public int curPres = 89;
public bool selected = false;
public class Hudelem //Hud Elements
{
public static uint
type = 0x6D,
xOffset = 0x00,
yOffset = 0x04,
textOffset = 0x62,
sort = 32,
fontSizeOffset = 0x0C,
clientOffset = 0x7C,
colorOffset = 0x18,
GlowColor = 0x44,
widthOffset = 0x58,
heightOffset = 0x5A,
shaderOffset = 0x74,
alignOffset = 0x73,
relativeOffset = 0x72,
flags = 0x49,
Material = 0x71;
}
public byte[] SetText(string Text)
{
byte[] clean = new byte[250];
PS3.SetMemory(0x2000000, clean);
PS3.SetMemory(0x2000000, Encoding.ASCII.GetBytes(Text + "\0"));
byte[] Patch = new byte[] { 0x48, 0x44, 0xB3, 0x1D, 0x3C, 0x60, 0x00, 0xD8,
0x80, 0x63, 0xBC, 0xD8, 0x2C, 0x03, 0x00, 0x00, 0x40, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x02, 0x00,
0x30, 0x63, 0x00, 0x00, 0x4B, 0xED, 0xE4, 0xED, 0x3c, 0x80, 0x02, 0x00, 0x90, 0x64, 0x50, 0x00,
0x48, 0x00, 0x00, 0x68, 0x4B, 0xFD, 0x80, 0x61 };
byte[] Unpatch = new byte[] { 0x48, 0x44, 0xB3, 0x1D, 0x3C, 0x60, 0x00,
0xD8, 0x80, 0x63, 0xBC, 0xD8, 0x2C, 0x03, 0x00, 0x00, 0x41, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x00,
0x39, 0x38, 0x80, 0x00, 0x00, 0x3B, 0xE3, 0x70, 0xE4, 0x63, 0x43, 0x00, 0x00, 0xC3, 0xFF, 0x00,
0x08, 0xFC, 0x20, 0xF8, 0x90, 0x4B, 0xFD, 0x80, 0x61 };
PS3.SetMemory(0X03976DC, Patch);
Thread.Sleep(15);
PS3.SetMemory(0X03976DC, Unpatch);
byte[] GetX = new byte[4];
PS3.GetMemory(0x2005000, GetX);
return GetX;
}
public byte[] uintBytes(uint input)
{
byte[] data = BitConverter.GetBytes(input);
Array.Reverse(data);
return data;
}
private class MenuItems
{
public static uint Shader = 0, ScrollBarBackGround = 1;
}
public byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}
public byte[] ToHexFloat(float Axis)
{
byte[] bytes = BitConverter.GetBytes(Axis);
Array.Reverse(bytes);
return bytes;
}
public byte[] RGBA(decimal R, decimal G, decimal B, decimal A)
{
byte[] RGBA = new byte[4];
byte[] RVal = BitConverter.GetBytes(Convert.ToInt32(R));
byte[] GVal = BitConverter.GetBytes(Convert.ToInt32(G));
byte[] BVal = BitConverter.GetBytes(Convert.ToInt32(B));
byte[] AVal = BitConverter.GetBytes(Convert.ToInt32(A));
RGBA[0] = RVal[0];
RGBA[1] = GVal[0];
RGBA[2] = BVal[0];
RGBA[3] = AVal[0];
return RGBA;
}
/*public void closemenu()
{
for (int i = 190; i < 210; i++)
{
DestroyElem(i);
}
}*/
public byte[] Visibility(decimal A)
{
byte[] Visibility = new byte[1];
byte[] AVal = BitConverter.GetBytes(Convert.ToInt32(A));
Visibility[1] = AVal[0];
return Visibility;
}
public void StoreIcon1(int elemIndex, uint client, int shader, int width, int height, int x, int y, uint align, float sort, int r, int g, int b, int a)
{
byte[] Material_ = BitConverter.GetBytes(shader);
Array.Reverse(Material_);
byte[] Height_ = BitConverter.GetBytes(Convert.ToInt32(height));
Array.Resize(ref Height_, 2);
Array.Reverse(Height_);
byte[] width_ = BitConverter.GetBytes(Convert.ToInt32(width));
Array.Resize(ref width_, 2);
Array.Reverse(width_);
uint elem = 0x15D8400 + ((Convert.ToUInt32(elemIndex)) * 0x8
;
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(client));
PS3.SetMemory(elem, new byte[0x88]);
PS3.SetMemory(elem + Hudelem.type, ReverseBytes(BitConverter.GetBytes(
));
PS3.SetMemory(elem + 0x79, new byte[] { 0xFF });
PS3.SetMemory(elem + 0xC, new byte[] { 0x3f, 0xc0 });
PS3.SetMemory(elem + Hudelem.Material, Material_);
PS3.SetMemory(elem + Hudelem.heightOffset, Height_);
PS3.SetMemory(elem + Hudelem.widthOffset, width_);
PS3.SetMemory(elem + Hudelem.textOffset + 4, ReverseBytes(BitConverter.GetBytes(sort)));
PS3.SetMemory(elem + Hudelem.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + Hudelem.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + Hudelem.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + Hudelem.clientOffset, ClientID);
