Post: Source Aimbot Update 1.17
05-02-2014, 01:09 AM #1
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            #region Class RPC
public class D3sKmOffsets
{
public static uint
g_client = 0x177E928,
clientSize = 0x5808,
g_entity = 0x016B9F20,
entitySize = 0x31C,
AimbotD3sKm = 0x001E1D90;


}
public static byte[] ReverseBytes(Byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}


public static float[] ReadSingle(uint address, int length)
{
byte[] memory = D3sKmHD.Extension.ReadBytes(address, length * 4);
ReverseBytes(memory);
float[] numArray = new float[length];
for (int index = 0; index < length; ++index)
numArray[index] = BitConverter.ToSingle(memory, (length - 1 - index) * 4);
return numArray;
}
public static void WriteSingle(UInt32 address, float[] input)
{
Int32 length = input.Length;
Byte[] array = new Byte[length * 4];
for (Int32 i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (Int32)(i * 4));
}
D3sKmHD.SetMemory(address, array);
}

public static uint G_Client2(int client)
{
return D3sKmOffsets.g_client + (D3sKmOffsets.clientSize * (uint)client);
}
public static uint G_Entity2(int client)
{
return D3sKmOffsets.g_entity + (D3sKmOffsets.entitySize * (uint)client);
}
public static float[] getOrigin(int client)
{
return ReadSingle(G_Client2(client) + 0x28, 3);
}
public static float[] vectoangles(float[] Angles)
{
float num2;
float num3;
float[] numArray = new float[3];
if ((Angles[1] == 0f) && (Angles[0] == 0f))
{
num2 = 0f;
if (Angles[2] > 0f)
{
num3 = 90f;
}
else
{
num3 = 270f;
}
}
else
{
if (Angles[0] != -1f)
{
num2 = (float)((Math.Atan2((double)Angles[1], (double)Angles[0]) * 180.0) / 3.1415926535897931);
}
else if (Angles[1] > 0f)
{
num2 = 90f;
}
else
{
num2 = 270f;
}
if (num2 < 0f)
{
num2 += 360f;
}
float num = (float)Math.Sqrt((double)((Angles[0] * Angles[0]) + (Angles[1] * Angles[1])));
num3 = (float)((Math.Atan2((double)Angles[2], (double)num) * 180.0) / 3.1415926535897931);
if (num3 < 0f)
{
num3 += 360f;
}
}
numArray[0] = -num3;
numArray[1] = num2;
return numArray;
}
public static Boolean isAlive(int client)
{
Int32 alive = GClass2.Extension.ReadInt16(0x1783EFB + 0x5808 * (uint)client);
return (alive == 0);
}

public static Boolean isSameTeam(int shooter, int victim)
{
Byte shooterTeam = GClass2.Extension.ReadByte(0x1783E2F + (uint)shooter * 0x580);
Byte victimTeam = GClass2.Extension.ReadByte(0x1783E2F + (uint)victim * 0x580);
return (shooterTeam == victimTeam);
}


public static float[] getVector(int shooter, int victim)
{
float[] numArray = getOrigin(shooter);
float[] numArray2 = getOrigin(victim);
return new float[] { (numArray2[0] - numArray[0]), (numArray2[1] - numArray[1]), (numArray2[2] - numArray[2]) };
}
public static int nearestPlayer(int shooter)
{
int victim = -1;
float closest = float.MaxValue;
for (int i = 0; i < 12; i++)
{
float XYZ = getOrigin(shooter)[0] - getOrigin(i)[0];
float distance = (float)Math.Sqrt(XYZ * XYZ);
if (isAlive(i) && !isSameTeam(shooter, i))
{
if (distance < closest)
{
victim = i;
closest = distance;
}
}
}
return victim;
}
public static int nearestPlayerFREEFORALL(int shooter)
{
int victim = 0;
double closest = 999999999999999;
for (int i = 0; i < 12; i++)
{
Single xyz = getOrigin(i)[0] - getOrigin(shooter)[0];
Double distance = (Double)Math.Sqrt(xyz * xyz);
if ((i != shooter))
{
if (distance < closest)
{
victim = i;
closest = distance;
}
}
}
return victim;
}
public static void AimbotD3sKm(int client)
{
if (GetServerDetails(2) == "dm")
{
int victim = nearestPlayerFREEFORALL(client);
float[] angles = vectoangles(getVector((int)client, (int)victim));
WriteSingle(0x10004000, angles);
RPC.Call(D3sKmOffsets.AimbotD3sKm, new object[] { G_Entity2(client), 0x10004000, angles });
}
else
{
int victim = nearestPlayer(client);
float[] angles = vectoangles(getVector((int)client, (int)victim));
WriteSingle(0x10004000, angles);
RPC.Call(D3sKmOffsets.AimbotD3sKm, new object[] { G_Entity2(client), 0x10004000, angles });
}
}


public static String GetServerDetails(Int32 Index)
{
return Encoding.ASCII.GetString(D3sKmHD.GetBytes(0x00f57fd5, 0x100)).Replace(@"\", "|").Split('|'Winky Winky[Index];
}
#endregion


Credits:
Me - Update Aimbot To 1.17
Sticky - Coding it
seb5594 - ReadSingle/WriteSingle
Quake 3- vectoangles You must login or register to view this content.

Enjoy -
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The following 4 users groaned at D3skm for this awful post:

-SuperMan, Asian, milky4444, VezahMoDz
05-02-2014, 10:58 AM #29
iMP3Rz
Haxor!
omfg seriusly? the ONLY reason u get error with the 1.16 aimbot is becouse u dont know what u doing. u have updated nothing in this script its still 1.16 Not Happy or Sad
05-02-2014, 11:05 AM #30
iBullet1
Treasure hunter
Originally posted by iMP3Rz View Post
omfg seriusly? the ONLY reason u get error with the 1.16 aimbot is becouse u dont know what u doing. u have updated nothing in this script its still 1.16 Not Happy or Sad

Quit being a ****, we all know he didn't 'make' it, he simply attempted to update it for use, quit being all high and mighty, he put credits now fuck off.

The following user thanked iBullet1 for this useful post:

D3skm
05-02-2014, 11:07 AM #31
Sticky
Mary J Wannnnna
Originally posted by SuperMan View Post
English Pls


If I bought my stuff how would I be able to make things that people dont have :troll:
05-02-2014, 11:08 AM #32
Ciri
I defeated!
-______-
05-02-2014, 11:36 AM #33
iMP3Rz
Haxor!
Well if he trying to update it, it wont help copy paste 1.16 script. + he aint have his fact's right thats my point, he have changed nothing in this and 1.16 i posted so i can't see how this can be 1.17 x)
05-02-2014, 12:52 PM #34
-SuperMan
Krazy Weed
Originally posted by Sticky View Post
If I bought my stuff how would I be able to make things that people dont have :troll:


How do you know people dont have it ? Drack + brah i just woke up lets not argue over something stupid like this, if u want something pm me

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