Post: [RELEASE] Black Ops 2 1.16 Fair aimbot function C# Code
04-27-2014, 10:08 PM #1
iMP3Rz
Haxor!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextgenUpdate Today me and my friend decide to release this C# aimbot 1.16

Hope you guys will enjoy it

Here is a little video with it in action:
#This was before we modifed it, its better now :-)





C# Aimbot Function:

public class Offsets
{
public static uint
g_client = 0x177E928,
clientSize = 0x5808,
g_entity = 0x16B7920,
entitySize = 0x31C,
setClientViewAngles = 0x001E1D90;
}
public static float[] ReadSingle(uint address, int length)
{
byte[] memory = PS3.Extension.ReadBytes(address, length * 4);
ReverseBytes(memory);
float[] numArray = new float[length];
for (int index = 0; index < length; ++index)
numArray[index] = BitConverter.ToSingle(memory, (length - 1 - index) * 4);
return numArray;
}

public static byte[] ReverseBytes(Byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}
public static void WriteSingle(UInt32 address, float[] input)
{
Int32 length = input.Length;
Byte[] array = new Byte[length * 4];
for (Int32 i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input)).CopyTo(array, (Int32)(i * 4));
}
PS3.SetMemory(address, array);
}

public static uint G_Client2(int client)
{
return Offsets.g_client + (Offsets.clientSize * (uint)client);
}
public static uint G_Entity2(int client)
{
return Offsets.g_entity + (Offsets.entitySize * (uint)client);
}
public static float[] getOrigin(int client)
{
return ReadSingle(G_Client2(client) + 0x28, 3);
}
public static float[] vectoangles(float[] Angles)
{
float num2;
float num3;
float[] numArray = new float[3];
if ((Angles[1] == 0f) && (Angles[0] == 0f))
{
num2 = 0f;
if (Angles[2] > 0f)
{
num3 = 90f;
}
else
{
num3 = 270f;
}
}
else
{
if (Angles[0] != -1f)
{
num2 = (float)((Math.Atan2((double)Angles[1], (double)Angles[0]) * 180.0) / 3.1415926535897931);
}
else if (Angles[1] > 0f)
{
num2 = 90f;
}
else
{
num2 = 270f;
}
if (num2 < 0f)
{
num2 += 360f;
}
float num = (float)Math.Sqrt((double)((Angles[0] * Angles[0]) + (Angles[1] * Angles[1])));
num3 = (float)((Math.Atan2((double)Angles[2], (double)num) * 180.0) / 3.1415926535897931);
if (num3 < 0f)
{
num3 += 360f;
}
}
numArray[0] = -num3;
numArray[1] = num2;
return numArray;
}
public static Boolean isAlive(int client)
{
Int32 alive = PS3.Extension.ReadInt16(0x1783EFB + 0x5808 * (uint)client);
return (alive == 0);
}
public static Boolean isSameTeam(int shooter, int victim)
{
Byte shooterTeam = PS3.Extension.ReadByte(0x1783E2F + (uint)shooter * 0x580;
Byte victimTeam = PS3.Extension.ReadByte(0x1783E2F + (uint)victim * 0x580;
return (shooterTeam == victimTeam);
}

public static float[] getVector(int shooter, int victim)
{
float[] numArray = getOrigin(shooter);
float[] numArray2 = getOrigin(victim);
return new float[] { (numArray2[0] - numArray[0]), (numArray2[1] - numArray[1]), (numArray2[2] - numArray[2]) };
}
public static int nearestPlayer(int shooter)
{
int victim = -1;
float closest = float.MaxValue;
for (int i = 0; i < 12; i++)
{
float XYZ = getOrigin(shooter)[0] - getOrigin(i)[0];
float distance = (float)Math.Sqrt(XYZ * XYZ);
if (isAlive(i) && !isSameTeam(shooter, i))
{
if (distance < closest)
{
victim = i;
closest = distance;
}
}
}
return victim;
}
public static int nearestPlayerFREEFORALL(int shooter)
{
int victim = 0;
double closest = 999999999999999;
for (int i = 0; i < 12; i++)
{
Single xyz = getOrigin(i)[0] - getOrigin(shooter)[0];
Double distance = (Double)Math.Sqrt(xyz * xyz);
if ((i != shooter))
{
if (distance < closest)
{
victim = i;
closest = distance;
}
}
}
return victim;
}
public static void setClientViewAngles(int client)
{
if (PS3.Extension.ReadInt32(G_Client2(client) + 0x5504) == 0)
{
int victim = nearestPlayerFREEFORALL(client);
float[] angles = vectoangles(getVector((int)client, (int)victim));
WriteSingle(0x10004000, angles);
RPC.Call(Offsets.setClientViewAngles, new object[] { G_Entity2(client), 0x10004000, angles });
}
else
{
int victim = nearestPlayer(client);
float[] angles = vectoangles(getVector((int)client, (int)victim));
WriteSingle(0x10004000, angles);
RPC.Call(Offsets.setClientViewAngles, new object[] { G_Entity2(client), 0x10004000, angles });
}
}
public static byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}


Credits Goes To Those Awsome Guys:

Me (iMP3Rz / Patrick) & Daqe - For Port to B.O.2 & Modify code
-----------------------------------------------------------------------
SC58 for adresses
-----------------------------------------------------------------------
Shark - Team Check Func
-----------------------------------------------------------------------
Any one else i forgot to add :-)

Enjoy Happy

U will need to use PS3Lib v4.2

How to use "Use setClientViewAngles(your client); in a timer or something"
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The following 9 users say thank you to iMP3Rz for this useful post:

Arrow_Modz, Asian, BroIDontMod, D3skm, ImAzazel, Mango_Knife, Miyata, RaGE_LoLo69, Turk_Warrior
05-01-2014, 08:30 PM #38
No credits

IM Sorry iMP3Rz And Daqe

aimbot Code GHosts

this Update Offsets 1.16
05-01-2014, 08:46 PM #39
iMP3Rz
Haxor!
We will update as soon we have time for it Smile
05-01-2014, 09:36 PM #40
Daqe
Pokemon Trainer
Originally posted by D3skm View Post
No credits

IM Sorry iMP3Rz And Daqe

aimbot Code GHosts

this Update Offsets 1.16


Ok READ CREDIT AGAIN we just saied we have ported it !! Not code Not Happy or Sad
05-03-2014, 08:18 PM #41
Mango_Knife
In my man cave
Nice.

The following user thanked Mango_Knife for this useful post:

iMP3Rz

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