Thread.Sleep(20);
}
public uint HudElem_Alloc()
{
for (Int32 i = 0; i < 1024; i++)
{
UInt32 address = (0x15D8400 + ((uint)i * 0x8
);
Byte[] Buffer = PS3.GetBytes(address, 4);
if (Buffer[0] == 0x00)
{
PS3.SetMemory(address + Hudelem.type, new Byte[0x88]);
return address;
}
}
return 0;
}
public static Int32 RGB2INT(Int32 r, Int32 g, Int32 b, Int32 a)
{
Byte[] newRGB = new Byte[4];
newRGB[0] = (Byte)r;
newRGB[1] = (Byte)g;
newRGB[2] = (Byte)b;
newRGB[3] = (Byte)a;
Array.Reverse(newRGB);
return BitConverter.ToInt32(newRGB, 0);
}
public void StoreTextElem1(int elemIndex, int client, string text, int font, int fontScale, int x, int y, uint align, int sort, int R, int G, int B, int a)
{
string setText = text + "\0";
byte[] TextIndex = SetText(setText);
uint elem = 0x15D8400 + ((Convert.ToUInt32(elemIndex)) * 0x8
;
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client)));
PS3.SetMemory(elem, new byte[0x88]);
PS3.SetMemory(elem + Hudelem.type, ReverseBytes(BitConverter.GetBytes(1)));
PS3.SetMemory(elem + 0x79, new byte[] { 0xFF });
PS3.SetMemory(elem + 0xC, new byte[] { 0x3f, 0xc0 });
PS3.SetMemory(elem + Hudelem.textOffset, TextIndex);
PS3.SetMemory(elem + Hudelem.fontSizeOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToSingle(font))));
PS3.SetMemory(elem + Hudelem.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + Hudelem.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + Hudelem.colorOffset, RGBA(R, G, B, a));
PS3.SetMemory(elem + Hudelem.clientOffset, ClientID);
Thread.Sleep(20);
}
public void isVisible(int index, int a)
{
uint elem = 0x15D8400 + ((Convert.ToUInt32(index)) * 0x8
;
PS3.SetMemory(elem + Hudelem.colorOffset, Visibility(a));
}
public void ShowElem(int index, int Brightness)
{
isVisible(index, Brightness);
}
public void HideElem(int index)
{
isVisible(index, 0);
}
public void ActivateIndex(bool State, int index, int type)
{
uint elem = 0x15D8400 + ((Convert.ToUInt32(index)) * 0x8
;
byte[] Type_ = BitConverter.GetBytes(type);
Array.Reverse(Type_);
if (State == true)
{
PS3.SetMemory(elem, Type_);
}
else
{
PS3.SetMemory(elem, new byte[] { 0x00, 0x00, 0x00, 0x00 });
}
}
public class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}
public Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = PS3.GetBytes(0x0177B828 + 0x547C + (clientIndex * 0x580
, 4);//0x0177B828 is g_client Update on a new Update
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}
public void MoveShader2(uint index, int X_, int Y_, int Width_, int Height_)
{
byte[] X = new byte[4];
byte[] Y = new byte[4];
X = BitConverter.GetBytes(Convert.ToSingle(X_));
Y = BitConverter.GetBytes(Convert.ToSingle(Y_));
byte[] Width = new byte[4];
byte[] Height = new byte[4];
Width = BitConverter.GetBytes(Width_);
Height = BitConverter.GetBytes(Height_);
Array.Reverse(X);
Array.Reverse(Y);
Array.Reverse(Width);
Array.Reverse(Height);
PS3.SetMemory(0x15D8400 + (index * 0x8
+ 0, X);
PS3.SetMemory(0x15D8400 + (index * 0x8
+ 4, Y);
PS3.SetMemory(0x15D8400 + (index * 0x8
+ 68, Width);
PS3.SetMemory(0x15D8400 + (index * 0x8
+ 72, Height);
}
public void DestroyElem(int index)
{
uint elem = 0x15D8400 + ((Convert.ToUInt32(index)) * 0x8
;
PS3.SetMemory(elem, new byte[0x88]);
}
public void ChangeHudIcon(int index, int shader)
{
uint elem = 0x15D8400 + ((Convert.ToUInt32(index)) * 0x8
;
byte[] Material_ = BitConverter.GetBytes(shader);
Array.Reverse(Material_);
PS3.SetMemory(elem + Hudelem.Material, Material_);
}
public void iPrintLn(int ClientNum, string Text)
{
