Post: [Preview] xRevolution v1 Mod Menu + Poll (Please vote)
10-09-2013, 10:10 PM #1
xRevolutions
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NextGenUpdate Members,

Today im very proud to bring a little Sneak Peek of my Mod Menu "xRevolution v1" here to NGU.
Why i named it xRevolution v1?
Enstone created a BO2 Mod menu (Revolution) and i dont want to to use "Project" because its overused. (No offense to you Enstone with the name dont try to copy you Winky Winky)
This Mod Menu is at the Moment for All Clients.
The menu is almost done but im really not sure with the All Clients Support.
I need the opinion of you!
I tried this Menu with 2 and 3 Verified Friends and the Menu lagged like a Bitch.
The Button Monitoring will be slow as fuck and the Shaders can disappear. Thats a point why i would remove it to guarantee the stability and the User feeling with this Mod Menu because i put alot effort to it (working on it since 1.13 Update)!

What you think guys? Tell me Pro and Contra of it why i should Remove it or why not!

Screenshot of the Mod Menu Tool Smile

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Updated Video (will be the Release Video)


Thanks for reading this Thread and stay stuned on my Youtube Channel for new Vids (i will make a full Preview of it soon)
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The following 46 users say thank you to xRevolutions for this useful post:

{H} | Exception, ▶DaOriginal209◀, abdullahjwz070, AlexNGU, Ansity., Asian, DARK_LORD_132, Devastation, DropGoees, HackersForHire, hacking247, HansHuberlecktg, HolyCreepsHacks, InfinityISB4CK, iAmRishi, Jordan, KevinWinterX, MilkShakeModz, MoTmrD, Mxtivated, John, NotALegitPlayer, Shark, Silent Assassin, smashedya, SnaY, Sticky, supersultan7, SWAT CLAN, TeRmiiMoDz, The_Urban_Ninja, ThePaaqoHD, therifboy, Ciri, Turk_Warrior, WeJailbreakYou, worrorfight, Fatality, xLuCiDiTyZxHD, xSlinkeyy, xxAussiefella69, xXGoD_Of_MoDzXx, Ziad1997, zZHackzZ
10-10-2013, 04:20 AM #11
xRevolutions
Pokemon Trainer
Originally posted by SC58 View Post
all client menu dont lag it just u gotta have the coding very good for it to put out good stable menus, make the coding better for better menuDrack


its not the coding at all. its the PC components and internet connection + the coding. i dont think my coding is that bad its better coded than 90 % released menus here Enzo
If it would be the coding, then it would make some fails with the cursor rememberence or whatever. it scrolls correctly always, but if other player have the menu too the button monitoring is fucking slow
10-10-2013, 05:40 AM #12
HackersForHire
Climbing up the ladder
<3 <3 <3
10-10-2013, 08:44 PM #13
ozzy21
Little One
Looks sweet af man, good job Smile
10-10-2013, 10:54 PM #14
Esker
Samurai Poster
i'm discussed on how good you are and how good it looks :p Amazing bro cant wait for release maybe a beta version ? Enzo
10-10-2013, 10:59 PM #15
John Leepe
< ^ > < ^ >
Originally posted by xRevolutions View Post
Hey NextGenUpdate Members,

Today im very proud to bring a little Sneak Peek of my Mod Menu "xRevolution v1" here to NGU.
Why i named it xRevolution v1?
Enstone created a BO2 Mod menu (Revolution) and i dont want to to use "Project" because its overused. (No offense to you Enstone with the name dont try to copy you Winky Winky)
This Mod Menu is at the Moment for All Clients.
The menu is almost done but im really not sure with the All Clients Support.
I need the opinion of you!
I tried this Menu with 2 and 3 Verified Friends and the Menu lagged like a Bitch.
The Button Monitoring will be slow as fuck and the Shaders can disappear. Thats a point why i would remove it to guarantee the stability and the User feeling with this Mod Menu because i put alot effort to it (working on it since 1.13 Update)!

What you think guys? Tell me Pro and Contra of it why i should Remove it or why not!

Screenshot of the Mod Menu Tool Smile

You must login or register to view this content.




