Post: {ORGINAL} Offset Of Staff Upgraded By ARABIC_GUY [C#]
08-12-2014, 03:48 AM #1
ARABIC_GUY
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello There are So Many People Tell Me To Release Staff Offset and i said Happy "Ok"Enzo

:RTS: [OF COURSE MAP ORIGINS]:RTS:


ok so everyone know that there are many offsets for weapons and i choose ( 0x17811C7 ) Note: You can move to next weapon by google this 0x17811C7-0x38= and this will give you next weapon offset so YOU NEED TO DO THIS THING IF YOU WANT STAFF GO TO "WEAPON2"
================================================

OK LET DO ITChoco


-= FIRE UPGRADED =-
Put these all in button or what ever Smile

{
byte[] Weapon = new byte[] { 0x4c, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, Weapon); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //same thing here google it
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4);//also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}


++++++++++++++++++++++++++++++++++++++++++++++






-= ICE UPGRADED =-
Put these all in button or what ever Smile


{
byte[] buffer = new byte[] { 0x52, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //same thing here google it
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}




++++++++++++++++++++++++++++++++++++++++++++++






-= LIGHTING UPGRADED =-
Put these all in button or what ever Smile




{
byte[] buffer = new byte[] { 0x4f, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //also here
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}









++++++++++++++++++++++++++++++++++++++++++++++





-= WIND UPGRADED =-
Put these all in button or what ever Smile



{
byte[] buffer = new byte[] { 0x49, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //also here
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}




++++++++++++++++++++++++++++++++++++++++++++++++++


and ya thats it Needa
dont forget to put me in your credit Happy
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The following 4 users say thank you to ARABIC_GUY for this useful post:

Hunter926, iHaxel

The following user groaned ARABIC_GUY for this awful post:

Smooth
08-12-2014, 07:57 AM #2
Arabic can I say something? I love you <3 Hehe
No but for real I love your tool for black ops 2 its awesome!
But can you add forge mode and maybe try to figure out how to do unfair aimbot because I really want that and cant afford revolution :(
Anyway nice offsets! Happy
08-12-2014, 08:32 AM #3
Asian
Banned
wtf is this ? lol
08-13-2014, 03:50 AM #4
ARABIC_GUY
Do a barrel roll!
Originally posted by Asian View Post
wtf is this ? lol


its staffs upgraded for map origins
everyone have a lot mistakes so i release original one Happy
08-13-2014, 05:22 AM #5
Asian
Banned
Originally posted by GUY View Post
its staffs upgraded for map origins
everyone have a lot mistakes so i release original one Happy


owww ok

The following user thanked Asian for this useful post:

08-13-2014, 09:39 PM #6
Dacoco
I void warranties.
Originally posted by GUY View Post
Hello There are So Many People Tell Me To Release Staff Offset and i said Happy "Ok"Enzo

:RTS: [OF COURSE MAP ORIGINS]:RTS:


ok so everyone know that there are many offsets for weapons and i choose ( 0x17811C7 ) Note: You can move to next weapon by google this 0x17811C7-0x38= and this will give you next weapon offset so YOU NEED TO DO THIS THING IF YOU WANT STAFF GO TO "WEAPON2"
================================================

OK LET DO ITChoco


-= FIRE UPGRADED =-
Put these all in button or what ever Smile

{
byte[] Weapon = new byte[] { 0x4c, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, Weapon); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //same thing here google it
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4);//also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}


++++++++++++++++++++++++++++++++++++++++++++++






-= ICE UPGRADED =-
Put these all in button or what ever Smile


{
byte[] buffer = new byte[] { 0x52, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //same thing here google it
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}




++++++++++++++++++++++++++++++++++++++++++++++






-= LIGHTING UPGRADED =-
Put these all in button or what ever Smile




{
byte[] buffer = new byte[] { 0x4f, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //also here
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}









++++++++++++++++++++++++++++++++++++++++++++++





-= WIND UPGRADED =-
Put these all in button or what ever Smile



{
byte[] buffer = new byte[] { 0x49, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //also here
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}




++++++++++++++++++++++++++++++++++++++++++++++++++


and ya thats it Needa
dont forget to put me in your credit Happy


You have useless Offsets, you dont need all of them

Ice:
DEX.SetMemory(0x178118F, new byte[] { 0x52 });
DEX.SetMemory(0x17811E3, new byte[] { 0x6E });
DEX.SetMemory(0x1781327, new byte[] { 0x02 });
DEX.SetMemory(0x1781357, new byte[] { 0x09 });

Fire:
DEX.SetMemory(0x178118F, new byte[] { 0x4C });
DEX.SetMemory(0x17811E3, new byte[] { 0x6E });
DEX.SetMemory(0x1781327, new byte[] { 0x02 });
DEX.SetMemory(0x1781357, new byte[] { 0x0C });

