Post: 1.16 Achievements Unlocker All Clients C# Code
09-30-2013, 01:32 AM #1
SC58
Former Staff
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Hello Black Ops II Section!

1.16 Achievements Unlocker All Clients C# Code with CEX and DEX!

This works both on Multiplayer and Zombies!

There is not need to use chocos rpc unless u wanna recode it and use it that way whatever make u happy both work fine.

You must login or register to view this content.

     
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PS3Lib;

namespace Black_Ops_II_Achievements_Unlocker
{
public partial class Form1 : DevComponents.DotNetBar.Metro.MetroForm
{
public static uint ProcessID;
private static PS3API DEX = new PS3API();
public Form1()
{
InitializeComponent();
}

private void button1_Click(object sender, EventArgs e)
{
if (DEX.GetCurrentAPI() == SelectAPI.TargetManager)
{
try
{
DEX.ConnectTarget();
DEX.AttachProcess();
string message = "You're now connected and attached with your PS3";
MessageBox.Show(message, "Success!", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
catch
{
MessageBox.Show("Start your Game or make sure you got a Debug Eboot inside!", "Error!");
}
}
else
{
if (DEX.ConnectTarget(textBox1.Text))
{
DEX.CCAPI.Notify(CCAPI.NotifyIcon.PEN, "PS3 Connected");
DEX.CCAPI.ClearTargetInfo();
System.Threading.Thread.Sleep(500);
}
else
{
MessageBox.Show("Cannot Connect To PS3! (Check The IP Is Right)", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}

if (DEX.CCAPI.SUCCESS(DEX.CCAPI.AttachProcess()))
{
DEX.CCAPI.Notify(CCAPI.NotifyIcon.PROGRESS, "Process Attached");
DEX.ConnectTarget(textBox1.Text);
DEX.AttachProcess();
string message = "You're now connected and attached with your PS3";
MessageBox.Show(message, "Success!", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
else
{
DEX.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Cannot Attach");
MessageBox.Show("Start your Game or make sure you got a Debug Eboot inside!", "Error!");
}
}
}

private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
DEX.ChangeAPI(SelectAPI.ControlConsole);
}

private void radioButton2_CheckedChanged(object sender, EventArgs e)
{
DEX.ChangeAPI(SelectAPI.TargetManager);
}

