
public static Int32 G_Spawn()
{
return RPC.Call(0x278C60);//G_Spawn
}
public static UInt32 spawnTurret(String TurretType, String ModelName, float[] Origin, float[] Angles)
{
UInt32 Ent = (uint)G_Spawn();
Lib.WriteSingle(Ent + 0x134, Origin);//Set Origin
Lib.WriteSingle(Ent + 0x140, Angles);//Set Angles
RPC.Call(0x277644, Ent, ModelName);//Set Turret Model
RPC.Call(0x2BA5C8, Ent, TurretType);//G_SpawnTurret
return Ent;
}
spawnTurret(TurretType, Model, Origin. Angle);


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