enum dvar_cmd_t
{
DVAR_CMD_AIM_LOCKON_PITCH_STRENGTH = 0x0,
DVAR_CMD_AMMO_COUNTER_HIDE = 0x1,
DVAR_CMD_CG_OBJECTIVE_TEXT = 0x2,
DVAR_CMD_COMPASS = 0x3,
DVAR_CMD_DRAW_TALK = 0x4,
DVAR_CMD_FOV = 0x5,
DVAR_CMD_HUD_HARDCORE = 0x6,
DVAR_CMD_PLAYER_SPRINT_TIME = 0x7,
DVAR_CMD_MINI_SCOREBOARD_HIDE = 0x8,
DVAR_CMD_NUM_LIVES = 0x9,
DVAR_CMD_PLAYER_PUSH_AMOUNT = 0xA,
DVAR_CMD_PLAYER_STEP_ON_ACTORS = 0xB,
DVAR_CMD_SC
T_MAIN_MENU = 0xC,
DVAR_CMD_THIRD_PERSON = 0xD,
DVAR_CMD_THIRD_PERSON_ANGLE = 0xE,
DVAR_CMD_COUNT = 0xF,
};
GSC Function + The dvar it uses:
SetClientAimLockonPitchStrength - Dvar: aim_lockon_pitch_strength
SetClientAmmoCounterHide - Dvar: ammoCounterHide
SetClientCGObjectiveText = cg_t->objectiveText
SetClientCompass - Dvar: compass
SetClientDrawTalk - Dvar: cg_drawTalk
SetClientFOV - Dvar: cg_fov
SetClientHUDHardcore - Dvar: ui_hud_hardcore
SetClientPlayerSprintTime - Dvar: player_sprintTime
SetClientMiniScoreboardHide - Dvar: miniscoreboardhide
SetClientNumLives - Dvar: scr_numLives
SetClientPlayerPushAmount - Dvar: playerPushAmount
SetClientScriptMainMenu = cg_t->scriptMainMenu
SetClientThirdPersonAngle - Dvar: cg_thirdPersonAngle
getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i = 0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}
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