private void button2_Click(object sender, EventArgs e)
{
string[] Achievements = new string[91];
Achievements[0] = "# ZM_DLC2_TRAPPED_IN_TIME";
Achievements[1] = "# ZM_DLC2_POP_GOES_THE_WEASEL";
Achievements[2] = "# ZM_DLC2_FULL_LOCKDOWN";
Achievements[3] = "# ZM_DLC2_GG_BRIDGE";
Achievements[4] = "# ZM_DLC2_PARANORMAL_PROGRESS";
Achievements[5] = "# ZM_DLC2_A_BURST_OF_FLAVOR";
Achievements[6] = "# ZM_DLC2_FEED_THE_BEAST";
Achievements[7] = "# ZM_DLC2_ACID_DRIP";
Achievements[8] = "# ZM_DLC2_MAKING_THE_ROUNDS";
Achievements[9] = "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM";
Achievements[10] = "# ZM_DLC2_PRISON_SIDEQUEST";
Achievements[11] = "# ZM_DLC1_I_SEE_LIVE_PEOPLE";
Achievements[12] = "# ZM_DLC1_FACING_THE_DRAGON";
Achievements[13] = "# ZM_DLC1_POLYARMORY";
Achievements[14] = "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND";
Achievements[15] = "# ZM_DLC1_MAD_WITHOUT_POWER";
Achievements[16] = "# ZM_DLC1_SLIPPERY_WHEN_UNDEAD";
Achievements[17] = "# ZM_DLC1_SHAFTED";
Achievements[18] = "# ZM_HAPPY_HOUR";
Achievements[19] = "# ZM_DLC1_VERTIGONER";
Achievements[20] = "# ZM_DLC1_HIGHRISE_SIDEQUEST";
Achievements[21] = "# ZM_YOU_HAVE_NO_POWER_OVER_ME";
Achievements[22] = "# ZM_FUEL_EFFICIENT";
Achievements[23] = "# ZM_I_DONT_THINK_THEY_EXIST";
Achievements[24] = "# ZM_UNDEAD_MANS_PARTY_BUS";
Achievements[25] = "# ZM_STANDARD_EQUIPMENT_MAY_VARY";
Achievements[26] = "# ZM_DANCE_ON_MY_GRAVE";
Achievements[27] = "# ZM_TRANSIT_SIDEQUEST";
Achievements[28] = "# ZM_THE_LIGHTS_OF_THEIR_EYES";
Achievements[29] = "# ZM_DONT_FIRE_UNTIL_YOU_SEE";
Achievements[30] = "# MP_MISC_3";
Achievements[31] = "# MP_MISC_5";
Achievements[32] = "# MP_MISC_4";
Achievements[33] = "# SP_MISC_10K_SCORE_ALL";
Achievements[34] = "# MP_MISC_2";
Achievements[35] = "# MP_MISC_1";
Achievements[36] = "# SP_BACK_TO_FUTURE";
Achievements[37] = "# SP_MISC_WEAPONS";
Achievements[38] = "# SP_STORY_99PERCENT";
Achievements[39] = "# SP_STORY_CHLOE_LIVES";
Achievements[40] = "# SP_MISC_ALL_INTEL";
Achievements[41] = "# SP_STORY_MENENDEZ_CAPTURED";
Achievements[42] = "# SP_STORY_HARPER_LIVES";
Achievements[43] = "# SP_STORY_LINK_CIA";
Achievements[44] = "# SP_STORY_OBAMA_SURVIVES";
Achievements[45] = "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES";
Achievements[46] = "# SP_STORY_FARID_DUEL";
Achievements[47] = "# SP_STORY_HARPER_FACE";
Achievements[48] = "# SP_STORY_MASON_LIVES";
Achievements[49] = "# SP_RTS_SOCOTRA";
Achievements[50] = "# SP_RTS_****STAN";
Achievements[51] = "# SP_RTS_CARRIER";
Achievements[52] = "# SP_RTS_DRONE";
Achievements[53] = "# SP_RTS_AFGHANISTAN";
Achievements[54] = "# SP_RTS_DOCKSIDE";
Achievements[55] = "# SP_ONE_CHALLENGE";
Achievements[56] = "# SP_ALL_CHALLENGES_IN_LEVEL";
Achievements[57] = "# SP_ALL_CHALLENGES_IN_GAME";
Achievements[58] = "# SP_VETERAN_FUTURE";
Achievements[59] = "# SP_VETERAN_PAST";
Achievements[60] = "# SP_COMPLETE_HAITI";
Achievements[61] = "# SP_COMPLETE_LA";
Achievements[62] = "# SP_COMPLETE_BLACKOUT";
Achievements[63] = "# SP_COMPLETE_YEMEN";
Achievements[64] = "# SP_COMPLETE_PANAMA";
Achievements[65] = "# SP_COMPLETE_KARMA";
Achievements[66] = "# SP_COMPLETE_****STAN";
Achievements[67] = "# SP_COMPLETE_NICARAGUA";
Achievements[68] = "# SP_COMPLETE_AFGHANISTAN";
Achievements[69] = "# SP_COMPLETE_MONSOON";
Achievements[70] = "# SP_COMPLETE_ANGOLA";
Achievements[71] = "# ZM_DLC3_FSIRT_AGAINST_THE_WALL";
Achievements[72] = "# ZM_DLC3_AWAKEN_THE_GAZEBO";
Achievements[73] = "# ZM_DLC3_MAZED_AND_CONFUSED";
Achievements[74] = "# ZM_DLC3_BURIED_SIDEQUEST";
Achievements[75] = "# ZM_DLC3_IM_YOUR_HUCKLEBERRY";
Achievements[76] = "# ZM_DLC3_ECTOPLASMIC_RESIDUE";
Achievements[77] = "# ZM_DLC3_DEATH_FROM_BELOW";
Achievements[78] = "# ZM_DLC3_CANDYGRAM";
Achievements[79] = "# ZM_DLC3_REVISIONIST_HISTORIAN";
Achievements[80] = "# ZM_DLC4_TOMB_SIDEQUEST";
Achievements[81] = "# ZM_DLC4_ALL_YOUR_BASE";
Achievements[82] = "# ZM_DLC4_PLAYING_WITH_POWER";
Achievements[83] = "# ZM_DLC4_OVERACHIEVER";
Achievements[84] = "# ZM_DLC4_NOT_A_GOLD_DIGGER";
Achievements[85] = "# ZM_DLC4_KUNG_FU_GRIP";
Achievements[86] = "# ZM_DLC4_IM_ON_A_TANK";
Achievements[87] = "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY";
Achievements[88] = "# ZM_DLC4_MASTER_OF_DISGUISE";
Achievements[89] = "# ZM_DLC4_MASTER_WIZARD";
Achievements[90] = "# ZM_PRISON_PERK_CHERRY";

