Post: {ORGINAL} Offset Of Staff Upgraded By ARABIC_GUY [C#]
08-12-2014, 03:48 AM #1
ARABIC_GUY
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello There are So Many People Tell Me To Release Staff Offset and i said Happy "Ok"Enzo

:RTS: [OF COURSE MAP ORIGINS]:RTS:


ok so everyone know that there are many offsets for weapons and i choose ( 0x17811C7 ) Note: You can move to next weapon by google this 0x17811C7-0x38= and this will give you next weapon offset so YOU NEED TO DO THIS THING IF YOU WANT STAFF GO TO "WEAPON2"
================================================

OK LET DO ITChoco


-= FIRE UPGRADED =-
Put these all in button or what ever Smile

{
byte[] Weapon = new byte[] { 0x4c, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, Weapon); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //same thing here google it
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4);//also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}


++++++++++++++++++++++++++++++++++++++++++++++






-= ICE UPGRADED =-
Put these all in button or what ever Smile


{
byte[] buffer = new byte[] { 0x52, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //same thing here google it
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}




++++++++++++++++++++++++++++++++++++++++++++++






-= LIGHTING UPGRADED =-
Put these all in button or what ever Smile




{
byte[] buffer = new byte[] { 0x4f, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //also here
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}









++++++++++++++++++++++++++++++++++++++++++++++





-= WIND UPGRADED =-
Put these all in button or what ever Smile



{
byte[] buffer = new byte[] { 0x49, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //also here
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}




++++++++++++++++++++++++++++++++++++++++++++++++++


and ya thats it Needa
dont forget to put me in your credit Happy
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The following 4 users say thank you to ARABIC_GUY for this useful post:

Hunter926, iHaxel

The following user groaned ARABIC_GUY for this awful post:

Smooth
08-15-2014, 03:19 AM #11
Hunter926
Little One
Originally posted by Dakota. View Post
This is for Primary weapon of client 0, Dont know about you, but they work for me


Yeah, I was writing the first byte for each staff to all the address's of that staff like a dumba**..
Thanks
08-15-2014, 03:27 AM #12
Dacoco
I void warranties.
Originally posted by hunter926 View Post
Yeah, I was writing the first byte for each staff to all the address's of that staff like a dumba**..
Thanks


No problem
08-19-2014, 12:13 AM #13
ItzSparkBoii
Big Sister

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