BO2.RPC.Call(0x349edc, 0, 0, "; \"" + Text + "\"");//I change this to work with Choco's RPC which isn't the RPC I use
}
public void iPrintLnBold(int ClientNum, string Text)
{
BO2.RPC.Call(0x349edc, 0, 0, "< \"" + Text + "\"");//I change this to work with Choco's RPC which isn't the RPC I use
}
public int ChangePres()
{
if (curPres == 89)
return 0;
else if (curPres == 90)
return 1;
else if (curPres == 91)
return 2;
else if (curPres == 92)
return 3;
else if (curPres == 93)
return 4;
else if (curPres == 94)
return 5;
else if (curPres == 95)
return 6;
else if (curPres == 96)
return 7;
else if (curPres == 97)
return 8;
else if (curPres == 9
return 9;
else if (curPres == 99)
return 10;
else if (curPres == 100)
return 11;
else return 0;
}
public void UpPrestige()
{
ChangePres();
if (curPres == 89)
{
curPres = 100;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
else
{
curPres--;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
}
public void DownPrestige()
{
ChangePres();
if (curPres == 100)
{
curPres = 89;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
else
{
curPres++;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
}
A button (To start the function)
A timer
StoreIcon1(194, 0, 89, 60, 60, 290, 180, 0, 0, 255, 255, 255, 255);
PrestigeTimer.Start();
iPrintLn(0, "^5[{+smoke}] / [{+frag}] to scroll");
iPrintLn(0, "^5[{+gostand}] to select prestige");
if (ButtonPressed(0, Buttons.R2) && selected == false)
{
DownPrestige();
}
if (ButtonPressed(0, Buttons.L2) && selected == false)
{
UpPrestige();
}
if (ButtonPressed(0, Buttons.X) && selected == false)
{
if (ChangePres() == 0)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x00 });
iPrintLnBold(0, "^1Prestige Set To: 0");
}
else if (ChangePres() == 1)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x01 });
iPrintLnBold(0, "^1Prestige Set To: 1");
}
else if (ChangePres() == 2)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x02 });
iPrintLnBold(0, "^1Prestige Set To: 2");
}
else if (ChangePres() == 3)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x03 });
iPrintLnBold(0, "^1Prestige Set To: 3");
}
else if (ChangePres() == 4)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x04 });
iPrintLnBold(0, "^1Prestige Set To: 4");
}
else if (ChangePres() == 5)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x05 });
iPrintLnBold(0, "^1Prestige Set To: 5");
}
else if (ChangePres() == 6)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x06 });
iPrintLnBold(0, "^1Prestige Set To: 6");
}
else if (ChangePres() == 7)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x07 });
iPrintLnBold(0, "^1Prestige Set To: 7");
}
else if (ChangePres() == 
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x08 });
iPrintLnBold(0, "^1Prestige Set To: 8");
}
else if (ChangePres() == 9)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x09 });
iPrintLnBold(0, "^1Prestige Set To: 9");
}
else if (ChangePres() == 10)//
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x0A });
iPrintLnBold(0, "^1Prestige Set To: 10");
}
else if (ChangePres() == 11)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x0B });
iPrintLnBold(0, "^1Prestige Set To: 11");
}
double scrollspeed = 40; //Scrolling Speed
for (double i = 290; i < 1000; )
{
i = i + scrollspeed;
MoveShader2(194, (int)i, 180, 60, 60);
}
selected = true;
PrestigeTimer.Stop();
}
public byte[] GetMemory(uint address, int length)
{
byte[] buffer = new byte[length];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, processID, 0L, (ulong)address, ref buffer);
return buffer;
}

R2 - To scroll right
L2 - To scroll left
X - To select
Choco
Imcsx
Enstone
Seb5594
Bad Luck Brian
and there might be more, but I don't know.

