Post: [Gamemode] Zombies Prop Hunt (Update 2)
06-01-2016, 11:19 PM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); Self explanatory. Only reason it is not open source is because the menu base is SENTINEL 1.5, which i have not released at this moment in time.
Supports up to 8 players on PS3.
Let me know if you find any bugs or models you think are a little cheatsy and i will most likely respond with either a fix or an explanation.
Thanks, enjoy the gamemode.
Video:


Changes in Update 2:
1: Dynamic Music themes added to each map (except tranzit, cause fuck tranzit)*
2: Props are now much more responsive and stick to player position easier
3: Third person is now mandatory for props
4: Prop lock is now a toggle instead of a hold
* I actually found a sound file not in the game for the music on buried, so enjoy that haha.

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Last edited by anthonything ; 06-03-2016 at 01:18 AM. Reason: Patch 1

The following 8 users say thank you to anthonything for this useful post:

/SneakerStreet/, BulletProof3160, ebrahim007, HiddenHour, itsamnesia, ODLeslie, OfficialCoolJay, Tronkuz

The following user groaned anthonything for this awful post:

Nothingbutbread
06-08-2016, 12:33 PM #20
BullyWiiPlaza
Climbing up the ladder
Originally posted by AUS View Post
You could use your software Bully Snail

I did but it's not perfectly identical and "splashed together" into one file so the source is still a bit better
06-08-2016, 12:35 PM #21
DF_AUS
NextGenUpdate Elite
Originally posted by BullyWiiPlaza View Post
I did but it's not perfect and "splashed together" into one file


m8,read my pm m8 :baws:
06-08-2016, 05:59 PM #22
anthonything
Space Ninja
Originally posted by BullyWiiPlaza View Post
Now that you released your base, will you also release this source code? Thanks anthonything, you're a beast Smile


So i dont know if you have seen the trend, i follow a pattern.
1. Release something innovative or interesting without source.
2: Wait until it starts to die down
3: Release source and repeat
Keeps the hype up for a lot longer :P
06-08-2016, 06:10 PM #23
BullyWiiPlaza
Climbing up the ladder
Originally posted by anthonything View Post
So i dont know if you have seen the trend, i follow a pattern.
1. Release something innovative or interesting without source.
2: Wait until it starts to die down
3: Release source and repeat
Keeps the hype up for a lot longer :P

Lol but that's not nice
06-08-2016, 06:39 PM #24
anthonything
Space Ninja
Originally posted by BullyWiiPlaza View Post
Lol but that's not nice


Well, it keeps the leeches away for a while while people enjoy the OG scripts. When you release that stuff people tend to see it as copy paste material. Also, i was planning on updating Prop Hunt, so source isnt technically available yet lol. This will be released with source on next update so dont worry lol.

The following user thanked anthonything for this useful post:

HiddenHour
06-14-2016, 08:14 AM #25
Originally posted by UltraPhoenix View Post
Nice gamemode, Gonna try this tomorrow & I actually like the way you've done the "Prop Hunt" thing for Zombies, Never thought of the Zombie version :P

By the way in any way of asking, Does this gamemode work on other Zombie maps? Like Nuketown / Die Rise or this the only Map for now?



I dunno if you know this but there was a hide and seek/prop hunt for WAW Zombies.. You can see some gameplay of it in one of my videos:
Last edited by IRunStrikers ; 06-15-2016 at 12:41 AM. Reason: Forgot to quote
06-14-2016, 12:02 PM #26
anthonything
Space Ninja
Originally posted by IRunStrikers View Post
I dunno if you know this but there was a hide and seek/prop hunt for WAW.. You can see some gameplay of it in one of my videos:


What is your point exactly?
06-15-2016, 12:40 AM #27
Originally posted by anthonything View Post
What is your point exactly?


My bad man, I was meaning to quote someone but I guess I hit reply instead.. I just fixed it though Smile
Last edited by IRunStrikers ; 06-15-2016 at 12:42 AM.
10-22-2016, 04:48 AM #28
I think i'm in love. I was working on this a while back, but kept running into crashes. Great work lad Smile

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