Today i will release the onPlayerSpawned function for Black Ops 2 
public void onPlayerSpawned(int client)
{
if (PS3.Extension.ReadByte(0x1783D4B + ((uint)client * 0x580
) == 1)
{
Thread.Sleep(2000);
Mods.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
Mods.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
}
}

onPlayerSpawned(0);
Today i will release the onPlayerSpawned function for Black Ops 2 
public void onPlayerSpawned(int client)
{
if (PS3.Extension.ReadByte(0x1783D4B + ((uint)client * 0x580
) == 1)
{
Thread.Sleep(2000);
Mods.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
Mods.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
}
}

onPlayerSpawned(0);
Today i will release the onPlayerSpawned function for Black Ops 2 
public void onPlayerSpawned(int client)
{
if (PS3.Extension.ReadByte(0x1783D4B + ((uint)client * 0x580
) == 1)
{
Thread.Sleep(2000);
Mods.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
Mods.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
}
}

onPlayerSpawned(0);
<3
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