Post: [RELEASE] StonedYoda's Prison Origins [New Prison Method]
09-19-2015, 04:38 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Whats up NGU?!
Its me StonedYoda bringing you a Function i made about 3months ago a few guys asked me for the Prison Function in "Confusion Menu" so.. i Release it Smile

What does this Function ?
it sends your selected client to the Prison Origin
I searched the Origins for each Map by myself.

Hopefully this is usefull for You!
It would be Great if you could give Me Credits if you're using it in your Menu.


EDIT: This is only for the Standart Maps (except Nuketown2025)

    teleporttoprison(player)
{
if(level.script == "mp_nuketown_2020")
{
self iprintlnbold("^1Error: ^7No Prison on this Map!");
}
else if(level.script == "mp_hijacked")
{
level.prision_origin = (1759.45,-396.014,20.125);
}
else if(level.script == "mp_express")
{
level.prision_origin = (481.826,2453.31,-14.875);
}
else if(level.script == "mp_meltdown")
{
level.prision_origin = (115.433,-1184.57,-127.875);
}
else if(level.script == "mp_drone")
{
level.prision_origin = (610.1,-1253.13,240.125);
}
else if(level.script == "mp_carrier")
{
level.prision_origin = (-6169.68,-89.8843,-179.875);
}
else if(level.script == "mp_overflow")
{
level.prision_origin = (-1701.57,973.025,-7.875);
}
else if(level.script == "mp_slums")
{
level.prision_origin = (-303.828,-1689.13,596.699);
}
else if(level.script == "mp_turbine")
{
level.prision_origin = (832.975,-860.638,391.125);
}
else if(level.script == "mp_raid")
{
level.prision_origin = (2900.72,3969.05,148.125);
}
else if(level.script == "mp_dockside")
{
level.prision_origin = (511.136,3128.31,205.625);
}
else if(level.script == "mp_village")
{
level.prision_origin = (114.549,1268.67,144.125);
}
else if(level.script == "mp_nightclub")
{
level.prision_origin = (-18063.2,996.049,-591.875);
}
else if(level.script == "mp_socotra")
{
level.prision_origin = (-426.634,630.374,120.125);
}
else if(!level.script == "mp_nuketown_2020")
{
player iprintlnbold("You've been send to Prison!");
self iprintln("^2"+player.name+" ^7was telleported to Prison!");
}
if(isDefined(level.prision_origin))
player enableInvulnerability();// This is needed so the Player cant die of Deathbe
player SetOrigin(level.prision_origin);
else
self iprintln("No Prision found On Map "+level.script);
}// All Prison Origins Found by StonedYoda | Function Fixed by CabCon Mods
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The following 4 users say thank you to StonedYoda for this useful post:

-Numb, /SneakerStreet/, itsSorrow, MCabCon

The following 3 users groaned at StonedYoda for this awful post:

FRINZ, Im_YouViolateMe, thahitcrew
09-19-2015, 04:45 PM #2
itsSorrow
In my man cave
Originally posted by StonedYoda View Post
Whats up NGU?!
Its me StonedYoda bringing you a Function i made about 3months ago a few guys asked me for the Prison Function in "Confusion Menu" so.. i Release it Smile

What does this Function ?
it sends your selected client to the Prison Origin
I searched the Origins for each Map by myself.

Hopefully this is usefull for You!
It would be Great if you could give Me Credits if you're using it in your Menu.


EDIT: This is only for the Standart Maps (except Nuketown2025)

