Post: [Preview] xRevolution v1 Mod Menu + Poll (Please vote)
10-09-2013, 10:10 PM #1
xRevolutions
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NextGenUpdate Members,

Today im very proud to bring a little Sneak Peek of my Mod Menu "xRevolution v1" here to NGU.
Why i named it xRevolution v1?
Enstone created a BO2 Mod menu (Revolution) and i dont want to to use "Project" because its overused. (No offense to you Enstone with the name dont try to copy you Winky Winky)
This Mod Menu is at the Moment for All Clients.
The menu is almost done but im really not sure with the All Clients Support.
I need the opinion of you!
I tried this Menu with 2 and 3 Verified Friends and the Menu lagged like a Bitch.
The Button Monitoring will be slow as fuck and the Shaders can disappear. Thats a point why i would remove it to guarantee the stability and the User feeling with this Mod Menu because i put alot effort to it (working on it since 1.13 Update)!

What you think guys? Tell me Pro and Contra of it why i should Remove it or why not!

Screenshot of the Mod Menu Tool Smile

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Updated Video (will be the Release Video)


Thanks for reading this Thread and stay stuned on my Youtube Channel for new Vids (i will make a full Preview of it soon)
(adsbygoogle = window.adsbygoogle || []).push({});

The following 46 users say thank you to xRevolutions for this useful post:

{H} | Exception, ▶DaOriginal209◀, abdullahjwz070, AlexNGU, Ansity., Asian, DARK_LORD_132, Devastation, DropGoees, HackersForHire, hacking247, HansHuberlecktg, HolyCreepsHacks, InfinityISB4CK, iAmRishi, Jordan, KevinWinterX, MilkShakeModz, MoTmrD, Mxtivated, John, NotALegitPlayer, Shark, Silent Assassin, smashedya, SnaY, Sticky, supersultan7, SWAT CLAN, TeRmiiMoDz, The_Urban_Ninja, ThePaaqoHD, therifboy, Ciri, Turk_Warrior, WeJailbreakYou, worrorfight, Fatality, xLuCiDiTyZxHD, xSlinkeyy, xxAussiefella69, xXGoD_Of_MoDzXx, Ziad1997, zZHackzZ
10-11-2013, 10:25 PM #20
xRevolutions
Pokemon Trainer
Originally posted by Warrior View Post
Its looks very good

But One thing its still a preview is this ever going to be released like the others allways putting previews

Never gets released or done


Originally posted by xProvXKiller View Post
pls released dont do like tylor never releases and a update comes out !


It will be released 100 %. Im thinking about a Open Beta Version with a Feedback System to report Bugs :P

Originally posted by SC58 View Post
lol since that all you show might as well let ppl have it :p

     private void zoid(int clientID)
{
Jtag.Call(0x82254940, -1, 0, "s loc_warnings 0");
Jtag.Call(0x82254940, -1, 0, "s loc_warningsUI 0"); //disable unlocalized text
uint elem88 = createElem(clientID);
string elemtext88 = "Why Not ZOIDBERG?";
setText(elem88, uintBytes(createText(elemtext8Cool Man (aka Tustin)), 1, 21, 330, 0, 1, 21, 210, 210);
spawnElem(clientID, elem8Cool Man (aka Tustin); //send text

uint elemshader98 = createElem(clientID);
uint shader98 = getMaterialIndex("white");
setIcon(elemshader98, shader98, 300, 260, 320, 150, 1, 1337, 232, 107, 107, 255);
spawnElem(clientID, elemshader9Cool Man (aka Tustin); //sent white shader

uint elemshader99 = createElem(clientID);
uint shader99 = getMaterialIndex("white");
setIcon(elemshader99, shader99, 110, 80, 225, 190, 1, 133Cool Man (aka Tustin);
spawnElem(clientID, elemshader99); //sent white shader

uint elemshader999 = createElem(clientID);
uint shader999 = getMaterialIndex("white");
setIcon(elemshader999, shader999, 110, 80, 415, 190, 1, 1339);
spawnElem(clientID, elemshader999); //sent white shader

uint elemshader989 = createElem(clientID);
uint shader989 = getMaterialIndex("black");
setIcon(elemshader989, shader989, 40, 40, 225, 170, 1, 1340);
spawnElem(clientID, elemshader989); //sent white shader

uint elemshader9869 = createElem(clientID);
uint shader9869 = getMaterialIndex("black");
setIcon(elemshader9869, shader9869, 40, 40, 415, 170, 1, 1341);
spawnElem(clientID, elemshader9869); //sent white shader

uint elemshader98691 = createElem(clientID);
uint shader98691 = getMaterialIndex("white");
setIcon(elemshader98691, shader98691, 300, 40, 320, 300, 1, 1342, 255, 110, 110, 255);
spawnElem(clientID, elemshader98691); //sent white shader

uint elemshader981691 = createElem(clientID);
uint shader981691 = getMaterialIndex("white");
setIcon(elemshader981691, shader981691, 80, 100, 320, 330, 1, 1343, 232, 107, 107, 255);
spawnElem(clientID, elemshader981691); //sent white shader

uint elemshader9816912 = createElem(clientID);
uint shader9816912 = getMaterialIndex("white");
setIcon(elemshader9816912, shader9816912, 80, 100, 210, 330, 1, 1344, 232, 107, 107, 255);
spawnElem(clientID, elemshader9816912); //sent white shader

uint elemshader9816913 = createElem(clientID);
uint shader9816913 = getMaterialIndex("white");
setIcon(elemshader9816913, shader9816913, 80, 100, 430, 330, 1, 1345, 232, 107, 107, 255);
spawnElem(clientID, elemshader9816913); //sent white shader

uint elem889 = createElem(clientID);
string elemtext889 = "^7Originally Made By LabelHD";
setText(elem889, uintBytes(createText(elemtext889)), 1, 20, 320, 425, 1);
spawnElem(clientID, elem889); //send text
}


