Post: [PS3/XBOX/PC] Dynamic v3.3 w/ Stealth Edition + Source
08-06-2015, 02:48 AM #1
EternalHabit
Former Staff
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First and foremost I'd like to give a shout out to YouViolateMe, since without him, you guys would have never seen this menu. Also my buddy Loz for all the scripts and help he has given me.

I can't believe I actually finished this menu. I honestly thought the day would never come. But here it is! After long hours of grinding out this menu and fixing all the bugs I'm finally releasing it. This menu is big as hell, and stable as fuck. And it is a complete masterpiece. You will find no bugs at all. And if you do please tell me. Ive updated all the game modes to where they do not freeze anymore. They're all really fun to play now. There is a bunch of new mods, also I've updated pretty much all the functions from Dynamic v2 and made them better. So yeah, give the menu a try, and let me know how you like it!






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ChangeLog:
Stealth Edition v1.2
Fixed XP HUDs (they look more normal now)
Made Search and Destroy not overflow anymore
The Map Hydro works now(certains mods are not inside the menu on this map)
updated sprx loader with new stealth edition

Stealth Edition v1.1
When you kill a player it no longer shows words next to the XP
Death Barriers are Enabled
updated sprx loader

v3.3
Fixed Stat iprintln
Fixed all the bugs in Roll The dice
Made a stealth edition
added a ton more space inside the menu
more bug fixes
v3.2
Fixed a few more bugs
Made all or nothing end on 20 kills like the original
Made alittle more room in the menu(should help with freezing while injecting issue)
v3.1
Fixed Unlimited Game, it should reset the original scorelimits now when toggled off
Removed unsetperk from rapidfire because its unneeded
Cleaned up some code
Made a toggle for change minimap
Made a toggle for kid ride

Bugs:
There are 3 DLC maps where FX bullets are not in the menu, this is because these maps use too much fx and the game will crash otherwise. Maps: Magma, Hydro, Uplink
Credits:
Shark for his base/zombieland
YouViolateMe for helping me when he doesnt want too
Loz for being OG and helping/codes
CoolManKiller for being ridiculously good at testing
Source Code <3
Codybenti <3
Natsu/Chris for testing
Atsy
itsLollo1000
FeverDex/John
Jakes625
Elite Mossy
Bossam
DerekTrotter
JaRniboi
Sygnus for codes/bo2 dump
Jwm614 for rank/overflow fix
TheFallen
xYardSalex/Taylor
GT-Killer
xePixTvx for codes and his bases
Exelo
Cmks for..idk
Dtx12 ofcourse
CraigsChrist
Extinct for porting codes that i used
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The following 106 users say thank you to EternalHabit for this useful post:

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09-16-2015, 11:04 PM #470
Bigmoneyhustlin
Can’t trickshot me!
can somebody plz help with text scroller 4 this menu?
i have tried 2 much bullshit and ill even pay just 4 a scroll code...
09-16-2015, 11:59 PM #471
What would make this menu better is make it up/down on dpad to scroll and take the blur away
09-17-2015, 05:44 PM #472
Is there a way to use this mod menu in campaign?
09-17-2015, 05:49 PM #473
Originally posted by MossRage View Post
Is there a way to use this mod menu in campaign?


Simply, no
09-17-2015, 05:56 PM #474
Originally posted by Spork View Post
Simply, no


Damn that sucks. It'd be pretty cool tho. Thanks for the help man
09-17-2015, 06:51 PM #475
Originally posted by iBrava View Post
What would make this menu better is make it up/down on dpad to scroll and take the blur away


Total agree with above. Also, The ability to move around while in mod menu like Bossam v5 and the "hide and seek" game mode would make this epic. Also, for the model menu electric man would be nice.

P.S. Also in the noclip, to be able to come out of it and move around.
09-17-2015, 08:21 PM #476
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by MossRage View Post
Damn that sucks. It'd be pretty cool tho. Thanks for the help man


Well, you can convert some of the menu to make it work on SP, but many of the things will have to be rewritten. You also can't use the MP shaders in SP so would have to use different ones.
09-17-2015, 10:31 PM #477
Originally posted by SyGnUs View Post
Well, you can convert some of the menu to make it work on SP, but many of the things will have to be rewritten. You also can't use the MP shaders in SP so would have to use different ones.


Oh fr?! How do you do that? lol
09-20-2015, 01:58 AM #478
Bro Amazing Work!

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