    teleporttoprison(player)
{
if(level.script == "mp_nuketown_2020")
{
self iprintlnbold("^1Error: ^7No Prison on this Map!");
}
else if(level.script == "mp_hijacked")
{
level.prision_origin = (1759.45,-396.014,20.125);
}
else if(level.script == "mp_express")
{
level.prision_origin = (481.826,2453.31,-14.875);
}
else if(level.script == "mp_meltdown")
{
level.prision_origin = (115.433,-1184.57,-127.875);
}
else if(level.script == "mp_drone")
{
level.prision_origin = (610.1,-1253.13,240.125);
}
else if(level.script == "mp_carrier")
{
level.prision_origin = (-6169.68,-89.8843,-179.875);
}
else if(level.script == "mp_overflow")
{
level.prision_origin = (-1701.57,973.025,-7.875);
}
else if(level.script == "mp_slums")
{
level.prision_origin = (-303.828,-1689.13,596.699);
}
else if(level.script == "mp_turbine")
{
level.prision_origin = (832.975,-860.638,391.125);
}
else if(level.script == "mp_raid")
{
level.prision_origin = (2900.72,3969.05,148.125);
}
else if(level.script == "mp_dockside")
{
level.prision_origin = (511.136,3128.31,205.625);
}
else if(level.script == "mp_village")
{
level.prision_origin = (114.549,1268.67,144.125);
}
else if(level.script == "mp_nightclub")
{
level.prision_origin = (-18063.2,996.049,-591.875);
}
else if(level.script == "mp_socotra")
{
level.prision_origin = (-426.634,630.374,120.125);
}
else if(!level.script == "mp_nuketown_2020")
{
player iprintlnbold("You've been send to Prison!");
self iprintln("^2"+player.name+" ^7was telleported to Prison!");
}
if(isDefined(level.prision_origin))
player enableInvulnerability();// This is needed so the Player cant die of Deathbe
player SetOrigin(level.prision_origin);
else
self iprintln("No Prision found On Map "+level.script);
}// All Prison Origins Found by StonedYoda | Function Fixed by CabCon Mods


looks guud

The following user thanked itsSorrow for this useful post:

StonedYoda
09-19-2015, 04:48 PM #3
-Numb
You talkin to me?
Nice :yes:

The following user thanked -Numb for this useful post:

StonedYoda
09-19-2015, 05:41 PM #4
OfficialJesseP
It is what it is.
Originally posted by StonedYoda View Post
Whats up NGU?!
Its me StonedYoda bringing you a Function i made about 3months ago a few guys asked me for the Prison Function in "Confusion Menu" so.. i Release it Smile

What does this Function ?
it sends your selected client to the Prison Origin
I searched the Origins for each Map by myself.

Hopefully this is usefull for You!
It would be Great if you could give Me Credits if you're using it in your Menu.


EDIT: This is only for the Standart Maps (except Nuketown2025)

    teleporttoprison(player)
{
if(level.script == "mp_nuketown_2020")
{
self iprintlnbold("^1Error: ^7No Prison on this Map!");
}
else if(level.script == "mp_hijacked")
{
level.prision_origin = (1759.45,-396.014,20.125);
}
else if(level.script == "mp_express")
{
level.prision_origin = (481.826,2453.31,-14.875);
}
else if(level.script == "mp_meltdown")
{
level.prision_origin = (115.433,-1184.57,-127.875);
}
else if(level.script == "mp_drone")
{
level.prision_origin = (610.1,-1253.13,240.125);
}
else if(level.script == "mp_carrier")
{
level.prision_origin = (-6169.68,-89.8843,-179.875);
}
else if(level.script == "mp_overflow")
{
level.prision_origin = (-1701.57,973.025,-7.875);
}
else if(level.script == "mp_slums")
{
level.prision_origin = (-303.828,-1689.13,596.699);
}
else if(level.script == "mp_turbine")
{
level.prision_origin = (832.975,-860.638,391.125);
}
else if(level.script == "mp_raid")
{
level.prision_origin = (2900.72,3969.05,148.125);
}
else if(level.script == "mp_dockside")
{
level.prision_origin = (511.136,3128.31,205.625);
}
else if(level.script == "mp_village")
{
level.prision_origin = (114.549,1268.67,144.125);
}
else if(level.script == "mp_nightclub")
{
level.prision_origin = (-18063.2,996.049,-591.875);
}
else if(level.script == "mp_socotra")
{
level.prision_origin = (-426.634,630.374,120.125);
}
else if(!level.script == "mp_nuketown_2020")
{
player iprintlnbold("You've been send to Prison!");
self iprintln("^2"+player.name+" ^7was telleported to Prison!");
}
if(isDefined(level.prision_origin))
player enableInvulnerability();// This is needed so the Player cant die of Deathbe
player SetOrigin(level.prision_origin);
else
self iprintln("No Prision found On Map "+level.script);
}// All Prison Origins Found by StonedYoda | Function Fixed by CabCon Mods