byte[] NOR = new byte[] { 0x41, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x00, 0x39, 0x38, 0x80, 0x00, 0x00, 0x3B, 0xE3, 0x73, 0xE4, 0x63, 0x43, 0x00, 0x00, 0xC3, 0xFF, 0x00, 0x08 };
byte[] RPC = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x01, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xFB, 0x27, 0xD1, 0x41, 0x82, 0x00, 0x68 };

for (int i = 0; i < 91; i++)
{
byte[] clean = new byte[250];
DEX.SetMemory(0x2005000, clean);
DEX.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements[i] + "\0"));
DEX.SetMemory(0x3979EC, RPC);
System.Threading.Thread.Sleep(15);
DEX.SetMemory(0x3979EC, NOR);
}
}
}
}



Credit
------
BLB
TehPoisonOne
iMCSx/Enstone
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The following 19 users say thank you to SC58 for this useful post:

{H} | Exception, $$$ DANGER $$$, Alan., Asian, ImSooCool, Loxy, Mango_Knife, moviedog, Notorious, rimka06510, Shark, Sirprizer, ThePaaqoHD, Turk_Warrior, Whos Your Host, Xx-GIPPI-xX, Ziad1997
10-01-2013, 11:10 PM #11
Originally posted by SC58 View Post
tested on mp/zm before releasing, so idk why ur having this problem


im gonna work with it more try to figure it out
11-07-2013, 07:49 PM #12
Mango_Knife
In my man cave
Originally posted by SC58 View Post
Hey NGU,

Today i release 1.15 Achievements Unlocker All Clients C# Code

I updated it with Apocalypse DLC Trophies

"Im not making a tool, So someone else do so just give credit Smile"

There is not need to use chocos rpc unless u wanna recode it and use it that way whatever make u happy both work fine

You must login or register to view this content.

            public class PS3
{
public static uint ProcessID;
public static uint[] ProcessIDs;
public static void SetMemory(uint Address, byte[] Bytes)
{
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes);
}
public static void GetMemory(uint Address, ref byte[] Bytes)
{
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref Bytes);
}
public static void Connect()
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
public static void Attach()
{
PS3TMAPI.GetProcessList(0, out ProcessIDs);
ulong uProcess = ProcessIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
}
}

private void button1_Click(object sender, EventArgs e)
{
try { PS3.Connect(); PS3.Attach(); MessageBox.Show("Conencted ! Smile"); }
catch { MessageBox.Show("Failed to connect !"); }
}

