Post: [Release/C#/1.18] My Personal BO2 Scripts
05-27-2014, 01:31 AM #1
Sticky
Mary J Wannnnna
(adsbygoogle = window.adsbygoogle || []).push({}); Ehh hello NGU...

So I post this today for the simple fact that I am sick and tired of making mod menus... and tools! Here are almost all my good scripts for BO2. Hope you enjoy and please leave credits if you use them!

Stuff you will need to use these
    public static uint G_Client(int Client, GClient Mod = 0)
{
return (Offsets.G_Client + (0x5808 * (uint)Client) + (uint)Mod);
}
public enum GClient : uint
{
ClientWeapIndex = 0x1B8,
ClientVelocity = 0x34,
ClientFriction = 0xC,
ClientFreeze = 0x5694,
ClientViewModel = 0x54F4,
ClientButtonMonitoring = 0x569C,
ClientPlayerName = 0x5544,
ClientOrigin = 0x28,
ClientAngles = 0x56BC,
ClientTeam = 0x5504,
ClientIsAlive = 0x55D0,
ClientStance = 0xFC,
ClientGodMode = 0x18,
ClientPerks = 0x548,
ClientPrimaryCamo = 0x2D8,
ClientSecondaryCamo = 0x2BC,
ClientTactical = 0x30C,
ClientLethal = 0x2F0,
ClientKillstreak1 = 0x42B,
ClientKillstreak2 = 0x430,
ClientKillstreak3 = 0x434,
PrimaryAmmo = 0x43C,
SecondaryAmmo = 0x438,
LethalAmmo = 0x440,
TacticalAmmo = 0x444,
LocationSelectorMap = 0x4B0,
LocationSelectorType = 0x4B4
}
public static uint G_Entity(int Client, uint Mod = 0)
{
return (Offsets.G_Entity + (0x31C * (uint)Client) + Mod);
}
public static int ReturnWeaponIndex(int Client)
{
return PS3.ReadInt32(G_Client(Client, GClient.ClientWeapIndex));
}
public static float[] ReturnVelocity(int Client)
{
return PS3.ReadSingle(G_Client(Client, GClient.ClientVelocity), 3);
}
public static void SetOrigin(int Client, float[] Origin)
{
PS3.WriteSingle(G_Client(Client, GClient.ClientOrigin), Origin);
}
public static float[] TraceBullet(int clientIndex, float TracerDistance)
{
int Trace = 0x25D2B00;
float[] Start = G_GetPlayerViewOrigin(clientIndex);
float[] End = PlayerAnglesToForward(clientIndex, TracerDistance);
G_LocationalTrace(Trace, Start, End);
float[] BulletTrace = new float[3];
BulletTrace = new float[] { (((End[0] - Start[0]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[0])), (((End[1] - Start[1]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[1])), (((End[2] - Start[2]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[2])) };
return BulletTrace;
}
public static void SetClientViewAngles(int Client, float[] Angles)
{
PS3.WriteSingle(0x10004000, Angles);
RPC.Call(Offsets.SetClientViewAngles, G_Entity(Client), Angles);
}
public enum Buttons : uint
{
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768,
L1andR1 = L1 + R1
}
public static bool ButtonPressed(int clientIndex, Buttons Button)
{
byte[] Sticky = PS3.GetMem(Offsets.G_Client + 0x547C + ((uint)clientIndex * 0x580Cool Man (aka Tustin), 4);
uint Buttonz = BitConverter.ToUInt32(Sticky, 0);
if (Buttonz == (uint)Button)
return true;
return false;
}


Unfair Aimbot
    public static void PlayerDie(int Client, int Victim, bool HeadShotsOnly = true)
{
if (HeadShotsOnly)
RPC.Call(0x1FD510, G_Entity(Victim), G_Entity(Client), G_Entity(Client), 0, 9, ReturnWeaponIndex(Client), 0xD0143D6C);
else
RPC.Call(0x1FD510, G_Entity(Victim), G_Entity(Client), G_Entity(Client), 0, 0, ReturnWeaponIndex(Client), 0xD0143D6C);
}


