Post: Match Bouns no toggle or freeze
07-31-2015, 10:35 AM #1
FlavorModz
Do a barrel roll!
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07-31-2015, 03:40 PM #2
itsSorrow
In my man cave
Originally posted by FlavorModz View Post
Tired of having to turn on your match bonus after spawning in your bots? well look no further!

Too many people are selling this code, and that's really lame. I respect people not wanting to give out something they found to protect them from leeching, but 2 things. 1- its a game. And 2- This game is almost three years old I think at this point people are just trying to milk as much out of them that they can and that's not cool. So Anyway here is the code from the big azza menus that everyone uses. (At least I think) ****Also if there is anyone that is mad at me for releasing this I'm sorry but honestly bo3 is almost here and theres no real point keeping it hidden***

put this in your onplayerspawned()
     self thread timeWentBy();  


then for that its

     timeWentBy()
{
self endon("last_killed");
self endon("newRound");
self.timePassed=1;
for(;Winky Winky
{
self.timePassed++;
wait 1;
updateMatchBonus();
}
}


THENNNN its
      updateMatchBonus()
{
if(self isHost())
{
self.nigga = floor((self.timePassed*((55+1)+6))/12);
if(self.nigga>610)
self.nigga=610;
level.nigga = self.nigga;
level.timeLeft = 120 - timePassed;
foreach(player in level.players)
{
player.matchbonus = level.nigga;
}
}
}



REMEMBER I DIDNT FIND THIS IM JUST RELEASING IT OK BYE. Needa


This is way to long... I found out how to use the formula & make it work 100% Smile
07-31-2015, 03:46 PM #3
FlavorModz
Do a barrel roll!
Feel free to release it then.
07-31-2015, 05:03 PM #4
Trefad
I defeated!
Originally posted by FlavorModz View Post
Tired of having to turn on your match bonus after spawning in your bots? well look no further!

Too many people are selling this code, and that's really lame. I respect people not wanting to give out something they found to protect them from leeching, but 2 things. 1- its a game. And 2- This game is almost three years old I think at this point people are just trying to milk as much out of them that they can and that's not cool. So Anyway here is the code from the big azza menus that everyone uses. (At least I think) ****Also if there is anyone that is mad at me for releasing this I'm sorry but honestly bo3 is almost here and theres no real point keeping it hidden***

put this in your onplayerspawned()
     self thread timeWentBy();  


then for that its

     timeWentBy()
{
self endon("last_killed");
self endon("newRound");
self.timePassed=1;
for(;Winky Winky
{
self.timePassed++;
wait 1;
updateMatchBonus();
}
}


THENNNN its
      updateMatchBonus()
{
if(self isHost())
{
self.nigga = floor((self.timePassed*((55+1)+6))/12);
if(self.nigga>610)
self.nigga=610;
level.nigga = self.nigga;
level.timeLeft = 120 - timePassed;
foreach(player in level.players)
{
player.matchbonus = level.nigga;
}
}
}



REMEMBER I DIDNT FIND THIS IM JUST RELEASING IT OK BYE. Needa


Whats this for again? Could you explain a little bit more?.
07-31-2015, 05:06 PM #5
itsSorrow
In my man cave
Originally posted by Trefad View Post
Whats this for again? Could you explain a little bit more?.


Faking clips...
07-31-2015, 05:17 PM #6
The UpdateMatchBouns Can i call that in for a function?
07-31-2015, 05:21 PM #7
itsSorrow
In my man cave
Originally posted by Coltenhacks View Post
The UpdateMatchBouns Can i call that in for a function?


You can obviously make it toggable just make the function in the toggle for timewentby
07-31-2015, 05:23 PM #8
Originally posted by GentleSlugger View Post
You can obviously make it toggable just make the function in the toggle for timewentby


Alright btw do you have a skype?
07-31-2015, 05:30 PM #9
itsSorrow
In my man cave
Originally posted by Coltenhacks View Post
Alright btw do you have a skype?


yes but i am not on
07-31-2015, 05:31 PM #10
Originally posted by GentleSlugger View Post
yes but i am not on


Alright well add me when u get on colten8765

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