private void button2_Click(object sender, EventArgs e)
{
string[] Achievements = new string[91];
Achievements[0] = "# ZM_DLC2_TRAPPED_IN_TIME";
Achievements[1] = "# ZM_DLC2_POP_GOES_THE_WEASEL";
Achievements[2] = "# ZM_DLC2_FULL_LOCKDOWN";
Achievements[3] = "# ZM_DLC2_GG_BRIDGE";
Achievements[4] = "# ZM_DLC2_PARANORMAL_PROGRESS";
Achievements[5] = "# ZM_DLC2_A_BURST_OF_FLAVOR";
Achievements[6] = "# ZM_DLC2_FEED_THE_BEAST";
Achievements[7] = "# ZM_DLC2_ACID_DRIP";
Achievements[8] = "# ZM_DLC2_MAKING_THE_ROUNDS";
Achievements[9] = "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM";
Achievements[10] = "# ZM_DLC2_PRISON_SIDEQUEST";
Achievements[11] = "# ZM_DLC1_I_SEE_LIVE_PEOPLE";
Achievements[12] = "# ZM_DLC1_FACING_THE_DRAGON";
Achievements[13] = "# ZM_DLC1_POLYARMORY";
Achievements[14] = "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND";
Achievements[15] = "# ZM_DLC1_MAD_WITHOUT_POWER";
Achievements[16] = "# ZM_DLC1_SLIPPERY_WHEN_UNDEAD";
Achievements[17] = "# ZM_DLC1_SHAFTED";
Achievements[18] = "# ZM_HAPPY_HOUR";
Achievements[19] = "# ZM_DLC1_VERTIGONER";
Achievements[20] = "# ZM_DLC1_HIGHRISE_SIDEQUEST";
Achievements[21] = "# ZM_YOU_HAVE_NO_POWER_OVER_ME";
Achievements[22] = "# ZM_FUEL_EFFICIENT";
Achievements[23] = "# ZM_I_DONT_THINK_THEY_EXIST";
Achievements[24] = "# ZM_UNDEAD_MANS_PARTY_BUS";
Achievements[25] = "# ZM_STANDARD_EQUIPMENT_MAY_VARY";
Achievements[26] = "# ZM_DANCE_ON_MY_GRAVE";
Achievements[27] = "# ZM_TRANSIT_SIDEQUEST";
Achievements[28] = "# ZM_THE_LIGHTS_OF_THEIR_EYES";
Achievements[29] = "# ZM_DONT_FIRE_UNTIL_YOU_SEE";
Achievements[30] = "# MP_MISC_3";
Achievements[31] = "# MP_MISC_5";
Achievements[32] = "# MP_MISC_4";
Achievements[33] = "# SP_MISC_10K_SCORE_ALL";
Achievements[34] = "# MP_MISC_2";
Achievements[35] = "# MP_MISC_1";
Achievements[36] = "# SP_BACK_TO_FUTURE";
Achievements[37] = "# SP_MISC_WEAPONS";
Achievements[38] = "# SP_STORY_99PERCENT";
Achievements[39] = "# SP_STORY_CHLOE_LIVES";
Achievements[40] = "# SP_MISC_ALL_INTEL";
Achievements[41] = "# SP_STORY_MENENDEZ_CAPTURED";
Achievements[42] = "# SP_STORY_HARPER_LIVES";
Achievements[43] = "# SP_STORY_LINK_CIA";
Achievements[44] = "# SP_STORY_OBAMA_SURVIVES";
Achievements[45] = "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES";
Achievements[46] = "# SP_STORY_FARID_DUEL";
Achievements[47] = "# SP_STORY_HARPER_FACE";
Achievements[48] = "# SP_STORY_MASON_LIVES";
Achievements[49] = "# SP_RTS_SOCOTRA";
Achievements[50] = "# SP_RTS_****STAN";
Achievements[51] = "# SP_RTS_CARRIER";
Achievements[52] = "# SP_RTS_DRONE";
Achievements[53] = "# SP_RTS_AFGHANISTAN";
Achievements[54] = "# SP_RTS_DOCKSIDE";
Achievements[55] = "# SP_ONE_CHALLENGE";
Achievements[56] = "# SP_ALL_CHALLENGES_IN_LEVEL";
Achievements[57] = "# SP_ALL_CHALLENGES_IN_GAME";
Achievements[58] = "# SP_VETERAN_FUTURE";
Achievements[59] = "# SP_VETERAN_PAST";
Achievements[60] = "# SP_COMPLETE_HAITI";
Achievements[61] = "# SP_COMPLETE_LA";
Achievements[62] = "# SP_COMPLETE_BLACKOUT";
Achievements[63] = "# SP_COMPLETE_YEMEN";
Achievements[64] = "# SP_COMPLETE_PANAMA";
Achievements[65] = "# SP_COMPLETE_KARMA";
Achievements[66] = "# SP_COMPLETE_****STAN";
Achievements[67] = "# SP_COMPLETE_NICARAGUA";
Achievements[68] = "# SP_COMPLETE_AFGHANISTAN";
Achievements[69] = "# SP_COMPLETE_MONSOON";
Achievements[70] = "# SP_COMPLETE_ANGOLA";
Achievements[71] = "# ZM_DLC3_FSIRT_AGAINST_THE_WALL";
Achievements[72] = "# ZM_DLC3_AWAKEN_THE_GAZEBO";
Achievements[73] = "# ZM_DLC3_MAZED_AND_CONFUSED";
Achievements[74] = "# ZM_DLC3_BURIED_SIDEQUEST";
Achievements[75] = "# ZM_DLC3_IM_YOUR_HUCKLEBERRY";
Achievements[76] = "# ZM_DLC3_ECTOPLASMIC_RESIDUE";
Achievements[77] = "# ZM_DLC3_DEATH_FROM_BELOW";
Achievements[78] = "# ZM_DLC3_CANDYGRAM";
Achievements[79] = "# ZM_DLC3_REVISIONIST_HISTORIAN";
Achievements[80] = "# ZM_DLC4_TOMB_SIDEQUEST";
Achievements[81] = "# ZM_DLC4_ALL_YOUR_BASE";
Achievements[82] = "# ZM_DLC4_PLAYING_WITH_POWER";
Achievements[83] = "# ZM_DLC4_OVERACHIEVER";
Achievements[84] = "# ZM_DLC4_NOT_A_GOLD_DIGGER";
Achievements[85] = "# ZM_DLC4_KUNG_FU_GRIP";
Achievements[86] = "# ZM_DLC4_IM_ON_A_TANK";
Achievements[87] = "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY";
Achievements[88] = "# ZM_DLC4_MASTER_OF_DISGUISE";
Achievements[89] = "# ZM_DLC4_MASTER_WIZARD";
Achievements[90] = "# ZM_PRISON_PERK_CHERRY";

