public static uint G_Client(int Client, GClient Mod = 0)
{
return (Offsets.G_Client + (0x5808 * (uint)Client) + (uint)Mod);
}
public enum GClient : uint
{
ClientWeapIndex = 0x1B8,
ClientVelocity = 0x34,
ClientFriction = 0xC,
ClientFreeze = 0x5694,
ClientViewModel = 0x54F4,
ClientButtonMonitoring = 0x569C,
ClientPlayerName = 0x5544,
ClientOrigin = 0x28,
ClientAngles = 0x56BC,
ClientTeam = 0x5504,
ClientIsAlive = 0x55D0,
ClientStance = 0xFC,
ClientGodMode = 0x18,
ClientPerks = 0x548,
ClientPrimaryCamo = 0x2D8,
ClientSecondaryCamo = 0x2BC,
ClientTactical = 0x30C,
ClientLethal = 0x2F0,
ClientKillstreak1 = 0x42B,
ClientKillstreak2 = 0x430,
ClientKillstreak3 = 0x434,
PrimaryAmmo = 0x43C,
SecondaryAmmo = 0x438,
LethalAmmo = 0x440,
TacticalAmmo = 0x444,
LocationSelectorMap = 0x4B0,
LocationSelectorType = 0x4B4
}
public static uint G_Entity(int Client, uint Mod = 0)
{
return (Offsets.G_Entity + (0x31C * (uint)Client) + Mod);
}
public static int ReturnWeaponIndex(int Client)
{
return PS3.ReadInt32(G_Client(Client, GClient.ClientWeapIndex));
}
public static float[] ReturnVelocity(int Client)
{
return PS3.ReadSingle(G_Client(Client, GClient.ClientVelocity), 3);
}
public static void SetOrigin(int Client, float[] Origin)
{
PS3.WriteSingle(G_Client(Client, GClient.ClientOrigin), Origin);
}
public static float[] TraceBullet(int clientIndex, float TracerDistance)
{
int Trace = 0x25D2B00;
float[] Start = G_GetPlayerViewOrigin(clientIndex);
float[] End = PlayerAnglesToForward(clientIndex, TracerDistance);
G_LocationalTrace(Trace, Start, End);
float[] BulletTrace = new float[3];
BulletTrace = new float[] { (((End[0] - Start[0]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[0])), (((End[1] - Start[1]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[1])), (((End[2] - Start[2]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[2])) };
return BulletTrace;
}
public static void SetClientViewAngles(int Client, float[] Angles)
{
PS3.WriteSingle(0x10004000, Angles);
RPC.Call(Offsets.SetClientViewAngles, G_Entity(Client), Angles);
}
public enum Buttons : uint
{
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768,
L1andR1 = L1 + R1
}
public static bool ButtonPressed(int clientIndex, Buttons Button)
{
byte[] Sticky = PS3.GetMem(Offsets.G_Client + 0x547C + ((uint)clientIndex * 0x580
, 4);
uint Buttonz = BitConverter.ToUInt32(Sticky, 0);
if (Buttonz == (uint)Button)
return true;
return false;
}
public static void PlayerDie(int Client, int Victim, bool HeadShotsOnly = true)
{
if (HeadShotsOnly)
RPC.Call(0x1FD510, G_Entity(Victim), G_Entity(Client), G_Entity(Client), 0, 9, ReturnWeaponIndex(Client), 0xD0143D6C);
else
RPC.Call(0x1FD510, G_Entity(Victim), G_Entity(Client), G_Entity(Client), 0, 0, ReturnWeaponIndex(Client), 0xD0143D6C);
}
public static void CarePackageGun(int Client)
{
if (ButtonPressed(Client, Buttons.R1) || ButtonPressed(Client, Buttons.L1andR1))
{
Entity.spawnEntity("t6_wpn_supply_drop_ally", TraceBullet(Client, 9999f), G_GetPlayerViewOrigin(Client));
}
}
public static void TeleportGun(int Client)
{
if (ButtonPressed(Client, Buttons.R1) || ButtonPressed(Client, Buttons.L1andR1))
{
SetOrigin(Client, TraceBullet(Client, 9999f));
}
}
public static void AdvancedNoclip(int Client)
{
SetVelocity(Client, new float[] { ReturnVelocity(Client)[0], ReturnVelocity(Client)[1], 42.5f });
if (ButtonPressed(Client, Buttons.L3))
{
SetOrigin(Client, PlayerAnglesToForward(Client, 85));
}
}
public static void SpinMode(int Client, float Speed, string Direction = "Right")
{
if (Direction == "Left")
{
for (float X = -180; X < 180; )
{
SetClientViewAngles(Client, new float[] { ReturnViewOrigin(Client)[0], X, ReturnViewOrigin(Client)[2] });
X += (float)Speed;
}
}
else if (Direction == "Right")
{
for (float X = 180; X > -180; )
{
SetClientViewAngles(Client, new float[] { ReturnViewOrigin(Client)[0], X, ReturnViewOrigin(Client)[2] });
X += (float)Speed;
}
}
}
public static uint G_Client(int Client, GClient Mod = 0)
{
