Post: [RELEASE] Black Ops 2 - GSC Studio
09-25-2014, 10:13 PM #1
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Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public



History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, <b>inject it in pre-game</b>, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a .gscr file...".


Latest version: 16.2.15.0

Latest changelog :

– Support CCAPI 2.60+
– Support any steam/redacted updates.
– Some internal changes.

Credit(s): dtx12 (compiler), Kokole and Nukem.

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)

Notes :

- If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.
- if the app won't run, install the .NET Framework 4.5.


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(Don't re-upload exe's)
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The following 246 users say thank you to iMCSx for this useful post:

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12-05-2014, 03:02 AM #218
iDEXModzYT
At least I can fight
Originally posted by iMCSx View Post

Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public with a video :






History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- The auto-updater works only for update version, not for revision (A revision needs a new installation).
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a project shared".


Latest version: 14.10.2.0

Latest changelog :

- Added shortcut to open the folder project on the project exploration.
- CCAPI 2.60 is now supported, install the new setup.
- Deleting of a GSC is now fixed.
- Load multiple GSC should work, but not yet on PC.
- The buttons to inject compiled script files is fixed.
- The crash when you write at the first line is fixed.
- The project can be generate as a release file to share, the file is compiled & crypted (then the source code is protected) that's helpful to share projects. It can be loaded by GSC Studio and it'll works for each platform without display the source.


Credit(s): dtx12 (compiler), Kokole and Nukem.

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)

You must login or register to view this content.
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(Don't re-upload exe's)


is it possible to use the latest version of your program with CCAPI 2.50 ? or latest is design to be use with 2.60 only
12-05-2014, 05:38 AM #219
LBP1906
Little One
Oh now i have this problem -.- You must login or register to view this content.
12-05-2014, 05:51 AM #220
LBP1906
Little One
Please update your tool it have so many bugs!
12-05-2014, 06:18 PM #221
LegitGamer264
Vault dweller
Originally posted by LBP1906 View Post
Please update your tool it have so many bugs!


He knows there are bugs. Just wait for it to be fixed. He is working on it. Calm your tits.
12-06-2014, 12:16 AM #222
KevinWinterX
< ^ > < ^ >
Originally posted by iMCSx View Post

Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public with a video :






History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- The auto-updater works only for update version, not for revision (A revision needs a new installation).
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a project shared".


Latest version: 14.10.2.0

Latest changelog :

- Added shortcut to open the folder project on the project exploration.
- CCAPI 2.60 is now supported, install the new setup.
- Deleting of a GSC is now fixed.
- Load multiple GSC should work, but not yet on PC.
- The buttons to inject compiled script files is fixed.
- The crash when you write at the first line is fixed.
- The project can be generate as a release file to share, the file is compiled & crypted (then the source code is protected) that's helpful to share projects. It can be loaded by GSC Studio and it'll works for each platform without display the source.


Credit(s): dtx12 (compiler), Kokole and Nukem.

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)

You must login or register to view this content.
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(Don't re-upload exe's)


Not to rush you or anything but everyone is ready for that new update i know you know this but everyone is very anxious for it.

The following 2 users say thank you to KevinWinterX for this useful post:

HiddenHour, LegitGamer264
12-07-2014, 08:17 PM #223
Nice release thx for releasing it
12-08-2014, 02:52 AM #224
akra115
Bounty hunter
bad syntax wtf is that
12-08-2014, 05:24 PM #225
PC Version:
Custom Game : Works!
Multiplayer: Game crashes in loading screen. Would be nice if you fix it.
12-08-2014, 08:35 PM #226
One
At least I can fight
Originally posted by apfeldu1 View Post
PC Version:
Custom Game : Works!
Multiplayer: Game crashes in loading screen. Would be nice if you fix it.

are you host Needa

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