Post: [Release] Black ops 2 1.14 Unlimited War Machine/Death Machine/Dragonfire offsets
08-25-2013, 01:40 AM #1
CodJumper:
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Been sitting on em till i finished my basic #ss tool.

    [[- ONLINE CLASS 1 -]]

0x026FE77E

Death Machine 91 0A 18

War Machine E9 19 18

Dragon Fire 95 16 18


[[- ONLINE CLASS 2 -]]

0x026FE7B2

Death Machine 10 A9 80 21

War Machine 90 9E 81 01

Dragon Fire 50 69 81 01


[[- Leage Play Class 1 -]]

0x026FEB90

Death Machine 4A 09 0C

War Machine F4 08 0C

Dragon Fire 4A 0B 0C

[[- Leage Play Class 2 -]]

0x026FEBC4

Death Machine A8 94 C0

War Machine 48 8F C0

Dragon Fire A8 B4 C0


Credit: Me and Sokney

My tool: You must login or register to view this content.
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The following 12 users say thank you to CodJumper: for this useful post:

{H} | Exception, Asian, BaSs_HaXoR, clark1226, ErasedDev, EG6, iMoDz-Baptiste, Mr.Azoz, network10, PulseOfTheKlown, smashedya, Xx-GIPPI-xX
05-28-2014, 08:34 PM #11
gunth
Keeper
this comes up when i click connect to ps3 ?? See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'PS3TMAPI.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at PS3TMAPI.InitTargetCommsX86()
at PS3TMAPI.InitTargetComms()
at WindowsFormsApplication4.Form1.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsFormsApplication4
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Darrrel/AppData/Local/Temp/Rar$EXa0.949/CodJumpers%201.14%20Class%20Tool.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
PS3TMAPI_NET
Assembly Version: 420.1.14.7
Win32 Version: 420.1.14.7
CodeBase: file:///C:/Users/Darrrel/AppData/Local/Temp/Rar$EXa0.949/PS3TMAPI_NET.DLL
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
06-07-2014, 11:16 AM #12
DaMoDr
Little One
Originally posted by UpH
Been sitting on em till i finished my basic #ss tool.

    [[- ONLINE CLASS 1 -]]

0x026FE77E

Death Machine 91 0A 18

War Machine E9 19 18

Dragon Fire 95 16 18


[[- ONLINE CLASS 2 -]]

0x026FE7B2

Death Machine 10 A9 80 21

War Machine 90 9E 81 01

Dragon Fire 50 69 81 01


[[- Leage Play Class 1 -]]

0x026FEB90

Death Machine 4A 09 0C

War Machine F4 08 0C

Dragon Fire 4A 0B 0C

[[- Leage Play Class 2 -]]

0x026FEBC4

Death Machine A8 94 C0

War Machine 48 8F C0

Dragon Fire A8 B4 C0


Credit: Me and Sokney

My tool: You must login or register to view this content.


can i use this for the 1.18 update ?
06-09-2014, 05:23 AM #13
iHaxel
We're no strangers to love
Ok htd

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