Post: Black Ops 2 GSC Shaderlist Updated + Dynamic Shader Tutorial
10-30-2015, 06:34 PM #1
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Dear NextGenUpdate Community,
CabCon here and today I will release a big shader list with 3914 shaders,corresponding all shaders from t6mp.exe (It´s actually a dump from redacted but the shaders there are the same as normal bo2). In the dump you will find all textures from the game. You can use the names normaly as a shader.

Examples

Weapons
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Menu Icons
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Controll Buttons
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Ingame Hud Icons
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Like Button
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Weapon Game shaders
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Dynamic Loading Screen Texture - Tutorial

This is a dynamic Shader Tutorial, which return the currently loading screen from the map which do you play. I think with this you can make some awesomes desings.

1. Before you do anything, copy this Function into your Code.
    
getLoadingScreenShader()
{
return "loadscreen_"+getdvar("mapname");
}


2. After that put his into your Init() Function, to precache the shader.
    
precacheshader(getLoadingScreenShader());


3. Now you´re finish. You can use your shader as any other shader. Here are an example.

This is my normal Test Shader:
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, "white");

Now I modify the shader which was in the normal form "white".
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, "white");

Replaced your return Function with "white".
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, getLoadingScreenShader());


And that´s it Happy You have a dynamic Loadingscreen Hud Element.




Credits
momo5502
CabCon

Shader List
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Thank you and have a nice day.
Last edited by Vince ; 01-29-2016 at 07:50 AM. Reason: Download recreated!

The following 26 users say thank you to MCabCon for this useful post:

/SneakerStreet/, Bigmoneyhustlin, BullyWiiPlaza, Devilemi, DF_AUS, djota, DoraTheKiller97, Exelo, gοd, HiddenHour, iiiCenTurY, Im_YouViolateMe, iRnZ, itsSorrow, iTz-GoDModZ, JustFuSiOn, lucasaf01, Nothingbutbread, Patrick, ProfoundModz, star2000, SyTry, ThrzModding, xePixTvx, xexDELL, xTiibo Modz
11-01-2015, 04:03 AM #29
Originally posted by Exelo View Post
You need to precache them before use


Originally posted by TehMerkMods View Post
Nah mate i meant the shaders XD Like 0 worked


Yeah you need to precache the shaders Smile
11-01-2015, 04:03 AM #30
Originally posted by KrazyKandy View Post
Whoa... Extremely good release man!


Thank you Smile
11-01-2015, 09:56 AM #31
TehMerkMods
I’m too L33T
Originally posted by Exelo View Post
You need to precache them before use


Originally posted by MCabCon View Post
Yeah you need to precache the shaders Smile


I Knows that :P
11-01-2015, 10:06 AM #32
Originally posted by TehMerkMods View Post
I Knows that :P


Ok that's good you need to know also that the dump is mp/sp/zm. That mean all sp/zm don't work in mp.
11-01-2015, 10:09 AM #33
TehMerkMods
I’m too L33T
Originally posted by MCabCon View Post
Ok that's good you need to know also that the dump is mp/sp/zm. That mean all sp/zm don't work in mp.


That's semi useful but the few i tried was
Youtube_logo
menu_mp_raid_map_select_final
menu_lobby_icon_twitter
em_bg_wpn_attach_m8a1
flag_brazil
11-01-2015, 11:46 AM #34
Origin
Pokemon Trainer
Wow, awesome release!
11-04-2015, 07:52 AM #35
Originally posted by Origin View Post
Wow, awesome release!


Thanks m8. Smile
11-04-2015, 11:09 AM #36
Update - New Content and my first small Tutorial.
11-08-2015, 03:21 AM #37
Bigmoneyhustlin
Can’t trickshot me!
Originally posted by MCabCon View Post
Update - New Content and my first small Tutorial.


good shit man!
any good zombie all map shaders that stand out?
i tried alot and had no luck besides all the new weapon shaders 4 zombies....thanks again

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