byte[] ORG = new byte[] { 0x41, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x00, 0x39, 0x38, 0x80, 0x00, 0x00, 0x3B, 0xE3, 0x70, 0xE4, 0x63, 0x43, 0x00, 0x00, 0xC3, 0xFF, 0x00, 0x08 };
byte[] BLP = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xFB, 0x27, 0xE1, 0x48, 0x00, 0x00, 0x6C };


for (int i = 0; i < 91; i++)
{
byte[] clean = new byte[250];
PS3.SetMemory(0x2005000, clean);
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements[i] + "\0"));
PS3.SetMemory(0x3976EC, BLP);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x3976EC, ORG);
}
}
}
}



Credit -
Me(Updating this to 1.15 and the new dlcs)
Bad Luck Brian(For making this)
TehPoisonOne(For the release on 360 awhile ago)
iMCSx(For connect)


SC58
you made a tool with that?
11-10-2013, 08:29 PM #13
thx Enzo
11-11-2013, 04:13 PM #14
good work Smile
11-12-2013, 06:15 PM #15
Originally posted by SC58 View Post
Hey NGU,

Today i release 1.15 Achievements Unlocker All Clients C# Code

I updated it with Apocalypse DLC Trophies

"Im not making a tool, So someone else do so just give credit Smile"

There is not need to use chocos rpc unless u wanna recode it and use it that way whatever make u happy both work fine

You must login or register to view this content.

            public class PS3
{
public static uint ProcessID;
public static uint[] ProcessIDs;
public static void SetMemory(uint Address, byte[] Bytes)
{
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes);
}
public static void GetMemory(uint Address, ref byte[] Bytes)
{
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref Bytes);
}
public static void Connect()
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
public static void Attach()
{
PS3TMAPI.GetProcessList(0, out ProcessIDs);
ulong uProcess = ProcessIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
}
}

private void button1_Click(object sender, EventArgs e)
{
try { PS3.Connect(); PS3.Attach(); MessageBox.Show("Conencted ! Smile"); }
catch { MessageBox.Show("Failed to connect !"); }
}

