public static class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}//Just change Debug.GetBytes to whatever your getmemory function is
public static Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = Debug.GetBytes(0x0177B828 + 0x547C + (clientIndex * 0x580
, 4);
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}
public void JetPack(int client)
{
Debug.SetMemory(0x177B843 + (0x5808 * (uint)client), new byte[] { 0x05 });
float jH = Debug.ReadFloat(0x177B858 + (0x5808 * (uint)client));
jH += 70;
Debug.WriteFloat(0x177B858 + (0x5808 * (uint)client), jH);
}
Seb5594 for the button monitoring,
Me for the script
public static class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}//Just change Debug.GetBytes to whatever your getmemory function is
public static Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = Debug.GetBytes(0x0177B828 + 0x547C + (clientIndex * 0x580
, 4);
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}
public void JetPack(int client)
{
Debug.SetMemory(0x177B843 + (0x5808 * (uint)client), new byte[] { 0x05 });
float jH = Debug.ReadFloat(0x177B858 + (0x5808 * (uint)client));
jH += 70;
Debug.WriteFloat(0x177B858 + (0x5808 * (uint)client), jH);
}
Seb5594 for the button monitoring,
Me for the script

public static class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}//Just change Debug.GetBytes to whatever your getmemory function is
public static Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = Debug.GetBytes(0x0177B828 + 0x547C + (clientIndex * 0x580
, 4);
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}
public void JetPack(int client)
{
Debug.SetMemory(0x177B843 + (0x5808 * (uint)client), new byte[] { 0x05 });
float jH = Debug.ReadFloat(0x177B858 + (0x5808 * (uint)client));
jH += 70;
Debug.WriteFloat(0x177B858 + (0x5808 * (uint)client), jH);
}
Seb5594 for the button monitoring,
Me for the script
PS3.Extension.WriteWhatever();
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