Carepackage Gun
    public static void CarePackageGun(int Client)
{
if (ButtonPressed(Client, Buttons.R1) || ButtonPressed(Client, Buttons.L1andR1))
{
Entity.spawnEntity("t6_wpn_supply_drop_ally", TraceBullet(Client, 9999f), G_GetPlayerViewOrigin(Client));
}
}


Teleport Gun
    public static void TeleportGun(int Client)
{
if (ButtonPressed(Client, Buttons.R1) || ButtonPressed(Client, Buttons.L1andR1))
{
SetOrigin(Client, TraceBullet(Client, 9999f));
}
}


Advanced Noclip
    public static void AdvancedNoclip(int Client)
{
SetVelocity(Client, new float[] { ReturnVelocity(Client)[0], ReturnVelocity(Client)[1], 42.5f });

if (ButtonPressed(Client, Buttons.L3))
{
SetOrigin(Client, PlayerAnglesToForward(Client, 85));
}
}


Spin Mode
            public static void SpinMode(int Client, float Speed, string Direction = "Right")
{
if (Direction == "Left")
{
for (float X = -180; X < 180; )
{
SetClientViewAngles(Client, new float[] { ReturnViewOrigin(Client)[0], X, ReturnViewOrigin(Client)[2] });
X += (float)Speed;
}
}

else if (Direction == "Right")
{
for (float X = 180; X > -180; )
{
SetClientViewAngles(Client, new float[] { ReturnViewOrigin(Client)[0], X, ReturnViewOrigin(Client)[2] });
X += (float)Speed;
}
}
}


Credits:
Sticky - Making the functions
Shark - TraceBullet function
(adsbygoogle = window.adsbygoogle || []).push({});

The following 50 users say thank you to Sticky for this useful post:

_Antonio96_, One, Absolute Zero, ALI ALHILFI, Arrow_Modz, Asian, Azus, COD_MoDz21, D3sKmَ, Sabotage, En3RGyMoDz, EnVatoHD, FFM | iMoDzRGFR, FusionIsDaName, Geo, HackersForHire, JLM, ImAzazel, iMoDz-Baptiste, iNDMx, Jannik007, KL9, LBK, Mango_Knife, milky4444, moxl, NotALegitPlayer, Notorious, oCoyeks, OLDSCHOOLMODZHD, Pat Stay, RaGE_LoLo69, RTE, SC58, TheModedHacker, ThePaaqoHD, Tipton_Modz, trollman111, UnknownNightmare, Unstopbole Mods, WeJailbreakYou, Fatality, xPAQz, xReaperv3, xSynthetic-oJ, zMaCa-x, zRayz-
06-02-2014, 09:12 AM #11
Nice .

The following user thanked FusionIsDaName for this useful post:

06-03-2014, 01:14 PM #12
Could you send me SetVelocity and your Entity class ?
Thx
06-03-2014, 09:22 PM #13
MMC.TM - MGeoff
Do a barrel roll!
Whats "Offsets"
06-03-2014, 10:01 PM #14
HackersForRent
Do a barrel roll!
has no one made a rtm tool with unfair aimbot?
06-06-2014, 09:48 PM #15
xDebugKiller
Climbing up the ladder
would somebody mind helping me i will pay if we succeed
06-07-2014, 03:04 PM #16
Originally posted by xDebugKiller View Post
would somebody mind helping me i will pay if we succeed


help with what?
06-07-2014, 03:36 PM #17
xDebugKiller
Climbing up the ladder
Originally posted by Fusion
help with what?

putting the unfair aimbot in and the others
06-07-2014, 04:10 PM #18
Originally posted by xDebugKiller View Post
putting the unfair aimbot in and the others


looool

The following user thanked FusionIsDaName for this useful post:

xReaperv3
06-07-2014, 11:46 PM #19
iNDMx
Do a barrel roll!
saved to notpad Smile

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo