Post: [Script] All Client Jetpack Mod
02-11-2014, 11:06 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I've had this for a while, not really anything to keep to myself because it's really fucking easy to make... so yeah.

Press X to use.

You're going to need Button Monitoring

    
public static class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}//Just change Debug.GetBytes to whatever your getmemory function is
public static Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = Debug.GetBytes(0x0177B828 + 0x547C + (clientIndex * 0x580Cool Man (aka Tustin), 4);
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}


And this
    
public void JetPack(int client)
{
Debug.SetMemory(0x177B843 + (0x5808 * (uint)client), new byte[] { 0x05 });
float jH = Debug.ReadFloat(0x177B858 + (0x5808 * (uint)client));
jH += 70;
Debug.WriteFloat(0x177B858 + (0x5808 * (uint)client), jH);
}


It's a little buggy on Black Ops, I'm guessing it has to do with the highest you can jump on this game or something, I assume if you found the offset to change max jump(No not super jump) it would work better. But yeah there you go.

Credits
    
Seb5594 for the button monitoring,
Me for the script
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The following 4 users say thank you to Black Panther for this useful post:

iNDMx, Mango_Knife, SWAT CLAN
02-12-2014, 12:56 PM #2
Mango_Knife
In my man cave
Originally posted by AlmightySo View Post
I've had this for a while, not really anything to keep to myself because it's really fucking easy to make... so yeah.

Press X to use.

You're going to need Button Monitoring

    
public static class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}//Just change Debug.GetBytes to whatever your getmemory function is
public static Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = Debug.GetBytes(0x0177B828 + 0x547C + (clientIndex * 0x580Cool Man (aka Tustin), 4);
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}


And this
    
public void JetPack(int client)
{
Debug.SetMemory(0x177B843 + (0x5808 * (uint)client), new byte[] { 0x05 });
float jH = Debug.ReadFloat(0x177B858 + (0x5808 * (uint)client));
jH += 70;
Debug.WriteFloat(0x177B858 + (0x5808 * (uint)client), jH);
}


It's a little buggy on Black Ops, I'm guessing it has to do with the highest you can jump on this game or something, I assume if you found the offset to change max jump(No not super jump) it would work better. But yeah there you go.

Credits
    
Seb5594 for the button monitoring,
Me for the script


Nice to see people stil making stuff to black ops 2 Smile


I Added this to my thread if you dont mind
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02-12-2014, 02:09 PM #3
Originally posted by Knife View Post
Nice to see people stil making stuff to black ops 2 Smile


I Added this to my thread if you dont mind
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Haha it's okay
02-16-2014, 08:30 PM #4
Notorious
Caprisuns Is Back
Originally posted by AlmightySo View Post
I've had this for a while, not really anything to keep to myself because it's really fucking easy to make... so yeah.

Press X to use.

You're going to need Button Monitoring

    
public static class Buttons
{
public static UInt32
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768;
}//Just change Debug.GetBytes to whatever your getmemory function is
public static Boolean ButtonPressed(UInt32 clientIndex, UInt32 Button)
{
Byte[] xRevolution = Debug.GetBytes(0x0177B828 + 0x547C + (clientIndex * 0x580Cool Man (aka Tustin), 4);
UInt32 Buttonz = BitConverter.ToUInt32(xRevolution, 0);
if (Buttonz == Button)
return true;
return false;
}


And this
    
public void JetPack(int client)
{
Debug.SetMemory(0x177B843 + (0x5808 * (uint)client), new byte[] { 0x05 });
float jH = Debug.ReadFloat(0x177B858 + (0x5808 * (uint)client));
jH += 70;
Debug.WriteFloat(0x177B858 + (0x5808 * (uint)client), jH);
}


It's a little buggy on Black Ops, I'm guessing it has to do with the highest you can jump on this game or something, I assume if you found the offset to change max jump(No not super jump) it would work better. But yeah there you go.

Credits
    
Seb5594 for the button monitoring,
Me for the script


sorry to be pain but can you provide all the definitions
02-17-2014, 04:34 AM #5
Originally posted by Prime
sorry to be pain but can you provide all the definitions

Just use PS3Lib if that's what you mean for the definition of Writefloat or whatever.
02-17-2014, 05:24 AM #6
Notorious
Caprisuns Is Back
Originally posted by AlmightySo View Post
Just use PS3Lib if that's what you mean for the definition of Writefloat or whatever.


hmm im using ps3lib and still doesnt exist in context
02-17-2014, 05:50 AM #7
Originally posted by Prime
hmm im using ps3lib and still doesnt exist in context


Try
    
PS3.Extension.WriteWhatever();

Sorry bud for the inconvience but I honestly forgot what I did in this project when I made it
02-17-2014, 06:23 AM #8
Notorious
Caprisuns Is Back
Originally posted by AlmightySo View Post
Try
    
PS3.Extension.WriteWhatever();

Sorry bud for the inconvience but I honestly forgot what I did in this project when I made it

thanks dude you helped alot! I appreciate it!

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