Lightning:
DEX.SetMemory(0x178118F, new byte[] { 0x4F });
DEX.SetMemory(0x17811E3, new byte[] { 0x69 });
DEX.SetMemory(0x1781327, new byte[] { 0x00 });
DEX.SetMemory(0x1781357, new byte[] { 0x12 });

Wind:
DEX.SetMemory(0x178118F, new byte[] { 0x6A });
DEX.SetMemory(0x17811E3, new byte[] { 0x49 });
DEX.SetMemory(0x1781327, new byte[] { 0x36 });
DEX.SetMemory(0x1781357, new byte[] { 0x00 });

And you didnt find this Tustin did. He sent me the offsets and stuff a while back like on 1.14 and i updated to 1.18, i just never released.

The following 2 users say thank you to Dacoco for this useful post:

Geo, Hunter926
08-14-2014, 11:08 PM #7
ARABIC_GUY
Do a barrel roll!
Originally posted by Dakota. View Post
You have useless Offsets, you dont need all of them

Ice:
DEX.SetMemory(0x178118F, new byte[] { 0x52 });
DEX.SetMemory(0x17811E3, new byte[] { 0x6E });
DEX.SetMemory(0x1781327, new byte[] { 0x02 });
DEX.SetMemory(0x1781357, new byte[] { 0x09 });

Fire:
DEX.SetMemory(0x178118F, new byte[] { 0x4C });
DEX.SetMemory(0x17811E3, new byte[] { 0x6E });
DEX.SetMemory(0x1781327, new byte[] { 0x02 });
DEX.SetMemory(0x1781357, new byte[] { 0x0C });

Lightning:
DEX.SetMemory(0x178118F, new byte[] { 0x4F });
DEX.SetMemory(0x17811E3, new byte[] { 0x69 });
DEX.SetMemory(0x1781327, new byte[] { 0x00 });
DEX.SetMemory(0x1781357, new byte[] { 0x12 });

Wind:
DEX.SetMemory(0x178118F, new byte[] { 0x6A });
DEX.SetMemory(0x17811E3, new byte[] { 0x49 });
DEX.SetMemory(0x1781327, new byte[] { 0x36 });
DEX.SetMemory(0x1781357, new byte[] { 0x00 });

And you didnt find this Tustin did. He sent me the offsets and stuff a while back like on 1.14 and i updated to 1.18, i just never released.


will no one release it Happy
i release it first
show me some respect
08-14-2014, 11:53 PM #8
Dacoco
I void warranties.
Originally posted by GUY View Post
will no one release it Happy
i release it first
show me some respect

im not disrespecting you, im just saying you werent the one to find it first, Tustin found it for 1.14 and i found it about a month ago for 1.18, doesnt matter if you released it first. Update the thread so its just the offsets you need
08-15-2014, 02:50 AM #9
Hunter926
Little One
Originally posted by Dakota. View Post
You have useless Offsets, you dont need all of them

Ice:
DEX.SetMemory(0x178118F, new byte[] { 0x52 });
DEX.SetMemory(0x17811E3, new byte[] { 0x6E });
DEX.SetMemory(0x1781327, new byte[] { 0x02 });
DEX.SetMemory(0x1781357, new byte[] { 0x09 });

Fire:
DEX.SetMemory(0x178118F, new byte[] { 0x4C });
DEX.SetMemory(0x17811E3, new byte[] { 0x6E });
DEX.SetMemory(0x1781327, new byte[] { 0x02 });
DEX.SetMemory(0x1781357, new byte[] { 0x0C });

Lightning:
DEX.SetMemory(0x178118F, new byte[] { 0x4F });
DEX.SetMemory(0x17811E3, new byte[] { 0x69 });
DEX.SetMemory(0x1781327, new byte[] { 0x00 });
DEX.SetMemory(0x1781357, new byte[] { 0x12 });

Wind:
DEX.SetMemory(0x178118F, new byte[] { 0x6A });
DEX.SetMemory(0x17811E3, new byte[] { 0x49 });
DEX.SetMemory(0x1781327, new byte[] { 0x36 });
DEX.SetMemory(0x1781357, new byte[] { 0x00 });

And you didnt find this Tustin did. He sent me the offsets and stuff a while back like on 1.14 and i updated to 1.18, i just never released.


[s]Couldn't get any of these to work on round 1, didn't try after that though.[/s]

Edit, nevermind I realize i overlooked something like an idiot
08-15-2014, 03:08 AM #10
Dacoco
I void warranties.
Originally posted by hunter926 View Post
Couldn't get any of these to work on round 1, didn't try after that though.


This is for Primary weapon of client 0, Dont know about you, but they work for me

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