public int curPres = 89;
public bool selected = false;
public class Hudelem //Hud Elements
{
public static uint
type = 0x6D,
xOffset = 0x00,
yOffset = 0x04,
textOffset = 0x62,
sort = 32,
fontSizeOffset = 0x0C,
clientOffset = 0x7C,
colorOffset = 0x18,
GlowColor = 0x44,
widthOffset = 0x58,
heightOffset = 0x5A,
shaderOffset = 0x74,
alignOffset = 0x73,
relativeOffset = 0x72,
flags = 0x49,
Material = 0x71;
}
public byte[] SetText(string Text)
{
byte[] clean = new byte[250];
PS3.SetMemory(0x2000000, clean);
PS3.SetMemory(0x2000000, Encoding.ASCII.GetBytes(Text + "\0"));
byte[] Patch = new byte[] { 0x48, 0x44, 0xB3, 0x1D, 0x3C, 0x60, 0x00, 0xD8,
0x80, 0x63, 0xBC, 0xD8, 0x2C, 0x03, 0x00, 0x00, 0x40, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x02, 0x00,
0x30, 0x63, 0x00, 0x00, 0x4B, 0xED, 0xE4, 0xED, 0x3c, 0x80, 0x02, 0x00, 0x90, 0x64, 0x50, 0x00,
0x48, 0x00, 0x00, 0x68, 0x4B, 0xFD, 0x80, 0x61 };
byte[] Unpatch = new byte[] { 0x48, 0x44, 0xB3, 0x1D, 0x3C, 0x60, 0x00,
0xD8, 0x80, 0x63, 0xBC, 0xD8, 0x2C, 0x03, 0x00, 0x00, 0x41, 0x82, 0x00, 0x7C, 0x3C, 0x60, 0x00,
0x39, 0x38, 0x80, 0x00, 0x00, 0x3B, 0xE3, 0x70, 0xE4, 0x63, 0x43, 0x00, 0x00, 0xC3, 0xFF, 0x00,
0x08, 0xFC, 0x20, 0xF8, 0x90, 0x4B, 0xFD, 0x80, 0x61 };
PS3.SetMemory(0X03976DC, Patch);
Thread.Sleep(15);
PS3.SetMemory(0X03976DC, Unpatch);
byte[] GetX = new byte[4];
PS3.GetMemory(0x2005000, GetX);
return GetX;
}
public byte[] uintBytes(uint input)
{
byte[] data = BitConverter.GetBytes(input);
Array.Reverse(data);
return data;
}
private class MenuItems
{
public static uint Shader = 0, ScrollBarBackGround = 1;
}
public byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}
public byte[] ToHexFloat(float Axis)
{
byte[] bytes = BitConverter.GetBytes(Axis);
Array.Reverse(bytes);
return bytes;
}
public byte[] RGBA(decimal R, decimal G, decimal B, decimal A)
{
byte[] RGBA = new byte[4];
byte[] RVal = BitConverter.GetBytes(Convert.ToInt32(R));
byte[] GVal = BitConverter.GetBytes(Convert.ToInt32(G));
byte[] BVal = BitConverter.GetBytes(Convert.ToInt32(B));
byte[] AVal = BitConverter.GetBytes(Convert.ToInt32(A));
RGBA[0] = RVal[0];
RGBA[1] = GVal[0];
RGBA[2] = BVal[0];
RGBA[3] = AVal[0];
return RGBA;
}
/*public void closemenu()
{
for (int i = 190; i < 210; i++)
{
DestroyElem(i);
}
}*/
public byte[] Visibility(decimal A)
{
byte[] Visibility = new byte[1];
byte[] AVal = BitConverter.GetBytes(Convert.ToInt32(A));
Visibility[1] = AVal[0];
return Visibility;
}
public void StoreIcon1(int elemIndex, uint client, int shader, int width, int height, int x, int y, uint align, float sort, int r, int g, int b, int a)
{
byte[] Material_ = BitConverter.GetBytes(shader);
Array.Reverse(Material_);
byte[] Height_ = BitConverter.GetBytes(Convert.ToInt32(height));
Array.Resize(ref Height_, 2);
Array.Reverse(Height_);
byte[] width_ = BitConverter.GetBytes(Convert.ToInt32(width));
Array.Resize(ref width_, 2);
Array.Reverse(width_);
uint elem = 0x15D8400 + ((Convert.ToUInt32(elemIndex)) * 0x8
;
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(client));
PS3.SetMemory(elem, new byte[0x88]);
PS3.SetMemory(elem + Hudelem.type, ReverseBytes(BitConverter.GetBytes(
));
PS3.SetMemory(elem + 0x79, new byte[] { 0xFF });
PS3.SetMemory(elem + 0xC, new byte[] { 0x3f, 0xc0 });
PS3.SetMemory(elem + Hudelem.Material, Material_);
PS3.SetMemory(elem + Hudelem.heightOffset, Height_);
PS3.SetMemory(elem + Hudelem.widthOffset, width_);
PS3.SetMemory(elem + Hudelem.textOffset + 4, ReverseBytes(BitConverter.GetBytes(sort)));
PS3.SetMemory(elem + Hudelem.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + Hudelem.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + Hudelem.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + Hudelem.clientOffset, ClientID);
