Post: [Gamemode] Zombies Prop Hunt (Update 2)
06-01-2016, 11:19 PM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); Self explanatory. Only reason it is not open source is because the menu base is SENTINEL 1.5, which i have not released at this moment in time.
Supports up to 8 players on PS3.
Let me know if you find any bugs or models you think are a little cheatsy and i will most likely respond with either a fix or an explanation.
Thanks, enjoy the gamemode.
Video:


Changes in Update 2:
1: Dynamic Music themes added to each map (except tranzit, cause fuck tranzit)*
2: Props are now much more responsive and stick to player position easier
3: Third person is now mandatory for props
4: Prop lock is now a toggle instead of a hold
* I actually found a sound file not in the game for the music on buried, so enjoy that haha.

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Last edited by anthonything ; 06-03-2016 at 01:18 AM. Reason: Patch 1

The following 8 users say thank you to anthonything for this useful post:

/SneakerStreet/, BulletProof3160, ebrahim007, HiddenHour, itsamnesia, ODLeslie, OfficialCoolJay, Tronkuz

The following user groaned anthonything for this awful post:

Nothingbutbread
06-02-2016, 07:56 PM #11
anthonything
Space Ninja
Originally posted by dorathekiller97 View Post
I remember when you said you were done with this generation of console, and you're still updating your gamemodes and Project Iconic? Sup with that?

Good shit though. Seriously.


Got bored. Just waiting for Black Ops III Mod Tools to be released for PC. Then im outy.
06-02-2016, 09:31 PM #12
stanzoheetik
Pokemon Trainer
thanks for the release Geo
keep up the good work!

The following user thanked stanzoheetik for this useful post:

anthonything
06-03-2016, 08:06 PM #13
you should make it so you can pick the seeker :p
06-03-2016, 09:44 PM #14
anthonything
Space Ninja
Originally posted by BulletProof3160 View Post
you should make it so you can pick the seeker :p


Im thinking about setting some host settings with that kind of stuff. Closest thing you can get to that rn is suicide lol
06-03-2016, 10:17 PM #15
Originally posted by anthonything View Post
Im thinking about setting some host settings with that kind of stuff. Closest thing you can get to that rn is suicide lol


Do I just have bad luck or is the host auto picked as the seeker
06-03-2016, 10:28 PM #16
anthonything
Space Ninja
Originally posted by BulletProof3160 View Post
Do I just have bad luck or is the host auto picked as the seeker


    
foreach(player in level.players)
player DisableInvulnerability();
victim = level.players[ randomintrange(0, level.players.size) ];
victim dodamage( 999, victim.origin );
wait 1;
06-03-2016, 10:38 PM #17
Originally posted by anthonything View Post
    
foreach(player in level.players)
player DisableInvulnerability();
victim = level.players[ randomintrange(0, level.players.size) ];
victim dodamage( 999, victim.origin );
wait 1;


Well shit lol
06-08-2016, 11:28 AM #18
BullyWiiPlaza
Climbing up the ladder
Now that you released your base, will you also release this source code? Thanks anthonything, you're a beast Smile
06-08-2016, 11:32 AM #19
DF_AUS
NextGenUpdate Elite
Originally posted by BullyWiiPlaza View Post
Now that you released your base, will you also release this source code? Thanks anthonything, you're a beast Smile


You could use your software Bully Snail

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