Post: [1.16/C#] onPlayerSpawned Function
03-24-2014, 09:27 PM #1
SnaY
Former Lead of GS
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys snay here Smile Today i will release the onPlayerSpawned function for Black Ops 2 Smile

if you want use the onPlayerSpawnded Function every time you spawn you need first to add this code somewhere on the project:

    public void onPlayerSpawned(int client)
{
if (PS3.Extension.ReadByte(0x1783D4B + ((uint)client * 0x580Cool Man (aka Tustin)) == 1)
{
Thread.Sleep(2000);
Mods.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
Mods.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
}
}


You can also use some typewriter functions etc Smile

Note: you need to add it into a timer or a background worker

for call it:

    onPlayerSpawned(0);


^ monitoring the client 0 :p

Get the function on pastebin: You must login or register to view this content.

Enjoy guys and have fun :p

Credits:

Corey original creator of it :p
Mango for some tests Enzo
(adsbygoogle = window.adsbygoogle || []).push({});

The following 17 users say thank you to SnaY for this useful post:

Bad Luck Brian, FusionIsDaName, HosterModz_, ItsLollo1000, Luphox, Mango_Knife, MegaMister, Notorious, Darth Saul, RatchetBooty, ResistTheSun, Sal, SC58, Leal, Fatality, zSunriseModz
03-24-2014, 09:32 PM #2
Sal
Mr. Galaxy Foamposite
Nice one my friend Smile.

The following user thanked Sal for this useful post:

SnaY
03-24-2014, 09:33 PM #3
Luphox
Bounty hunter
Sickkk!
03-24-2014, 09:33 PM #4
SnaY
Former Lead of GS
Originally posted by Sal View Post
Nice one my friend Smile.


Thanks mah bro :p
03-24-2014, 09:37 PM #5
SnaY
Former Lead of GS
Originally posted by Rockyy View Post
Sickkk!


Thanks :p
03-24-2014, 09:40 PM #6
Looks good Dave

The following user thanked Black Panther for this useful post:

SnaY
03-25-2014, 08:38 AM #7
Mango_Knife
In my man cave
Originally posted by SnaY View Post
Hey guys snay here Smile Today i will release the onPlayerSpawned function for Black Ops 2 Smile

if you want use the onPlayerSpawnded Function every time you spawn you need first to add this code somewhere on the project:

    public void onPlayerSpawned(int client)
{
if (PS3.Extension.ReadByte(0x1783D4B + ((uint)client * 0x580Cool Man (aka Tustin)) == 1)
{
Thread.Sleep(2000);
Mods.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
Mods.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
}
}


You can also use some typewriter functions etc Smile

Note: you need to add it into a timer or a background worker

for call it:

    onPlayerSpawned(0);


^ monitoring the client 0 :p

Enjoy guys and have fun :p

Credits:

Corey original creator of it :p
Mango for some tests Enzo


I See you got it working Winky Winky
03-26-2014, 04:11 PM #8
ItsLollo1000
Little One
Originally posted by SnaY View Post
Hey guys snay here Smile Today i will release the onPlayerSpawned function for Black Ops 2 Smile

if you want use the onPlayerSpawnded Function every time you spawn you need first to add this code somewhere on the project:

    public void onPlayerSpawned(int client)
{
if (PS3.Extension.ReadByte(0x1783D4B + ((uint)client * 0x580Cool Man (aka Tustin)) == 1)
{
Thread.Sleep(2000);
Mods.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
Mods.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
}
}


You can also use some typewriter functions etc Smile

Note: you need to add it into a timer or a background worker

for call it:

    onPlayerSpawned(0);


^ monitoring the client 0 :p

Get the function on pastebin: You must login or register to view this content.

Enjoy guys and have fun :p

Credits:

Corey original creator of it :p
Mango for some tests Enzo


I'm proud about your 1337 haxor skills stare :P <3

The following user thanked ItsLollo1000 for this useful post:

Nerdfailkiller
03-27-2014, 11:38 PM #9
HosterModz_
Climbing up the ladder
is shit ahahh joke i dont no wat is that

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