Thread.Sleep(20);
}
public uint HudElem_Alloc()
{
for (Int32 i = 0; i < 1024; i++)
{
UInt32 address = (0x15D8400 + ((uint)i * 0x8
);
Byte[] Buffer = PS3.GetBytes(address, 4);
if (Buffer[0] == 0x00)
{
PS3.SetMemory(address + Hudelem.type, new Byte[0x88]);
return address;
}
}
return 0;
}
public static Int32 RGB2INT(Int32 r, Int32 g, Int32 b, Int32 a)
{
Byte[] newRGB = new Byte[4];
newRGB[0] = (Byte)r;
newRGB[1] = (Byte)g;
newRGB[2] = (Byte)b;
newRGB[3] = (Byte)a;
Array.Reverse(newRGB);
return BitConverter.ToInt32(newRGB, 0);
}
public void StoreTextElem1(int elemIndex, int client, string text, int font, int fontScale, int x, int y, uint align, int sort, int R, int G, int B, int a)
{
string setText = text + "\0";
byte[] TextIndex = SetText(setText);
uint elem = 0x15D8400 + ((Convert.ToUInt32(elemIndex)) * 0x8
;
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client)));
PS3.SetMemory(elem, new byte[0x88]);
PS3.SetMemory(elem + Hudelem.type, ReverseBytes(BitConverter.GetBytes(1)));
PS3.SetMemory(elem + 0x79, new byte[] { 0xFF });
PS3.SetMemory(elem + 0xC, new byte[] { 0x3f, 0xc0 });
PS3.SetMemory(elem + Hudelem.textOffset, TextIndex);
PS3.SetMemory(elem + Hudelem.fontSizeOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToSingle(font))));
PS3.SetMemory(elem + Hudelem.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + Hudelem.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + Hudelem.colorOffset, RGBA(R, G, B, a));
PS3.SetMemory(elem + Hudelem.clientOffset, ClientID);
Thread.Sleep(20);
}
public void isVisible(int index, int a)
{
uint elem = 0x15D8400 + ((Convert.ToUInt32(index)) * 0x8
;
PS3.SetMemory(elem + Hudelem.colorOffset, Visibility(a));
}
public void ShowElem(int index, int Brightness)
{
isVisible(index, Brightness);
}
public void HideElem(int index)
{
isVisible(index, 0);
}
public void ActivateIndex(bool State, int index, int type)
{
uint elem = 0x15D8400 + ((Convert.ToUInt32(index)) * 0x8
;
byte[] Type_ = BitConverter.GetBytes(type);
Array.Reverse(Type_);
if (State == true)
{
PS3.SetMemory(elem, Type_);
}
else
{
PS3.SetMemory(elem, new byte[] { 0x00, 0x00, 0x00, 0x00 });
}
}
public class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}
public Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = PS3.GetBytes(0x0177B828 + 0x547C + (clientIndex * 0x580
, 4);//0x0177B828 is g_client Update on a new Update
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}
public void MoveShader2(uint index, int X_, int Y_, int Width_, int Height_)
{
byte[] X = new byte[4];
byte[] Y = new byte[4];
X = BitConverter.GetBytes(Convert.ToSingle(X_));
Y = BitConverter.GetBytes(Convert.ToSingle(Y_));
byte[] Width = new byte[4];
byte[] Height = new byte[4];
Width = BitConverter.GetBytes(Width_);
Height = BitConverter.GetBytes(Height_);
Array.Reverse(X);
Array.Reverse(Y);
Array.Reverse(Width);
Array.Reverse(Height);
PS3.SetMemory(0x15D8400 + (index * 0x8
+ 0, X);
PS3.SetMemory(0x15D8400 + (index * 0x8
+ 4, Y);
PS3.SetMemory(0x15D8400 + (index * 0x8
+ 68, Width);
PS3.SetMemory(0x15D8400 + (index * 0x8
+ 72, Height);
}
public void DestroyElem(int index)
{
uint elem = 0x15D8400 + ((Convert.ToUInt32(index)) * 0x8
;
PS3.SetMemory(elem, new byte[0x88]);
}
public void ChangeHudIcon(int index, int shader)
{
uint elem = 0x15D8400 + ((Convert.ToUInt32(index)) * 0x8
;
byte[] Material_ = BitConverter.GetBytes(shader);
Array.Reverse(Material_);
PS3.SetMemory(elem + Hudelem.Material, Material_);
}
public void iPrintLn(int ClientNum, string Text)
{
BO2.RPC.Call(0x349edc, 0, 0, "; \"" + Text + "\"");//I change this to work with Choco's RPC which isn't the RPC I use
