3351, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4170, -3328, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-4308, -3297, -2Cool Man (aka Tustin), (180, -104, 0));
createObject(("p6_bullet_train_engine_rev"), (-3917, -3927, -85), (0, -15, 0));
createObject(("p6_bullet_train_engine_rev"), (-3782, -3335, -85), (0, -14, 0));
createObject(("p6_bullet_train_engine_rev"), (-4396, -3221, -85), (0, 75, 0));

createObject(("p6_bullet_train_engine_rev"), (3151, 660, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, 226, -270), (0, 90, 0));
createObject(("p6_bullet_train_engine_rev"), (3151, -683, -270), (0, -90, 0));

}



And very important not to forget to add it in Init(), in Main.gsc :
    
PrecacheModel("p6_bullet_train_car");




Credits :
-Sharks for his Zombieland.
-jwm614 for his forge menu.


My Others Maps Edit : You must login or register to view this content.
My Nuketown Map Edit : You must login or register to view this content.


Looks pretty cool man, script nice and clean as well :p
07-27-2015, 02:59 PM #7
BB37
Little One
Hi very good edit mate can you tell me were I put the code.thanks Its ok ive done it but I cant get your nuketown one to work
07-27-2015, 03:23 PM #8
xTiibo Modz
Do a barrel roll!
Originally posted by FRlNZ View Post
c: u find models to make a edit impresive c: keep it bro


Thanks , I own all specific models on every map , I can make it on all maps Winky Winky
07-27-2015, 03:26 PM #9
FRINZ
I’m too L33T
Originally posted by xTiibo
Thanks , I own all specific models on every map , I can make it on all maps Winky Winky


lol ofcouse c: ders tons i found the model on stand of on standoff c: u guys might be impress comming soon c:
07-27-2015, 03:33 PM #10
xTiibo Modz
Do a barrel roll!
Originally posted by Adrian. View Post
Looks pretty cool man, script nice and clean as well :p


Thank you Smile

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