Post: Black Ops 2 GSC Shaderlist Updated + Dynamic Shader Tutorial
10-30-2015, 06:34 PM #1
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Dear NextGenUpdate Community,
CabCon here and today I will release a big shader list with 3914 shaders,corresponding all shaders from t6mp.exe (It´s actually a dump from redacted but the shaders there are the same as normal bo2). In the dump you will find all textures from the game. You can use the names normaly as a shader.

Examples

Weapons
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Menu Icons
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Controll Buttons
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Ingame Hud Icons
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Like Button
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Weapon Game shaders
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Dynamic Loading Screen Texture - Tutorial

This is a dynamic Shader Tutorial, which return the currently loading screen from the map which do you play. I think with this you can make some awesomes desings.

1. Before you do anything, copy this Function into your Code.
    
getLoadingScreenShader()
{
return "loadscreen_"+getdvar("mapname");
}


2. After that put his into your Init() Function, to precache the shader.
    
precacheshader(getLoadingScreenShader());


3. Now you´re finish. You can use your shader as any other shader. Here are an example.

This is my normal Test Shader:
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, "white");

Now I modify the shader which was in the normal form "white".
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, "white");

Replaced your return Function with "white".
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, getLoadingScreenShader());


And that´s it Happy You have a dynamic Loadingscreen Hud Element.




Credits
momo5502
CabCon

Shader List
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Thank you and have a nice day.
Last edited by Vince ; 01-29-2016 at 07:50 AM. Reason: Download recreated!

The following 26 users say thank you to MCabCon for this useful post:

/SneakerStreet/, Bigmoneyhustlin, BullyWiiPlaza, Devilemi, DF_AUS, djota, DoraTheKiller97, Exelo, gοd, HiddenHour, iiiCenTurY, Im_YouViolateMe, iRnZ, itsSorrow, iTz-GoDModZ, JustFuSiOn, lucasaf01, Nothingbutbread, Patrick, ProfoundModz, star2000, SyTry, ThrzModding, xePixTvx, xexDELL, xTiibo Modz
11-08-2015, 05:38 AM #38
okx1
Haxor!
precacheShader (SetLoadingScreenShader ()); it is displayed with Bad Syntax
11-08-2015, 10:55 AM #39
Originally posted by Bigmoneyhustlin View Post
good shit man!
any good zombie all map shaders that stand out?
i tried alot and had no luck besides all the new weapon shaders 4 zombies....thanks again


Don´t forget you need to precache everyone ! And here I found the loadingscreen shaders for some maps, maybe someelse will found all :
    

precacheshader("loadscreen_zm_transit_zclassic_transit");
precacheshader("loadscreen_zm_transit_dr_zcleansed_diner");
precacheshader("loadscreen_zm_prison_zclassic_prison");

//The treyarch loading icon:
precacheshader("lui_loader");

The following user thanked MCabCon for this useful post:

Bigmoneyhustlin
11-08-2015, 10:56 AM #40
Originally posted by okx1 View Post
precacheShader (SetLoadingScreenShader ()); it is displayed with Bad Syntax


Yeap, that´s wrong you need to do like this :

    

precacheShader(SetLoadingScreenShader());

11-08-2015, 11:46 AM #41
drasje
Keeper
Nice Smile
11-08-2015, 10:11 PM #42
Originally posted by drasje View Post
Nice Smile


Thank you Smile
01-27-2016, 05:58 AM #43
Can you update the dead link please
01-27-2016, 04:16 PM #44
gοd
Vault dweller
Originally posted by MCabCon View Post
Dear NextGenUpdate Community,
CabCon here and today I will release a big shader list with 3914 shaders,corresponding all shaders from t6mp.exe (It´s actually a dump from redacted but the shaders there are the same as normal bo2). In the dump you will find all textures from the game. You can use the names normaly as a shader.

Examples

Weapons
You must login or register to view this content.
Menu Icons
You must login or register to view this content.
Controll Buttons
You must login or register to view this content.
Ingame Hud Icons
You must login or register to view this content.
Like Button
You must login or register to view this content.
Weapon Game shaders
You must login or register to view this content.



Dynamic Loading Screen Texture - Tutorial

This is a dynamic Shader Tutorial, which return the currently loading screen from the map which do you play. I think with this you can make some awesomes desings.

1. Before you do anything, copy this Function into your Code.
    
getLoadingScreenShader()
{
return "loadscreen_"+getdvar("mapname");
}


2. After that put his into your Init() Function, to precache the shader.
    
precacheshader(getLoadingScreenShader());


3. Now you´re finish. You can use your shader as any other shader. Here are an example.

This is my normal Test Shader:
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, "white");

Now I modify the shader which was in the normal form "white".
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, "white");

Replaced your return Function with "white".
self.hud_element = self createRectangle("CENTER", "CENTER", -100, -200, 600, 300, (1, 1, 1), 1, 1, getLoadingScreenShader());


And that´s it Happy You have a dynamic Loadingscreen Hud Element.




Credits
momo5502
CabCon

Shader List
You must login or register to view this content.
You must login or register to view this content.



You must login or register to view this content.

Thank you and have a nice day.

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CabCon


Amazing Tut Man <3 Love it

The following user thanked gοd for this useful post:

MCabCon
01-28-2016, 07:02 AM #45
Originally posted by TheNiceUb3r View Post
Can you update the dead link please


updated.
01-28-2016, 07:03 AM #46
Originally posted by Sai View Post
Amazing Tut Man <3 Love it


Smile Thank you.

The following user thanked MCabCon for this useful post:

gοd

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