Post: Haunted By CoolJay [Black Ops II][Gamemode][Update 1]
09-07-2015, 10:40 AM #1
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Overview:

- Hello fellow Black Ops II modders i have created a new gamemode!
This gamemode takes game mechanics and style from many
Hide and Seek Based games and if you have looked around on Youtube
you may have seen the new game "Dead Realm" and that's what this gamemode
try's to imitate in a way

Updates Log: Update 1(15/09/2015):
Added:

- Blocker For Survivors.
- Hunter has to wait 15 seconds before being able to go kill survivors.
- If the hunter leaves the game, the game ends rather then glitching out.
- Made it so that if you start the game on any other gametype it ends the
game and tells you to change to Free For All.

Fixed:

- Hunter can no longer use survivor functions.
- Recharging and Ready times are all fixed and apply to survivors and
hunter correctly now.
- Game does not sometimes randomly end and say "The Hunter Has Won!" now.
- Infrared and Invisibility does not overlap times and glitch out now.
- Other tweaks and settings that make it work better.
Release (09/07/2015):
Download: Mediafire: You must login or register to view this content. Screenshots:
- not available Videos:
- not available Gamemode Objective:
- Everyone spawns in and a 15 second timer counts down to 1 and
randomly picks a player to be the "Hunter" the hunter's objective
is to kill everyone alive before the game time runs out.
The people who aren't selected to be the hunter are the "Survivors"
the survivors objective is to survive until the game time ends.
When the "Hunter" is near a "Survivor" the survivor will see
red bars popup on his screen to show that the "Hunter" is nearby
and what direction he is coming from.
When a "Survivor" is near the "Hunter" the hunter will see
hit markers popup on his screen to show that a "Survivor" is nearby.

- The "Hunter" will receive a Knife, Smoke Grenade, and has 3 options he can use

Up on the Dpad = Infrared Vision For: 30 Seconds
Left on the Dpad = Invisibility For: 20 Seconds
Down on the Dpad = Third Person Toggle

- Both the "Infrared Vision" and "Invisibility" Have Cool down times after usage (2 Minutes Each)

- The "Survivor" has no weapons but 2 Flash Grenades, 2 Concussion Grenades, and has 4 options he can use different from the hunter

Up on the Dpad = Slow Hunter For: 5 Seconds
Right on the Dpad = Clone
Down on the Dpad = Third Person Toggle
Left on the Dpad = Blocker

- Both the "Slow Hunter" and "Clone" have cooldown times after usage (Slow Hunter = 4 Minutes, Clone = 1 Minute)

- Blockers spawn in and disappear after 5 seconds and have a cooldown after usage (90 Seconds)

- This gamemode currently has a custom map edit for "Nuketown"
which includes lots of flags and invisible jump spots that you can find around the map.
Injection: Black Ops 2 - GSC Studio:
1. Open Black Ops 2 - GSC Studio and go to the "Connect" tab and connect to either your PS3, Xbox 360 or PC.

2. Run Black Ops II on your Console or PC and get into a "Pregame Lobby" whether you're at the "Main Menu" or in a "Custom Game Match" or "Public Game Match".

3. Go to where you downloaded "Zombieland By CoolJay.rar" and extract the rar file (you will need a unzip program to do this i suggest WinRar).

4. Open up the extracted folder and go into "Compiled" then "Console"/"PC" (whether you are using a console or a pc).

5. In Black Ops 2 - GSC Studio go to the "Editor" tab and click the option "Inject compiled script file...".

6. Click and drag the "maps" folder into the window dialog on Black Ops 2 - GSC Studio and click "Inject list..." it should a few moments later pop up in the bottom left corner "Project injected successfully".

Alternatively you can inject by using "Open a project" and opening the root folder of rar file you downloaded and then use "Inject to targert..." (however it is not optimal being that you will not be able to take advantage of string optimization scripts so this method should only be used for testing purposes).
Gamemode Setup: 1. Get host position.

