//Offsets I used
//G_AddEvent = 0x279950
//G_Entity = 0x16B9F20
//G_RumbleIndex = 0x276BB8
//Rumble Event = 0x70
public static uint G_Entity(int entityIndex, uint Mod = 0x00)
{
return (0x16B9F20 + (UInt32)Mod) + ((uint)entityIndex * 0x31C);
}
public static int G_RumbleIndex(string RumbleName)
{
return RPC.Call(0x276BB8, RumbleName);
}
public static void playRumble(int clientIndex, int RumbleIndex)
{
if (RumbleIndex != 0)
{ RPC.Call(0x279950, G_Entity(clientIndex), 0x70, RumbleIndex); }
}
playRumble(0, 13);
//Will Play A Soft Rumble on Client 0
//If You Know Any Rumble Names You Can Do
playRumble(0, G_RumbleIndex("RumbleNameHere"));//I dont know any rumble names so yea :p
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