Post: [RELEASE] StonedYoda's Prison Origins [New Prison Method]
09-19-2015, 04:38 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Whats up NGU?!
Its me StonedYoda bringing you a Function i made about 3months ago a few guys asked me for the Prison Function in "Confusion Menu" so.. i Release it Smile

What does this Function ?
it sends your selected client to the Prison Origin
I searched the Origins for each Map by myself.

Hopefully this is usefull for You!
It would be Great if you could give Me Credits if you're using it in your Menu.


EDIT: This is only for the Standart Maps (except Nuketown2025)

    teleporttoprison(player)
{
if(level.script == "mp_nuketown_2020")
{
self iprintlnbold("^1Error: ^7No Prison on this Map!");
}
else if(level.script == "mp_hijacked")
{
level.prision_origin = (1759.45,-396.014,20.125);
}
else if(level.script == "mp_express")
{
level.prision_origin = (481.826,2453.31,-14.875);
}
else if(level.script == "mp_meltdown")
{
level.prision_origin = (115.433,-1184.57,-127.875);
}
else if(level.script == "mp_drone")
{
level.prision_origin = (610.1,-1253.13,240.125);
}
else if(level.script == "mp_carrier")
{
level.prision_origin = (-6169.68,-89.8843,-179.875);
}
else if(level.script == "mp_overflow")
{
level.prision_origin = (-1701.57,973.025,-7.875);
}
else if(level.script == "mp_slums")
{
level.prision_origin = (-303.828,-1689.13,596.699);
}
else if(level.script == "mp_turbine")
{
level.prision_origin = (832.975,-860.638,391.125);
}
else if(level.script == "mp_raid")
{
level.prision_origin = (2900.72,3969.05,148.125);
}
else if(level.script == "mp_dockside")
{
level.prision_origin = (511.136,3128.31,205.625);
}
else if(level.script == "mp_village")
{
level.prision_origin = (114.549,1268.67,144.125);
}
else if(level.script == "mp_nightclub")
{
level.prision_origin = (-18063.2,996.049,-591.875);
}
else if(level.script == "mp_socotra")
{
level.prision_origin = (-426.634,630.374,120.125);
}
else if(!level.script == "mp_nuketown_2020")
{
player iprintlnbold("You've been send to Prison!");
self iprintln("^2"+player.name+" ^7was telleported to Prison!");
}
if(isDefined(level.prision_origin))
player enableInvulnerability();// This is needed so the Player cant die of Deathbe
player SetOrigin(level.prision_origin);
else
self iprintln("No Prision found On Map "+level.script);
}// All Prison Origins Found by StonedYoda | Function Fixed by CabCon Mods
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The following 4 users say thank you to StonedYoda for this useful post:

-Numb, /SneakerStreet/, itsSorrow, MCabCon

The following 3 users groaned at StonedYoda for this awful post:

FRINZ, Im_YouViolateMe, thahitcrew
09-20-2015, 11:36 AM #11
MrMoan
Big Daddy
nice bro ill add to my menu

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