}
public void iPrintLnBold(int ClientNum, string Text)
{
BO2.RPC.Call(0x349edc, 0, 0, "< \"" + Text + "\"");//I change this to work with Choco's RPC which isn't the RPC I use
}
public int ChangePres()
{
if (curPres == 89)
return 0;
else if (curPres == 90)
return 1;
else if (curPres == 91)
return 2;
else if (curPres == 92)
return 3;
else if (curPres == 93)
return 4;
else if (curPres == 94)
return 5;
else if (curPres == 95)
return 6;
else if (curPres == 96)
return 7;
else if (curPres == 97)
return 8;
else if (curPres == 9
return 9;
else if (curPres == 99)
return 10;
else if (curPres == 100)
return 11;
else return 0;
}
public void UpPrestige()
{
ChangePres();
if (curPres == 89)
{
curPres = 100;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
else
{
curPres--;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
}
public void DownPrestige()
{
ChangePres();
if (curPres == 100)
{
curPres = 89;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
else
{
curPres++;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
}
A button (To start the function)
A timer
StoreIcon1(194, 0, 89, 60, 60, 290, 180, 0, 0, 255, 255, 255, 255);
PrestigeTimer.Start();
iPrintLn(0, "^5[{+smoke}] / [{+frag}] to scroll");
iPrintLn(0, "^5[{+gostand}] to select prestige");
if (ButtonPressed(0, Buttons.R2) && selected == false)
{
DownPrestige();
}
if (ButtonPressed(0, Buttons.L2) && selected == false)
{
UpPrestige();
}
if (ButtonPressed(0, Buttons.X) && selected == false)
{
if (ChangePres() == 0)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x00 });
iPrintLnBold(0, "^1Prestige Set To: 0");
}
else if (ChangePres() == 1)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x01 });
iPrintLnBold(0, "^1Prestige Set To: 1");
}
else if (ChangePres() == 2)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x02 });
iPrintLnBold(0, "^1Prestige Set To: 2");
}
else if (ChangePres() == 3)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x03 });
iPrintLnBold(0, "^1Prestige Set To: 3");
}
else if (ChangePres() == 4)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x04 });
iPrintLnBold(0, "^1Prestige Set To: 4");
}
else if (ChangePres() == 5)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x05 });
iPrintLnBold(0, "^1Prestige Set To: 5");
}
else if (ChangePres() == 6)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x06 });
iPrintLnBold(0, "^1Prestige Set To: 6");
}
else if (ChangePres() == 7)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x07 });
iPrintLnBold(0, "^1Prestige Set To: 7");
}
else if (ChangePres() == 
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x08 });
iPrintLnBold(0, "^1Prestige Set To: 8");
}
else if (ChangePres() == 9)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x09 });
iPrintLnBold(0, "^1Prestige Set To: 9");
}
else if (ChangePres() == 10)//
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x0A });
iPrintLnBold(0, "^1Prestige Set To: 10");
}
else if (ChangePres() == 11)
{
PS3.SetMemory(0x026F3F6C, new byte[] { 0x0B });
iPrintLnBold(0, "^1Prestige Set To: 11");
}
double scrollspeed = 40; //Scrolling Speed
for (double i = 290; i < 1000; )
{
i = i + scrollspeed;
MoveShader2(194, (int)i, 180, 60, 60);
}
selected = true;
PrestigeTimer.Stop();
}
public byte[] GetMemory(uint address, int length)
{
byte[] buffer = new byte[length];
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, processID, 0L, (ulong)address, ref buffer);
return buffer;
}

R2 - To scroll right
L2 - To scroll left
X - To select
Choco
Imcsx
Enstone
Seb5594
Bad Luck Brian
and there might be more, but I don't know.

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