Credit - DArK x1337HaX, Label


Its true, DArK released a version on se7ensins but his one have completly wrong coordinates.
I remaked it for PS3/BO2. If you think im lying then here is a proof :P
I just take a picture of the Version from GSC (Labels Original Version) then recreated it. I sended to Red-EyeX32 always Screenshots and he gave me ideas to make it better Happy
Im not going to release it atm, cause no one released 1.15 Huds (i have own private functions im not gonna release them atm Smile)
Here is a little proof compare them Winky Winky


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10-11-2013, 10:45 PM #21
Originally posted by xRevolutions View Post
Hey NextGenUpdate Members,

Today im very proud to bring a little Sneak Peek of my Mod Menu "xRevolution v1" here to NGU.
Why i named it xRevolution v1?
Enstone created a BO2 Mod menu (Revolution) and i dont want to to use "Project" because its overused. (No offense to you Enstone with the name dont try to copy you Winky Winky)
This Mod Menu is at the Moment for All Clients.
The menu is almost done but im really not sure with the All Clients Support.
I need the opinion of you!
I tried this Menu with 2 and 3 Verified Friends and the Menu lagged like a Bitch.
The Button Monitoring will be slow as fuck and the Shaders can disappear. Thats a point why i would remove it to guarantee the stability and the User feeling with this Mod Menu because i put alot effort to it (working on it since 1.13 Update)!

What you think guys? Tell me Pro and Contra of it why i should Remove it or why not!

Screenshot of the Mod Menu Tool Smile

You must login or register to view this content.




Thanks for reading this Thread and stay stuned on my Youtube Channel for new Vids (i will make a full Preview of it soon)


Finally another BO2 menu! Happy
I would love to make one but it would piss me off having to update it every time an update comes out :(

The following user thanked Ansity. for this useful post:

Turk_Warrior
10-12-2013, 12:37 AM #22
Turk_Warrior
League Champion
Originally posted by xRevolutions View Post
Hey NextGenUpdate Members,

Today im very proud to bring a little Sneak Peek of my Mod Menu "xRevolution v1" here to NGU.
Why i named it xRevolution v1?
Enstone created a BO2 Mod menu (Revolution) and i dont want to to use "Project" because its overused. (No offense to you Enstone with the name dont try to copy you Winky Winky)
This Mod Menu is at the Moment for All Clients.
The menu is almost done but im really not sure with the All Clients Support.
I need the opinion of you!
I tried this Menu with 2 and 3 Verified Friends and the Menu lagged like a Bitch.
The Button Monitoring will be slow as fuck and the Shaders can disappear. Thats a point why i would remove it to guarantee the stability and the User feeling with this Mod Menu because i put alot effort to it (working on it since 1.13 Update)!

What you think guys? Tell me Pro and Contra of it why i should Remove it or why not!

Screenshot of the Mod Menu Tool Smile

You must login or register to view this content.




Thanks for reading this Thread and stay stuned on my Youtube Channel for new Vids (i will make a full Preview of it soon)



i rathar have all clients cause i need the it for my paid v.i.p ands admins
10-12-2013, 12:57 AM #23
smashedya
I’m too L33T
release this shit it looks smick as
10-12-2013, 04:31 AM #24
SC58
Former Staff
Originally posted by xRevolutions View Post
It will be released 100 %. Im thinking about a Open Beta Version with a Feedback System to report Bugs :P



Its true, DArK released a version on se7ensins but his one have completly wrong coordinates.
I remaked it for PS3/BO2. If you think im lying then here is a proof :P
I just take a picture of the Version from GSC (Labels Original Version) then recreated it. I sended to Red-EyeX32 always Screenshots and he gave me ideas to make it better Happy
Im not going to release it atm, cause no one released 1.15 Huds (i have own private functions im not gonna release them atm Smile)
Here is a little proof compare them Winky Winky


You must login or register to view this content.



all that stuff is easy lol
10-12-2013, 06:52 AM #25
SnaY
Former Lead of GS
I love this shit :y: keep it up good work :p
10-13-2013, 01:26 AM #26
xRevolutions
Pokemon Trainer
Originally posted by SC58 View Post
all that stuff is easy lol

ik but no one is able to do it on PS3 (it looks like lmao).
I just maked sure that I remaked it and not CopynPasted the one from DaRK :P
[QUOTE='[imSnaYxoHD];5471316']I love this shit :y: keep it up good work :p[/QUOTE]

Thank you bro Smile
10-13-2013, 02:06 AM #27
Xplaya
Maggbot timeout!
Thats Cool
10-17-2013, 07:59 PM #28
When will this be released it looks sick!!!

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