Post: [PREVIEW] Unnamed BO Engine
12-20-2013, 03:01 AM #1
Source Code
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); This is a preview of my private tool for black ops 2 1.15. It contains multiple features and snippets of things i have made in the past. You can do many things with this tool like edit almost any Weapon / Player asset in memory, dump files, write your own scripts (SourceScript) then execute them in real time, and much more.

Please note, that since this is an early build of the tool, the video is only a proof of concept. There are still bugs, and many features have not yet been implemented. In the future i will be sure to continue work on this project and add new content so long as positive feedback is present.



Weapon / Player Asset Manipulation - Uses pointers to calculate the address of a weapon / g_entity enum, then set a value to that enum accordingly. Eg: fireType_t, weapClass_t, etc.

SourceScript - An integrated JavaScript famework that allows you, the user, to access my Player.cs class and write you own mods and execute them in real time without having to decompile / recompile any native code.

Dumping - Essentially the same concept that aerosoul's Image Injector used, but with more than just images. This will be implemented later as well as other features.

FOV Slider - Use a slider to adjust your GameCamera's field of view value.

Command Console (Self & Other Players)
- Set a DVAR for the specified player using this console. Has built in syntax checking so you don't accidentally freeze your console.

Advertisement (Player / Server) Choose weather to send a custom message to either a specific client in the Player Tab, or to every player in the game in the General Tab. You can adjust the blur's strength and amount, as well as use the built in color code bar to add color to the message without having to look up the appropriate value.



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The following 17 users say thank you to Source Code for this useful post:

-SuperMan, {H} | Exception, Choco, codybenti, Esker, InfinityISB4CK, ItsLollo1000, M0T1VAT10N, Mango_Knife, MW2TopTenWORLD, John, Notorious, SC58, ThePaaqoHD, therifboy, Turk_Warrior
12-22-2013, 07:43 AM #11
Source Code
Bounty hunter
Originally posted by seb5594 View Post
I really like your Idea and the concept. Finally somthing new here. The stuff isn't new but your concept is awesome. You shouldn't make a uTor 2.0, keep it as YOUR project and give it a own name Smile


Good Idea haha, add me on skype!
12-24-2013, 09:32 PM #12
Originally posted by Source
Good Idea haha, add me on skype!


I look forward to seeing this. Finally something new to this section. I hope this will keep BO2 alive a bit longer.
12-25-2013, 08:37 PM #13
{H} | Exception
Error… Cat invasion!
Originally posted by Source
This is a preview of my private tool for black ops 2 1.15. It contains multiple features and snippets of things i have made in the past. You can do many things with this tool like edit almost any Weapon / Player asset in memory, dump files, write your own scripts (SourceScript) then execute them in real time, and much more.

Please note, that since this is an early build of the tool, the video is only a proof of concept. There are still bugs, and many features have not yet been implemented. In the future i will be sure to continue work on this project and add new content so long as positive feedback is present.



Weapon / Player Asset Manipulation - Uses pointers to calculate the address of a weapon / g_entity enum, then set a value to that enum accordingly. Eg: fireType_t, weapClass_t, etc.

SourceScript - An integrated JavaScript famework that allows you, the user, to access my Player.cs class and write you own mods and execute them in real time without having to decompile / recompile any native code.

Dumping - Essentially the same concept that aerosoul's Image Injector used, but with more than just images. This will be implemented later as well as other features.

FOV Slider - Use a slider to adjust your GameCamera's field of view value.

Command Console (Self & Other Players)
- Set a DVAR for the specified player using this console. Has built in syntax checking so you don't accidentally freeze your console.

Advertisement (Player / Server) Choose weather to send a custom message to either a specific client in the Player Tab, or to every player in the game in the General Tab. You can adjust the blur's strength and amount, as well as use the built in color code bar to add color to the message without having to look up the appropriate value.





One question...

How did you get the memory [Bytes] and display it in the textbox for location..

Here is my attempt:

byte[] Primary_FireType = PS3.GetMemory(0x33349943, 1);
string Primary_FireType_Text = BitConverter.ToString(Primary_FireType, 0);
textBox1.Text = Primary_FireType_Text;

P.S. I would have sent this in a message, but it won't let me due to your inbox being full..
12-25-2013, 08:48 PM #14
QuantumDev
Can’t trickshot me!
I remember when this was suppose to be released ages ago...
01-07-2014, 03:16 PM #15
Originally posted by Source
This is a preview of my private tool for black ops 2 1.15. It contains multiple features and snippets of things i have made in the past. You can do many things with this tool like edit almost any Weapon / Player asset in memory, dump files, write your own scripts (SourceScript) then execute them in real time, and much more.

Please note, that since this is an early build of the tool, the video is only a proof of concept. There are still bugs, and many features have not yet been implemented. In the future i will be sure to continue work on this project and add new content so long as positive feedback is present.



Weapon / Player Asset Manipulation - Uses pointers to calculate the address of a weapon / g_entity enum, then set a value to that enum accordingly. Eg: fireType_t, weapClass_t, etc.

SourceScript - An integrated JavaScript famework that allows you, the user, to access my Player.cs class and write you own mods and execute them in real time without having to decompile / recompile any native code.

Dumping - Essentially the same concept that aerosoul's Image Injector used, but with more than just images. This will be implemented later as well as other features.

FOV Slider - Use a slider to adjust your GameCamera's field of view value.

Command Console (Self & Other Players)
- Set a DVAR for the specified player using this console. Has built in syntax checking so you don't accidentally freeze your console.

Advertisement (Player / Server) Choose weather to send a custom message to either a specific client in the Player Tab, or to every player in the game in the General Tab. You can adjust the blur's strength and amount, as well as use the built in color code bar to add color to the message without having to look up the appropriate value.





Looks decent, but it's bullshit you took James' engine name. You should get your own engine name.

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