Post: [1.17] Zombie Rounds, Tally Marks, Rank, 3rd Weapon + Mustang & Sallys, Stats & More
05-08-2014, 01:38 AM #1
br0wniiez
Yung Chico
(adsbygoogle = window.adsbygoogle || []).push({});
Feel free to comment mustang & sally for other maps as I couldn't find patience to get a plane on Mob of the Dead to pack a punch, go through the maze on Buried or turn on all the generators in Origins to attempt to pack a punch lmao... But if nobody bothers I will find it soon and maybe release Ultimate Staffs w/ ammo (Credit to Siiyyaahh)


If anybody has interest in finding the Grief Wins offset, PM me

Zombie Rounds has been hot fixed... Meaning if you do round 214 etc Treyarch now just simply ban that account from being featured on the Leaderboards... Maybe try more legit rounds like 70-100 and try to find the Correct Kill offset... Who knows, they might then allow you to stay on the Leaderboard (unnoticed lol)

Zombie Rounds Offset

0x26FCA00

Round one

0x01

Round two

0x02

and so on...

Round 214

0xD6

Round -1717971242

0xD6 0xD6 0x99 0x99

Correct Zombie Ranks Offset

0x26FCA06

One Bone

0x00 0x00 0xFF 0xFF 0xFF 0xFF 0xFF

Two Bone

0x00 0x02 0xFF 0xFF 0xFF 0xFF 0xFF

Skull

0x00 0x09 0xFF 0xFF 0xFF 0xFF 0xFF

Bowie Knife

0x00 0x15 0xFF 0xFF 0xFF 0xFF 0xFF

Dual Shotguns

0x00 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF

Zombie Tally Marks Offset

0x26FCA0E



0xFF 0xFF 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00

[II]

0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00

[III]

0xFF 0xFF 0xFF 0xFF 0xFF 0xFF0xFF 0xFF 0xFF 0xFF 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00

[III]

0xFF 0xFF 0xFF 0xFF 0xFF 0xFF0xFF 0xFF 0xFF 0xFF0xFF 0xFF 0xFF 0xFF 0x00 0x00 0x00 0x00

[IIIII] = Blue Eyes

0xFF 0xFF 0xFF 0xFF 0xFF 0xFF0xFF 0xFF 0xFF 0xFF0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF 0xFF

Correct Mob of the Dead Weapon 1 & 2 Offset

Weapon One

0x1781173

Ammo Slots

0x1781353
0x1781317


Weapon Two

0x17811C7

Ammo Slots

0x1781323
0x178135F

Third Weapon Ammo Offset

0x1781326
0x1781362

Change bytes to 0x0F, 0xFF for 1023/1023

All Zombie Stats Offsets

Kills = 0x26FC88C
Bullets Fired = 0x26FC8C0
Downs = 0x26FC890
Revives = 0x26FC894
Grenade Kills = 0x26FC8B4
Headshots = 0x26FC804
Deaths = 0x26FC8C8
Gibs = 0x26FC89C
Perks Drank = 0x26FC898
Doors Opened = 0x26FC8b8
Hits = 0x26FC8C4
Traveled Miles = 0x26FC8BC

Correct Weapon bytes for (Borough)
Pack a Punched Weapons = *

M1911 = 0x2F
AN-94 = 0x18 (0x19*)
Ray Gun Mark II = 0x4C (0x4D*)
Remington New Model = 0x3E
Ballistic Knife = 0x46 (0x47* or 0x49*)
Paralyzer = 0x4A (0x4B*)
Ray Gun = 0x44 (0x4E*)


Some weapons not availabe on Normal Borough

SVU = 0x2C (0x2D*)
PDW = 0x07 (0x08*)
M16 = 0x0E
M27 = 0X14 (0x16*)
FSIRT = 0x17

And lastly... for now at least

Mustang & Sally's (M1911 Pack a Punched)

For Tranzit

First change
0x17811DA to 0x01

Second change 0x
17811C7 to 0x38

Finally change
0x178118F to 0x37

For Borough

First change
0x17811DA to 0x01

Second change 0x
17811C7 to 0x36

Finally change
0x178118F to 0x38




(adsbygoogle = window.adsbygoogle || []).push({});

The following 18 users say thank you to br0wniiez for this useful post:

Kappa, A Friend, ALI ALHILFI, Asian, bhoot-iq, D3skm, Foxhoundz3, Hori_By_Nature, Hunter926, iNDMx, IntarPops, Kizza09, M0T1VAT10N, SeeNoKey, TheSaltCracka, xReaperv3, yomen9
05-15-2014, 08:02 PM #20
br0wniiez
Yung Chico
Added MOTD Weapon Ammo Offsets
05-15-2014, 08:06 PM #21
br0wniiez
Yung Chico
Originally posted by Tyga187 View Post
Here Bro Blue Eyes Shot GUn byte[] UFO = new byte[] { 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x26FCA06, UFO);

For Knife its 0F
Skulll Blue Eyes 04 Change The First FF To Those Credit : RPBH_HacKz


Is that not posted or?
05-15-2014, 08:17 PM #22
Theres a different Offsets bro that you need , its this one 0x26FC817 then on the bytes change it to 15 Credit : RPBH_HacKz No One Released It , So i take Credit
05-15-2014, 08:19 PM #23
Just Do Your Offsets then Add this to the same option byte[] UTM = new byte[] { 0x15 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x26FC817, UTM);
05-15-2014, 08:21 PM #24
Add This Bro No One Released It yet, And found it with debugger Credit : RPBH_HacKz


byte[] UTM = new byte[] { 0x15 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x26FC817, UTM);
07-01-2014, 12:25 AM #25
Do you have 1.18 zombies rounds offset
07-01-2014, 05:51 PM #26
Mango_Knife
In my man cave
Originally posted by Mrtbyhyourwme View Post
Do you have 1.18 zombies rounds offset


Try add + 0x80.
07-04-2014, 02:00 PM #27
DaMoDr
Little One
does this work for 1.18 ? are you gonna update it soon ?
07-29-2014, 09:34 PM #28
Chris
Former Staff
Originally posted by DaMoDr View Post
does this work for 1.18 ? are you gonna update it soon ?


He was banned as you can see. So he can no longer update the thread.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo