Post: Updated 1.16 Offsets and Addresses
02-28-2014, 07:02 AM #1
Eddie Mac
At least I can fight
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys here are some offsets I updated, if you would like to add any then feel free to post Smile

*I will be adding more as I update/find them

Super Target finder- 0x01CC4B78
No Recoil 0xF9E54
Uav- 0x33CB4
super jump- 0x5BE234
Fly Mode- 0x5D5DE8
Minimum Fall Damage- 0xDE390
Maximum Fall Damage- 0xDE394
Player Lighting/color- 0x01CBEDB8
knockback- 0x01CA2858
Timescale- 0x01CB5578
Sky Transition (color)- 0x01CBF0B8
invisible third person- 0x0177EA25

*Addresses
Disable Read-Write-Cheat Protection- 0x3DC8A4 "set to- 48 00 00 D8"
G_GivePlayerWeapon- 0x2A8364
G_InitializeAmmo- 0x1E6838
g_client- 0x177E928
g_entity- 0x16B7920
G_SetAngle(gentity_s *ent, const float *angle)- 0x279D78
G_SetOrigin(gentity_s *ent, const float *origin)- 0x279698
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles)- 0x1E27A4
SV_LinkEntity(gentity_s *gEnt)- 0x359BF0
ClientEndFrame(gentity_s *ent)- 0x1E1128
ClientThink_real(gentity_s *ent, usercmd_s *ucmd)- 0x1DF850
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)- 0x5C6CBC
SetClientViewAngle(gentity_s *ent, const float *angle)- 0x1E1D90
G_ClientStopUsingTurret(gentity_s *self)- 0x2B41D0
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03-02-2014, 04:57 AM #11
Kizza09
Are you high?
Originally posted by eddie
Hey guys here are some offsets I updated, if you would like to add any then feel free to post Smile

*I will be adding more as I update/find them

Super Target finder- 0x01CC4B78
No Recoil 0xF9E54
Uav- 0x33CB4
super jump- 0x5BE234
Fly Mode- 0x5D5DE8
Minimum Fall Damage- 0xDE390
Maximum Fall Damage- 0xDE394
Player Lighting/color- 0x01CBEDB8
knockback- 0x01CA2858

*Addresses
Disable Read-Write-Cheat Protection- 0x3DC8A4 "set to- 48 00 00 D8"
G_GivePlayerWeapon- 0x2A8364
G_InitializeAmmo- 0x1E6838
g_client- 0x177E928
g_entity- 0x16B7920
G_SetAngle(gentity_s *ent, const float *angle)- 0x279D78
G_SetOrigin(gentity_s *ent, const float *origin)- 0x279698
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles)- 0x1E27A4
SV_LinkEntity(gentity_s *gEnt)- 0x359BF0
ClientEndFrame(gentity_s *ent)- 0x1E1128
ClientThink_real(gentity_s *ent, usercmd_s *ucmd)- 0x1DF850
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)- 0x5C6CBC
SetClientViewAngle(gentity_s *ent, const float *angle)- 0x1E1D90
G_ClientStopUsingTurret(gentity_s *self)- 0x2B41D0



any chance you have timescale?
03-02-2014, 05:42 AM #12
Eddie Mac
At least I can fight
Originally posted by BlueFace View Post
any chance you have timescale?


Timescale- 0x01CB5578

The following user thanked Eddie Mac for this useful post:

Kizza09
03-08-2014, 01:41 AM #13
Originally posted by eddie
Hey guys here are some offsets I updated, if you would like to add any then feel free to post Smile

*I will be adding more as I update/find them

Super Target finder- 0x01CC4B78
No Recoil 0xF9E54
Uav- 0x33CB4
super jump- 0x5BE234
Fly Mode- 0x5D5DE8
Minimum Fall Damage- 0xDE390
Maximum Fall Damage- 0xDE394
Player Lighting/color- 0x01CBEDB8
knockback- 0x01CA2858
Timescale- 0x01CB5578
Sky Transition (color)- 0x01CBF0B8
invisible third person- 0x0177EA25

*Addresses
Disable Read-Write-Cheat Protection- 0x3DC8A4 "set to- 48 00 00 D8"
G_GivePlayerWeapon- 0x2A8364
G_InitializeAmmo- 0x1E6838
g_client- 0x177E928
g_entity- 0x16B7920
G_SetAngle(gentity_s *ent, const float *angle)- 0x279D78
G_SetOrigin(gentity_s *ent, const float *origin)- 0x279698
ClientSpawn(int *ent, const float *spawn_origin, const float *spawn_angles)- 0x1E27A4
SV_LinkEntity(gentity_s *gEnt)- 0x359BF0
ClientEndFrame(gentity_s *ent)- 0x1E1128
ClientThink_real(gentity_s *ent, usercmd_s *ucmd)- 0x1DF850
BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)- 0x5C6CBC
SetClientViewAngle(gentity_s *ent, const float *angle)- 0x1E1D90
G_ClientStopUsingTurret(gentity_s *self)- 0x2B41D0


You have offset of the teleportation ?
03-14-2014, 10:55 PM #14
Originally posted by mmsrouge View Post
You have offset of the teleportation ?


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