private void button2_Click(object sender, EventArgs e)
{
string[] Achievements = new string[91];
Achievements[0] = "# ZM_DLC2_TRAPPED_IN_TIME";
Achievements[1] = "# ZM_DLC2_POP_GOES_THE_WEASEL";
Achievements[2] = "# ZM_DLC2_FULL_LOCKDOWN";
Achievements[3] = "# ZM_DLC2_GG_BRIDGE";
Achievements[4] = "# ZM_DLC2_PARANORMAL_PROGRESS";
Achievements[5] = "# ZM_DLC2_A_BURST_OF_FLAVOR";
Achievements[6] = "# ZM_DLC2_FEED_THE_BEAST";
Achievements[7] = "# ZM_DLC2_ACID_DRIP";
Achievements[8] = "# ZM_DLC2_MAKING_THE_ROUNDS";
Achievements[9] = "# ZM_DLC1_MONKEY_SEE_MONKEY_DOOM";
Achievements[10] = "# ZM_DLC2_PRISON_SIDEQUEST";
Achievements[11] = "# ZM_DLC1_I_SEE_LIVE_PEOPLE";
Achievements[12] = "# ZM_DLC1_FACING_THE_DRAGON";
Achievements[13] = "# ZM_DLC1_POLYARMORY";
Achievements[14] = "# ZM_DLC1_IM_MY_OWN_BEST_FRIEND";
Achievements[15] = "# ZM_DLC1_MAD_WITHOUT_POWER";
Achievements[16] = "# ZM_DLC1_SLIPPERY_WHEN_UNDEAD";
Achievements[17] = "# ZM_DLC1_SHAFTED";
Achievements[18] = "# ZM_HAPPY_HOUR";
Achievements[19] = "# ZM_DLC1_VERTIGONER";
Achievements[20] = "# ZM_DLC1_HIGHRISE_SIDEQUEST";
Achievements[21] = "# ZM_YOU_HAVE_NO_POWER_OVER_ME";
Achievements[22] = "# ZM_FUEL_EFFICIENT";
Achievements[23] = "# ZM_I_DONT_THINK_THEY_EXIST";
Achievements[24] = "# ZM_UNDEAD_MANS_PARTY_BUS";
Achievements[25] = "# ZM_STANDARD_EQUIPMENT_MAY_VARY";
Achievements[26] = "# ZM_DANCE_ON_MY_GRAVE";
Achievements[27] = "# ZM_TRANSIT_SIDEQUEST";
Achievements[28] = "# ZM_THE_LIGHTS_OF_THEIR_EYES";
Achievements[29] = "# ZM_DONT_FIRE_UNTIL_YOU_SEE";
Achievements[30] = "# MP_MISC_3";
Achievements[31] = "# MP_MISC_5";
Achievements[32] = "# MP_MISC_4";
Achievements[33] = "# SP_MISC_10K_SCORE_ALL";
Achievements[34] = "# MP_MISC_2";
Achievements[35] = "# MP_MISC_1";
Achievements[36] = "# SP_BACK_TO_FUTURE";
Achievements[37] = "# SP_MISC_WEAPONS";
Achievements[38] = "# SP_STORY_99PERCENT";
Achievements[39] = "# SP_STORY_CHLOE_LIVES";
Achievements[40] = "# SP_MISC_ALL_INTEL";
Achievements[41] = "# SP_STORY_MENENDEZ_CAPTURED";
Achievements[42] = "# SP_STORY_HARPER_LIVES";
Achievements[43] = "# SP_STORY_LINK_CIA";
Achievements[44] = "# SP_STORY_OBAMA_SURVIVES";
Achievements[45] = "# ZM_DLC3_WHEN_THE_REVOLUTION_COMES";
Achievements[46] = "# SP_STORY_FARID_DUEL";
Achievements[47] = "# SP_STORY_HARPER_FACE";
Achievements[48] = "# SP_STORY_MASON_LIVES";
Achievements[49] = "# SP_RTS_SOCOTRA";
Achievements[50] = "# SP_RTS_****STAN";
Achievements[51] = "# SP_RTS_CARRIER";
Achievements[52] = "# SP_RTS_DRONE";
Achievements[53] = "# SP_RTS_AFGHANISTAN";
Achievements[54] = "# SP_RTS_DOCKSIDE";
Achievements[55] = "# SP_ONE_CHALLENGE";
Achievements[56] = "# SP_ALL_CHALLENGES_IN_LEVEL";
Achievements[57] = "# SP_ALL_CHALLENGES_IN_GAME";
Achievements[58] = "# SP_VETERAN_FUTURE";
Achievements[59] = "# SP_VETERAN_PAST";
Achievements[60] = "# SP_COMPLETE_HAITI";
Achievements[61] = "# SP_COMPLETE_LA";
Achievements[62] = "# SP_COMPLETE_BLACKOUT";
Achievements[63] = "# SP_COMPLETE_YEMEN";
Achievements[64] = "# SP_COMPLETE_PANAMA";
Achievements[65] = "# SP_COMPLETE_KARMA";
Achievements[66] = "# SP_COMPLETE_****STAN";
Achievements[67] = "# SP_COMPLETE_NICARAGUA";
Achievements[68] = "# SP_COMPLETE_AFGHANISTAN";
Achievements[69] = "# SP_COMPLETE_MONSOON";
Achievements[70] = "# SP_COMPLETE_ANGOLA";
Achievements[71] = "# ZM_DLC3_FSIRT_AGAINST_THE_WALL";
Achievements[72] = "# ZM_DLC3_AWAKEN_THE_GAZEBO";
Achievements[73] = "# ZM_DLC3_MAZED_AND_CONFUSED";
Achievements[74] = "# ZM_DLC3_BURIED_SIDEQUEST";
Achievements[75] = "# ZM_DLC3_IM_YOUR_HUCKLEBERRY";
Achievements[76] = "# ZM_DLC3_ECTOPLASMIC_RESIDUE";
Achievements[77] = "# ZM_DLC3_DEATH_FROM_BELOW";
Achievements[78] = "# ZM_DLC3_CANDYGRAM";
Achievements[79] = "# ZM_DLC3_REVISIONIST_HISTORIAN";
Achievements[80] = "# ZM_DLC4_TOMB_SIDEQUEST";
Achievements[81] = "# ZM_DLC4_ALL_YOUR_BASE";
Achievements[82] = "# ZM_DLC4_PLAYING_WITH_POWER";
Achievements[83] = "# ZM_DLC4_OVERACHIEVER";
Achievements[84] = "# ZM_DLC4_NOT_A_GOLD_DIGGER";
Achievements[85] = "# ZM_DLC4_KUNG_FU_GRIP";
Achievements[86] = "# ZM_DLC4_IM_ON_A_TANK";
Achievements[87] = "# ZM_DLC4_SAVING_THE_DAY_ALL_DAY";
Achievements[88] = "# ZM_DLC4_MASTER_OF_DISGUISE";
Achievements[89] = "# ZM_DLC4_MASTER_WIZARD";
Achievements[90] = "# ZM_PRISON_PERK_CHERRY";

