Post: [Script] Random Map Gun
08-15-2015, 07:00 AM #1
ByteSource
League Champion
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Today I bring you a easily converted script from Mw2 witch i thought would be cool because i havent seen this yet.

Change Map Gun | By: CanadianModz(MW2)
Converted by FredoHasCFW

    
ChangeMapGun()
{
self endon("disconnect");
self endon("death");
self iPrintlnBold("^1Weapon:^7 Random Map Gun");
self takeWeapon(self getCurrentWeapon());
self giveWeapon( "fiveseven_mp" );
self switchToWeapon( "fiveseven_mp" );
maps = strTok("mp_hijacked,mp_express,mp_drone,mp_la,mp_dockside,mp_meltdown,mp_overflow,mp_nightclub,mp_raid,mp_slums,mp_village,mp_turbine,mp_socotra", ",");
for(;; )
{
self waittill("weapon_fired");
map( maps[randomInt(maps.size)] );
}
}
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DF_AUS

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IonHD, itsSorrow
08-15-2015, 07:11 AM #2
itsSorrow
In my man cave
Originally posted by TehK9
Today I bring you a easily converted script from Mw2 witch i thought would be cool because i havent seen this yet.

Change Map Gun | By: CanadianModz(MW2)
Converted by FredoHasCFW

    
ChangeMapGun()
{
self endon("disconnect");
self endon("death");
self iPrintlnBold("^1Weapon:^7 Random Map Gun");
self takeWeapon(self getCurrentWeapon());
self giveWeapon( "fiveseven_mp" );
self switchToWeapon( "fiveseven_mp" );
maps = strTok("mp_hijacked,mp_express,mp_drone,mp_la,mp_dockside,mp_meltdown,mp_overflow,mp_nightclub,mp_raid,mp_slums,mp_village,mp_turbine,mp_socotra", ",");
for(;; )
{
self waittill("weapon_fired");
map( maps[randomInt(maps.size)] );
}
}


Isn't there something called a managed code list part 3?
08-15-2015, 07:28 AM #3
ByteSource
League Champion
Originally posted by GentleSlugger View Post
Isn't there something called a managed code list part 3?


Call of Duty Classics >> Call of Duty: Black Ops 2 >> Call of Duty: Black Ops 2 Mods, Cheats and Guides >> Call of Duty: Black Ops 2 GSC Mods and Scripts >> (This script is in proper section of this category) so No theres no code list part 3, 4,5 - 20.
08-15-2015, 07:33 AM #4
itsSorrow
In my man cave
Originally posted by TehK9
Call of Duty Classics >> Call of Duty: Black Ops 2 >> Call of Duty: Black Ops 2 Mods, Cheats and Guides >> Call of Duty: Black Ops 2 GSC Mods and Scripts >> (This script is in proper section of this category) so No theres no code list part 3, 4,5 - 20.


-20? and you post them there.. Not anywhere else unless its a big script
08-15-2015, 07:39 AM #5
ByteSource
League Champion
Originally posted by GentleSlugger View Post
-20? and you post them there.. Not anywhere else unless its a big script


you find me the thread where i HAVE to post it there. and you groan and nothing but its whatever
08-15-2015, 07:40 AM #6
itsSorrow
In my man cave
Originally posted by TehK9
you find me the thread where i HAVE to post it there. and you groan and nothing but its whatever


here you go

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08-15-2015, 07:45 AM #7
FRINZ
I’m too L33T
lol its been posted before kewl to see people sharing Needa

wen i used this i hated because i clicked on accident den my guns were take away or i forgot its a map gun and changes the map

So i find this better i guess you can say lol if u cliked on accident now u can remove it c:

    Toggle_MapGun()
{
if (self.mapgun==0)
{
self.mapgun=1;
self giveWeapon("fiveseven_mp",0,true(15,0,0,0,0));
self switchToWeapon( "fiveseven_mp" );
self thread DoMapGun();
self iprintlnbold("^2Shoot To Change Random Map");
}
else
{
self takeWeapon("fiveseven_mp");
self iprintlnbold("^1Map Gun Disable");
self notify("NoMoreMaps");
self.mapgun=0;
}
}

DoMapGun()
{
self endon("disconnect");
self endon("NoMoreMaps");
self endon("death");
maps = strTok("mp_hijacked,mp_express,mp_drone,mp_la,mp_dockside,mp_meltdown,mp_overflow,mp_nightclub,mp_raid,mp_slums,mp_village,mp_turbine,mp_socotra", ",");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "fiveseven_mp")
{
map( maps[randomInt(maps.size)] );
}
}
}


but ehh its wat ever if people wanna use it Gandalf the Grey

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ByteSource
08-15-2015, 07:49 AM #8
ByteSource
League Champion
Originally posted by GentleSlugger View Post
here you go

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i still dont see where it says " You must put your gsc code here because its small not big"

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FRINZ
08-15-2015, 07:50 AM #9
itsSorrow
In my man cave
Originally posted by TehK9
i still dont see where it says " You must put your gsc code here because its small not big"


look around this section
08-15-2015, 08:19 AM #10
ByteSource
League Champion
Originally posted by GentleSlugger View Post
look around this section


you dont get the point boii, if it belongs in the thread no one gives a damn if one person makes a thread for a specific subject. a script is a script, if this thread involves script then i can post it where ever the hell i want.

Read

The following 2 users say thank you to ByteSource for this useful post:

FRINZ, DF_AUS

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