public static void PlayerDie(int Attacker, int Defender)
{
int weapon = (int)PS3.ReadByte(0x17810E3 + ((uint)Attacker * 0x580
);
uint Killer = Funcs.G_Entity(Attacker);
uint Victim = Funcs.G_Entity(Defender);
uint ps_Attacker = PS3.ReadUInt32(Killer + 0x154);
uint ps_other = PS3.ReadUInt32(Victim + 0x154);
PS3.WriteUInt32(ps_other + 0x1A8, 0);
PS3.WriteUInt32(ps_other + 0x238, 0);
PS3.And_Int32(ps_other + 0x484, 4);
RPC.Call(0x1FD510, Victim, Victim, Killer, 0x186A0, 9, weapon, 0, 0);
}
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