2. Set the gametype to "Team Deathmatch".

3. Start game.
Creating Map Edits: - This gamemode is compatible with map edits seen in other gamemodes such as
Zombieland but before doing so you will need to remove these from any maps
not originaly made for this gamemode

1.Doors
2. Mystery Box's
3. Turrets

- It would be nice to see some map specifically designed for this gamemode.
Known Issues: - The red bars that come up when the "Hunter" is nearby can kill the "Survivor" if he
continuously is next to the 'Hunter".
Credits: - CoolJay
- Shark (Used his time remaining feature and forge functions.)
- jwm614 (Used his map edit feature.)
- TheHiddenHour - (Used functions and built this from his original "Michael Myers" gamemode.)
- Frinz (Helped me with the "Blocker" scripting.)
- iMCSx
- dtx12
Last edited by OfficialCoolJay ; 08-04-2019 at 09:38 AM. Reason: Update 1

The following 21 users say thank you to OfficialCoolJay for this useful post:

-Numb, /SneakerStreet/, 0zersub, AndresKid, anthonything, Ariel R., DF_AUS, DoraTheKiller97, H-A-X-O, HiddenHour, iDontRte, iRnZ, itsSorrow, OfficialJesseP, Nothingbutbread, Skonafid, theShocker97, VandaxiiMods, ViRuzModzHD, vogsmurf, XenonLegend

The following user groaned OfficialCoolJay for this awful post:

xSynthmodz
09-16-2015, 10:59 AM #29
Originally posted by Dumble View Post
Hey there,

Good work on this, thank you.
I want to make it so the hunter isn't invincible, how would I go about doin git so you can actually kill him.


in classsetup find where it says "//Hunter" and under it, it should say "self EnableInvulnerability();" just put a "//" before it so it looks like this "//self EnableInvulnerability();"
then if you want it so other players can kill him well then you will have to give them a weapon
where it says "// Survivor Weapons" add this line "self giveWeapon("The Name of Your Weapon You Want Goes Here");"
and thats about it haha Smile
09-16-2015, 11:15 AM #30
Dumble
Bounty hunter
I'm sorry I literally missed that by an eyesight away, frustrated me looking at it for hours working out why the fuck they were so OP, then randomly found that line and was like ffs.

Cheers boss.
09-16-2015, 04:15 PM #31
LAGAWAY47
Do a barrel roll!
I made some maps for this but some are still glitches and still do not work properly for some reason
09-16-2015, 10:16 PM #32
Originally posted by LAGAWAY47 View Post
I made some maps for this but some are still glitches and still do not work properly for some reason


would love to see them if you get them to work Smile
09-17-2015, 02:47 AM #33
LAGAWAY47
Do a barrel roll!
Originally posted by OfficialCoolJay View Post
would love to see them if you get them to work Smile


Will try but I'm really busy with school :(
10-03-2015, 02:41 PM #34
Budda_Jacob
I am error
Originally posted by OfficialCoolJay View Post
You must login or register to view this content.
Custom Gamemode By CoolJay


Hello fellow Black Ops II modders i have created a new gamemode!
This gamemode takes game mechanics and style from many
Hide and Seek Based games and if you have looked around on Youtube
you may have seen the new game "Dead Realm" and that's what this gamemode
try's to imitate in a way.


Update and Changelog

    7/9/2015: Official Release

15/9/2015: Update 1
Added:
- Blocker For Survivors
- Hunter has to wait 15 seconds before being able to go kill survivors.
- If the hunter leaves the game, the game ends rather then glitching out.
- Made it so that if you start the game on any other gametype it ends the
game and tells you to change to Free For All.

Fixed:
- Hunter can no longer use survivor functions.
- Recharging and Ready times are all fixed and apply to survivors and hunter
correctly now.
- Game does not sometimes randomly end and say "The Hunter Has Won!" now.
- Infrared and Invisibility does not overlap times and glitch out now
- Other tweaks and settings that make it work better



How The Gamemode Works:

Everyone spawns in and a 15 second timer counts down to 1 and
randomly picks a player to be the "Hunter" the hunter's objective
is to kill everyone alive before the game time runs out.
The people who aren't selected to be the hunter are the "Survivors"
the survivors objective is to survive until the game time ends.
When the "Hunter" is near a "Survivor" the survivor will see
red bars popup on his screen to show that the "Hunter" is nearby
and what direction he is coming from.
When a "Survivor" is near the "Hunter" the hunter will see
hit markers popup on his screen to show that a "Survivor" is nearby.

