Post: Map Dump + Map Changing
06-10-2014, 10:15 PM #1
B777x
Hurah!
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The following 15 users say thank you to B777x for this useful post:

A Friend, Absolute Zero, ALI ALHILFI, Asian, bhoot-iq, Diamond-TFL, Geo, ImEraz_, iMoDz-Baptiste, Mango_Knife, Miyata, OLDSCHOOLMODZHD, Pat Stay, xDebugKiller, xSynthetic-oJ
06-11-2014, 04:10 PM #11
Raz0rMind
I love BadChoicesZ
Originally posted by B777x View Post
i don't make the thread for the function Smile

i just did it for map list


I make yo pussy squirt like this

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The following user thanked Raz0rMind for this useful post:

xReaperv3
06-11-2014, 06:07 PM #12
Mango_Knife
In my man cave
Originally posted by B777x View Post
Hi Guys,
this is map dump (for map changing)

    Aftermath - mp_la
Cargo - mp_dockside
Carrier - mp_carrier
Drone - mp_drone
Express - mp_express
Hijacked - mp_hijacked
Meltdown - mp_meltdown
Overflow - mp_overflow
Plaza - mp_nightclub
Raid - mp_raid
Slums - mp_slums
Standoff - mp_village
Turbine - mp_turbine
Yemen - mp_socotra
Nuketown 2025 - mp_nuketown_2020


how to use:
    RPC.Call(0x313E88, new object[] { 0, "map mp_la" });//For Aftermath

Credits:
seb5594


Nice
I guess that the map name called g_gametype?
06-11-2014, 06:13 PM #13
Mango_Knife
In my man cave
Here some more maps (DLC):
mp_dig - Dig
mp_pod - Pod
mp_takeoff - Take Off
mp_frostbite - Frost
mp_mirage - Mirage
mp_hydro - Hydro
mp_skate - Grind
mp_downhill - Down Hill
mp_concert - Encore
mp_vertigo - Vertigo
mp_magma - Magma
mp_Studio - Studio
mp_paintball - Rush
mp_Cove - Castaway
mp_Detour - Bridge
mp_Uplink - Uplink

This for zombies (not sure if they will work, but worth a shot Winky Winky
zm_transit - Green Run
zm_prison - M.O.T.D
zm_nuked - Nuketown
zm_highrise - Die Rise
zm_buried - Buried
zm_tomb - Origins

The following user thanked Mango_Knife for this useful post:

xDebugKiller
06-11-2014, 06:37 PM #14
xDebugKiller
Climbing up the ladder
thanks man
06-11-2014, 06:41 PM #15
B777x
Hurah!
Originally posted by Knife View Post
Here some more maps (DLC):
mp_dig - Dig
mp_pod - Pod
mp_takeoff - Take Off
mp_frostbite - Frost
mp_mirage - Mirage
mp_hydro - Hydro
mp_skate - Grind
mp_downhill - Down Hill
mp_concert - Encore
mp_vertigo - Vertigo
mp_magma - Magma
mp_Studio - Studio
mp_paintball - Rush
mp_Cove - Castaway
mp_Detour - Bridge
mp_Uplink - Uplink

This for zombies (not sure if they will work, but worth a shot Winky Winky
zm_transit - Green Run
zm_prison - M.O.T.D
zm_nuked - Nuketown
zm_highrise - Die Rise
zm_buried - Buried
zm_tomb - Origins

i Added the maps to the thread
06-12-2014, 09:14 PM #16
Geo
Don't Believe The Title
Happy Yes, Much GoodNeeda
06-13-2014, 10:55 AM #17
Hash847
Purple God
Originally posted by Fusion
whats so hard on this ?
just call : RPC.Cbuf(client, "map mp_hijacked; fast_restart 1"); lel
Donknow why people make threads for easy functions like that ..


ik people have been asking for this for ages, and I just tell them to use cbuf_addtext and their like wut

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