Thanks for releasing this Yoda Smile

The following user thanked OfficialJesseP for this useful post:

StonedYoda
09-19-2015, 05:48 PM #5
/SneakerStreet/
At least I can fight
Realy nice releaseSmile

The following user thanked /SneakerStreet/ for this useful post:

StonedYoda
09-19-2015, 08:53 PM #6
Still a nice function Happy

The following user thanked MCabCon for this useful post:

StonedYoda
09-19-2015, 09:11 PM #7
itsSorrow
In my man cave
Originally posted by MCabCon View Post
Still a nice function Happy


check skype & google docs pls
09-19-2015, 09:33 PM #8
DoraTheKiller97
Treasure hunter
Originally posted by StonedYoda View Post
Whats up NGU?!
Its me StonedYoda bringing you a Function i made about 3months ago a few guys asked me for the Prison Function in "Confusion Menu" so.. i Release it Smile

What does this Function ?
it sends your selected client to the Prison Origin
I searched the Origins for each Map by myself.

Hopefully this is usefull for You!
It would be Great if you could give Me Credits if you're using it in your Menu.


EDIT: This is only for the Standart Maps (except Nuketown2025)

    teleporttoprison(player)
{
if(level.script == "mp_nuketown_2020")
{
self iprintlnbold("^1Error: ^7No Prison on this Map!");
}
else if(level.script == "mp_hijacked")
{
level.prision_origin = (1759.45,-396.014,20.125);
}
else if(level.script == "mp_express")
{
level.prision_origin = (481.826,2453.31,-14.875);
}
else if(level.script == "mp_meltdown")
{
level.prision_origin = (115.433,-1184.57,-127.875);
}
else if(level.script == "mp_drone")
{
level.prision_origin = (610.1,-1253.13,240.125);
}
else if(level.script == "mp_carrier")
{
level.prision_origin = (-6169.68,-89.8843,-179.875);
}
else if(level.script == "mp_overflow")
{
level.prision_origin = (-1701.57,973.025,-7.875);
}
else if(level.script == "mp_slums")
{
level.prision_origin = (-303.828,-1689.13,596.699);
}
else if(level.script == "mp_turbine")
{
level.prision_origin = (832.975,-860.638,391.125);
}
else if(level.script == "mp_raid")
{
level.prision_origin = (2900.72,3969.05,148.125);
}
else if(level.script == "mp_dockside")
{
level.prision_origin = (511.136,3128.31,205.625);
}
else if(level.script == "mp_village")
{
level.prision_origin = (114.549,1268.67,144.125);
}
else if(level.script == "mp_nightclub")
{
level.prision_origin = (-18063.2,996.049,-591.875);
}
else if(level.script == "mp_socotra")
{
level.prision_origin = (-426.634,630.374,120.125);
}
else if(!level.script == "mp_nuketown_2020")
{
player iprintlnbold("You've been send to Prison!");
self iprintln("^2"+player.name+" ^7was telleported to Prison!");
}
if(isDefined(level.prision_origin))
player enableInvulnerability();// This is needed so the Player cant die of Deathbe
player SetOrigin(level.prision_origin);
else
self iprintln("No Prision found On Map "+level.script);
}// All Prison Origins Found by StonedYoda | Function Fixed by CabCon Mods


Why is there no prison on Nuketown? Serious question. If you noclip Into the floor in the garage with the glass panel, that would make a good prison. just saying. Smile

The following 2 users say thank you to DoraTheKiller97 for this useful post:

StonedYoda, Trixa
09-19-2015, 09:34 PM #9
Tristen
Who’s Jim Erased?
nice job man i like it

The following user thanked Tristen for this useful post:

StonedYoda
09-20-2015, 07:31 AM #10
Originally posted by dorathekiller97 View Post
Why is there no prison on Nuketown? Serious question. If you noclip Into the floor in the garage with the glass panel, that would make a good prison. just saying. Smile


Good idea but im playing on redacted nightly on pc and there is simply no nuketown thats the reason.

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