return (Offsets.G_Client + (0x5808 * (uint)Client) + (uint)Mod);
}
public enum GClient : uint
{
ClientWeapIndex = 0x1B8,
ClientVelocity = 0x34,
ClientFriction = 0xC,
ClientFreeze = 0x5694,
ClientViewModel = 0x54F4,
ClientButtonMonitoring = 0x569C,
ClientPlayerName = 0x5544,
ClientOrigin = 0x28,
ClientAngles = 0x56BC,
ClientTeam = 0x5504,
ClientIsAlive = 0x55D0,
ClientStance = 0xFC,
ClientGodMode = 0x18,
ClientPerks = 0x548,
ClientPrimaryCamo = 0x2D8,
ClientSecondaryCamo = 0x2BC,
ClientTactical = 0x30C,
ClientLethal = 0x2F0,
ClientKillstreak1 = 0x42B,
ClientKillstreak2 = 0x430,
ClientKillstreak3 = 0x434,
PrimaryAmmo = 0x43C,
SecondaryAmmo = 0x438,
LethalAmmo = 0x440,
TacticalAmmo = 0x444,
LocationSelectorMap = 0x4B0,
LocationSelectorType = 0x4B4
}
public static uint G_Entity(int Client, uint Mod = 0)
{
return (Offsets.G_Entity + (0x31C * (uint)Client) + Mod);
}
public static int ReturnWeaponIndex(int Client)
{
return PS3.ReadInt32(G_Client(Client, GClient.ClientWeapIndex));
}
public static float[] ReturnVelocity(int Client)
{
return PS3.ReadSingle(G_Client(Client, GClient.ClientVelocity), 3);
}
public static void SetOrigin(int Client, float[] Origin)
{
PS3.WriteSingle(G_Client(Client, GClient.ClientOrigin), Origin);
}
public static float[] TraceBullet(int clientIndex, float TracerDistance)
{
int Trace = 0x25D2B00;
float[] Start = G_GetPlayerViewOrigin(clientIndex);
float[] End = PlayerAnglesToForward(clientIndex, TracerDistance);
G_LocationalTrace(Trace, Start, End);
float[] BulletTrace = new float[3];
BulletTrace = new float[] { (((End[0] - Start[0]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[0])), (((End[1] - Start[1]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[1])), (((End[2] - Start[2]) * PS3.ReadFloat((uint)Trace + 0x10) + Start[2])) };
return BulletTrace;
}
public static void SetClientViewAngles(int Client, float[] Angles)
{
PS3.WriteSingle(0x10004000, Angles);
RPC.Call(Offsets.SetClientViewAngles, G_Entity(Client), Angles);
}
public enum Buttons : uint
{
X = 8192,
O = 16384,
Square = 4,
L3 = 1088,
R3 = 32,
L2 = 256,
R2 = 512,
L1 = 2147487744,
R1 = 128,
Crouch = 16384,
Prone = 32768,
L1andR1 = L1 + R1
}
public static bool ButtonPressed(int clientIndex, Buttons Button)
{
byte[] Sticky = PS3.GetMem(Offsets.G_Client + 0x547C + ((uint)clientIndex * 0x580
, 4);
uint Buttonz = BitConverter.ToUInt32(Sticky, 0);
if (Buttonz == (uint)Button)
return true;
return false;
}
public static void PlayerDie(int Client, int Victim, bool HeadShotsOnly = true)
{
if (HeadShotsOnly)
RPC.Call(0x1FD510, G_Entity(Victim), G_Entity(Client), G_Entity(Client), 0, 9, ReturnWeaponIndex(Client), 0xD0143D6C);
else
RPC.Call(0x1FD510, G_Entity(Victim), G_Entity(Client), G_Entity(Client), 0, 0, ReturnWeaponIndex(Client), 0xD0143D6C);
}
public static void CarePackageGun(int Client)
{
if (ButtonPressed(Client, Buttons.R1) || ButtonPressed(Client, Buttons.L1andR1))
{
Entity.spawnEntity("t6_wpn_supply_drop_ally", TraceBullet(Client, 9999f), G_GetPlayerViewOrigin(Client));
}
}
public static void TeleportGun(int Client)
{
if (ButtonPressed(Client, Buttons.R1) || ButtonPressed(Client, Buttons.L1andR1))
{
SetOrigin(Client, TraceBullet(Client, 9999f));
}
}
public static void AdvancedNoclip(int Client)
{
SetVelocity(Client, new float[] { ReturnVelocity(Client)[0], ReturnVelocity(Client)[1], 42.5f });
if (ButtonPressed(Client, Buttons.L3))
{
SetOrigin(Client, PlayerAnglesToForward(Client, 85));
}
}
public static void SpinMode(int Client, float Speed, string Direction = "Right")
{
if (Direction == "Left")
{
for (float X = -180; X < 180; )
{
SetClientViewAngles(Client, new float[] { ReturnViewOrigin(Client)[0], X, ReturnViewOrigin(Client)[2] });
X += (float)Speed;
}
}
else if (Direction == "Right")
{
for (float X = 180; X > -180; )
{
SetClientViewAngles(Client, new float[] { ReturnViewOrigin(Client)[0], X, ReturnViewOrigin(Client)[2] });
X += (float)Speed;
}
}
}
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