The "Hunter" will receive a Knife, Smoke Grenade, and has 3 options he can use

Up on the Dpad = Infrared Vision For: 30 Seconds
Left on the Dpad = Invisibility For: 20 Seconds
Down on the Dpad = Third Person Toggle

Both the "Infrared Vision" and "Invisibility" Have Cool down times after usage (2 Minutes Each)

The "Survivor" has no weapons but 2 Flash Grenades, 2 Concussion Grenades, and has 4 options he can use different from the hunter

Up on the Dpad = Slow Hunter For: 5 Seconds
Right on the Dpad = Clone
Down on the Dpad = Third Person Toggle
Left on the Dpad = Blocker

Both the "Slow Hunter" and "Clone" have cooldown times after usage (Slow Hunter = 4 Minutes, Clone = 1 Minute)

Blockers spawn in and disappear after 5 seconds and have a cooldown after usage (90 Seconds)

This gamemode currently has a custom map edit for "Nuketown"
which includes lots of flags and invisible jump spots that you can find around the map.

How To Inject:

Basic Guide To Injecting (Black Ops II GSC Studio Only):

    1. Download Black Ops II GSC Studio 

2. Download and extract the folder containing the gamemode into a folder in
your documents called "Black Ops 2 - GSC Studio" within that folder is
another folder called "Projects" place the the folder you extracted called
"Haunted By CoolJay" in "Projects".

3. Open Black Ops II GSC Studio and go to the "Connect" tab and connect to
either your PS3 or Xbox 360 once you are connected to your
PS3 or Xbox 360 run Black Ops II on your console and get into a
"Pregame Lobby" whether your at the "Main Menu"
or in a "Custom Game Match" or "Public Game Match", then go to the
"Editor" tab and select "Inject project to target" down in the
bottom left corner of Black Ops 2 GSC Studio it should say "Compiling..."
wait until "Compiling..." changes to "Project inject succesfully"
then you can run the game and your done Smile


How To Setup The Gamemode:

    1. Change the gametype to "Free For All"

2. If you are doing a "Custom Game Match" you should go to "Setup Game"
and "Edit Game Rules" and in "General Settings" disable "Scorestreaks" to
stop the "Hunter" from using scorestreaks.


Important Information Regarding Map Edits:

This gamemode is compatible with mapedits seen in other gamemodes such as
zombieland but before doing so you will need to remove these from anymaps
not originaly made for this gamemode
1.Doors 2. Mystery Box's 3. Turrets

It would be nice to see some map specifically designed for this gamemode.

Download:

Mediafire Link: You must login or register to view this content.

Credits:

Shark - Used his time remaining feature and forge functions.

jwm614 - Used his map edit feature.

TheHiddenHour - Used functions and built this from his original "Michael Myers" gamemode.

Frinz - Helped me with the "Blocker" scripting.

And everyone else that helped me in the Black Ops II GSC Mods and Script Questions Section thanks heaps Smile.

If i missed anyone please let me know, i hate to be looked bad at for not crediting the correct people.

Known Bugs:

The red bars that come up when the "Hunter" is nearby can kill the "Survivor" if he
continuously is next to the 'Hunter".

Other:

You can make edits for this gamemode and post if you wish as long
as you credit me and the people i gave credit too, but i see no real
point as i believe there is not really much else to add to this
i have designed the game in a way to that can be
played strategically and fluidly.

Although the game could
use more features but i just do not have any more at
the moment so if you have any suggestions for this
please let me know as i plan on updating and fixing bugs consistently.


Sick gamemode I love it! I really enjoy playing this in a private game and everyone else in my lobbies always have a blast (when they're not revealing the hiders spots). Honestly great job man, can't wait for the next gamemode and I think I know what it might be Winky Winky
10-05-2015, 06:48 PM #35
XenonLegend
Gym leader
This is sick!
10-05-2015, 09:18 PM #36
VandaxiiMods
Do a barrel roll!
Really nice man! Keep it up, i really like this gamemode Tustin
-Vandaxii
11-02-2016, 07:22 AM #37
CoolJay you are the man. tbh i am drunk rn but i love u man keep up the good wor!!

The following user thanked taughttokillu22 for this useful post:

OfficialCoolJay

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