Thanks for reading this Thread and stay stuned on my Youtube Channel for new Vids (i will make a full Preview of it soon)


looks good. lol the zoidberg mod i remember makin a thread on it a while back
10-10-2013, 11:00 PM #16
John Leepe
< ^ > < ^ >
Originally posted by HepticOnline View Post
<3 <3 <3


glad to see your still around
10-11-2013, 06:19 AM #17
Turk_Warrior
League Champion
Originally posted by xRevolutions View Post
Hey NextGenUpdate Members,

Today im very proud to bring a little Sneak Peek of my Mod Menu "xRevolution v1" here to NGU.
Why i named it xRevolution v1?
Enstone created a BO2 Mod menu (Revolution) and i dont want to to use "Project" because its overused. (No offense to you Enstone with the name dont try to copy you Winky Winky)
This Mod Menu is at the Moment for All Clients.
The menu is almost done but im really not sure with the All Clients Support.
I need the opinion of you!
I tried this Menu with 2 and 3 Verified Friends and the Menu lagged like a Bitch.
The Button Monitoring will be slow as fuck and the Shaders can disappear. Thats a point why i would remove it to guarantee the stability and the User feeling with this Mod Menu because i put alot effort to it (working on it since 1.13 Update)!

What you think guys? Tell me Pro and Contra of it why i should Remove it or why not!

Screenshot of the Mod Menu Tool Smile

You must login or register to view this content.




Thanks for reading this Thread and stay stuned on my Youtube Channel for new Vids (i will make a full Preview of it soon)


Its looks very good

But One thing its still a preview is this ever going to be released like the others allways putting previews

Never gets released or done
10-11-2013, 02:23 PM #18
SC58
Former Staff
lol since that all you show might as well let ppl have it :p

     private void zoid(int clientID)
{
Jtag.Call(0x82254940, -1, 0, "s loc_warnings 0");
Jtag.Call(0x82254940, -1, 0, "s loc_warningsUI 0"); //disable unlocalized text
uint elem88 = createElem(clientID);
string elemtext88 = "Why Not ZOIDBERG?";
setText(elem88, uintBytes(createText(elemtext8Cool Man (aka Tustin)), 1, 21, 330, 0, 1, 21, 210, 210);
spawnElem(clientID, elem8Cool Man (aka Tustin); //send text

uint elemshader98 = createElem(clientID);
uint shader98 = getMaterialIndex("white");
setIcon(elemshader98, shader98, 300, 260, 320, 150, 1, 1337, 232, 107, 107, 255);
spawnElem(clientID, elemshader9Cool Man (aka Tustin); //sent white shader

uint elemshader99 = createElem(clientID);
uint shader99 = getMaterialIndex("white");
setIcon(elemshader99, shader99, 110, 80, 225, 190, 1, 133Cool Man (aka Tustin);
spawnElem(clientID, elemshader99); //sent white shader

uint elemshader999 = createElem(clientID);
uint shader999 = getMaterialIndex("white");
setIcon(elemshader999, shader999, 110, 80, 415, 190, 1, 1339);
spawnElem(clientID, elemshader999); //sent white shader

uint elemshader989 = createElem(clientID);
uint shader989 = getMaterialIndex("black");
setIcon(elemshader989, shader989, 40, 40, 225, 170, 1, 1340);
spawnElem(clientID, elemshader989); //sent white shader

uint elemshader9869 = createElem(clientID);
uint shader9869 = getMaterialIndex("black");
setIcon(elemshader9869, shader9869, 40, 40, 415, 170, 1, 1341);
spawnElem(clientID, elemshader9869); //sent white shader

uint elemshader98691 = createElem(clientID);
uint shader98691 = getMaterialIndex("white");
setIcon(elemshader98691, shader98691, 300, 40, 320, 300, 1, 1342, 255, 110, 110, 255);
spawnElem(clientID, elemshader98691); //sent white shader

uint elemshader981691 = createElem(clientID);
uint shader981691 = getMaterialIndex("white");
setIcon(elemshader981691, shader981691, 80, 100, 320, 330, 1, 1343, 232, 107, 107, 255);
spawnElem(clientID, elemshader981691); //sent white shader

uint elemshader9816912 = createElem(clientID);
uint shader9816912 = getMaterialIndex("white");
setIcon(elemshader9816912, shader9816912, 80, 100, 210, 330, 1, 1344, 232, 107, 107, 255);
spawnElem(clientID, elemshader9816912); //sent white shader

uint elemshader9816913 = createElem(clientID);
uint shader9816913 = getMaterialIndex("white");
setIcon(elemshader9816913, shader9816913, 80, 100, 430, 330, 1, 1345, 232, 107, 107, 255);
spawnElem(clientID, elemshader9816913); //sent white shader

uint elem889 = createElem(clientID);
string elemtext889 = "^7Originally Made By LabelHD";
setText(elem889, uintBytes(createText(elemtext889)), 1, 20, 320, 425, 1);
spawnElem(clientID, elem889); //send text
}


Credit - DArK x1337HaX, Label

The following user thanked SC58 for this useful post:

Mango_Knife
10-11-2013, 09:32 PM #19
xProvXKiller
Climbing up the ladder
pls released dont do like tylor never releases and a update comes out !

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