byte[] ORG = new byte[] { 0x41, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x00, 0x39, 0x38, 0x80, 0x00, 0x00, 0x3B, 0xE3, 0x70, 0xE4, 0x63, 0x43, 0x00, 0x00, 0xC3, 0xFF, 0x00, 0x08 };
byte[] BLP = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xFB, 0x27, 0xE1, 0x48, 0x00, 0x00, 0x6C };


for (int i = 0; i < 91; i++)
{
byte[] clean = new byte[250];
PS3.SetMemory(0x2005000, clean);
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements[i] + "\0"));
PS3.SetMemory(0x3976EC, BLP);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x3976EC, ORG);
}
}
}
}



Credit -
Me(Updating this to 1.15 and the new dlcs)
Bad Luck Brian(For making this)
TehPoisonOne(For the release on 360 awhile ago)
iMCSx(For connect)



Tool made for the thread src included with credits :p
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The following user thanked TheUnexpected for this useful post:

SC58
02-28-2014, 03:57 AM #16
SC58
Former Staff
Updated to 1.16 Smile
02-28-2014, 05:09 AM #17
ImSooCool
Vault dweller
Thanks SC Smile
02-28-2014, 05:11 AM #18
SC58
Former Staff
Originally posted by ImSooCool View Post
Thanks SC Smile


yea some thing quick to update as i have nothing else for this game to update lol
02-28-2014, 05:18 AM #19
ImSooCool
Vault dweller
Originally posted by SC58 View Post
yea some thing quick to update as i have nothing else for this game to update lol

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