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Hello There are So Many People Tell Me To Release Staff Offset and i said

"Ok"
:RTS:
[OF COURSE MAP ORIGINS]:RTS:
ok so everyone know that there are many offsets for weapons and i choose (
0x17811C7 )
Note: You can move to next weapon by google this 0x17811C7-0x38= and this will give you next weapon offset so YOU NEED TO DO THIS THING IF YOU WANT STAFF GO TO "WEAPON2"
================================================
OK LET DO IT
-=
FIRE UPGRADED =-
Put these all in button or what ever
{
byte[] Weapon = new byte[] { 0x4c, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, Weapon); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //same thing here google it
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4);//also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}
++++++++++++++++++++++++++++++++++++++++++++++
-=
ICE UPGRADED =-
Put these all in button or what ever
{
byte[] buffer = new byte[] { 0x52, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //same thing here google it
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}
++++++++++++++++++++++++++++++++++++++++++++++
-=
LIGHTING UPGRADED =-
Put these all in button or what ever
{
byte[] buffer = new byte[] { 0x4f, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //also here
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}
++++++++++++++++++++++++++++++++++++++++++++++
-=
WIND UPGRADED =-
Put these all in button or what ever
{
byte[] buffer = new byte[] { 0x49, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x17811C7, buffer); //you want to put it wapon2 google this " 0x17811C7-0x38= " and take that offset and replace this
byte[] w = new byte[] { 0x6e };
PS3.SetMemory(0x017811ff, w); //also here
byte[] w1 = new byte[] { 0x36 };
PS3.SetMemory(0x0178131b, w1); //also here
byte[] w2 = new byte[] { 0x03 };
PS3.SetMemory(0x0178132b, w2); //also here
byte[] w3 = new byte[] { 0x4e, 0x00, 0x00, 0x00, 0xce };
PS3.SetMemory(0x017813c3, w3); //also here
byte[] w4 = new byte[] { 0x61, 0x55, 0x17, 0x00, 0x61, 0x56, 0x42, 0x00, 0x00 };
PS3.SetMemory(0x017813e9, w4); //also here
byte[] w5 = new byte[] { 0x01 };
PS3.SetMemory(0x01781483, w5); //also here
byte[] w6 = new byte[] { 0x54 };
PS3.SetMemory(0x01781431, w6); //also here
}
++++++++++++++++++++++++++++++++++++++++++++++++++
and ya thats it

dont forget to put me in your credit