Post: BO2 Flash Name Help
01-08-2016, 05:25 AM #1
SynixMods
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); Not sure why but the Rainbow Name isn't working for me :/

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01-08-2016, 12:23 PM #2
Blessings
Do a barrel roll!
Hello,

I don't know the exact answer but my possible solutions are:

1. The wrong textbox design name is hooked up to the code
2. I don't believe that you have to have the ToString() because num represents a number anyways.
01-09-2016, 03:02 PM #3
Adrian
Adrian is back!
Originally posted by SynixHD View Post
Not sure why but the Rainbow Name isn't working for me :/

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The checkBox coding is quite wrong. You havent called the else properly.
Should be
    
if (checkBox1.Checked)
{
timer1.Start();
}
else
{
timer1.Stop();
}


the actual code itself looks fine, but i have to say you don't need it 4 times. Also if a checkBox is checked it is checked... you dont need == true. if (checkBox1.Checkked) is fine, the else is unchecked.
01-09-2016, 04:04 PM #4
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by Adrian View Post
The checkBox coding is quite wrong. You havent called the else properly.
Should be
    
if (checkBox1.Checked)
{
timer1.Start();
}
else
{
timer1.Stop();
}


the actual code itself looks fine, but i have to say you don't need it 4 times. Also if a checkBox is checked it is checked... you dont need == true. if (checkBox1.Checkked) is fine, the else is unchecked.


Technically speaking it is still correct as it is just preference really, as if it does the same thing it is not necessarily wrong, there is just a better way to do it. Now I would do it the way your are saying as it is more proper or use a ternary operator(well not really in this case), but I was just saying.
01-09-2016, 05:13 PM #5
Adrian
Adrian is back!
Originally posted by SyGnUs View Post
Technically speaking it is still correct as it is just preference really, as if it does the same thing it is not necessarily wrong, there is just a better way to do it. Now I would do it the way your are saying as it is more proper or use a ternary operator(well not really in this case), but I was just saying.


His is wrong, he has no else.
01-09-2016, 05:39 PM #6
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by Adrian View Post
His is wrong, he has no else.


Doesn't make a difference, the second if statement is the inverse of the first if statement, which is basically the same thing as the else statement. Though what he did was pretty much useless as he could just use an else statement it's still right :p
01-09-2016, 06:02 PM #7
Adrian
Adrian is back!
Originally posted by SyGnUs View Post
Doesn't make a difference, the second if statement is the inverse of the first if statement, which is basically the same thing as the else statement. Though what he did was pretty much useless as he could just use an else statement it's still right :p


No, what he did is wrong. Don't argue, the correct would be if (checkBox1.Checked == false).... he has both true, the inverse of true is false. Also his code has been decompiled, which is probably the reason it is wrong.
01-09-2016, 06:09 PM #8
Passion
League Champion
Originally posted by Adrian View Post
No, what he did is wrong. Don't argue, the correct would be if (checkBox1.Checked == false).... he has both true, the inverse of true is false. Also his code has been decompiled, which is probably the reason it is wrong.


Why do you jump to conclusions like this?
You don't even know if it's decompiled or not.
01-09-2016, 07:19 PM #9
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by Adrian View Post
No, what he did is wrong. Don't argue, the correct would be if (checkBox1.Checked == false).... he has both true, the inverse of true is false. Also his code has been decompiled, which is probably the reason it is wrong.


As you said the inverse of true is false and as you can see by the code -

    
if(!checkBox1.Checked == true)

that is the same as:

if(!checkBox1)

and

if(checkBox1.Checked == false)


Note the ! .

If you tried the code you would know it is still right as it works -

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All I am trying to say is it works either way, so it's not wrong, just not a good way to do it as it's redundant code.

Originally posted by SynixHD View Post
Not sure why but the Rainbow Name isn't working for me :/

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Anyway to answer your question. Instead of using SetMemory just use PS3.Extension.WriteString, so for the Set Name button do this:

PS3.Extension.WriteString(0x026C0658, textBox1.Text);

in the timer:

Random random = new Random();
int RandomColor = random.Next(0, 9);
PS3.Extension.WriteString(0x026C0658, "^" + RandomColor + textBox1.Text);

Just change the addresses to what you want.
01-10-2016, 05:57 AM #10
SynixMods
Little One
Sorry guys forgot to say I got it fixed myself but thanks for those of you who took the time to reply with answers as it is hard to find people who will answer instead of pointing out smart remarks thank you.

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