Post: Help with these Offsets?
01-09-2016, 01:47 AM #1
SynixMods
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); Hi I am trying to figure out how to use the offsets for bo2 from this thread: You must login or register to view this content. along with this thread: You must login or register to view this content. and I am really interested in adding most of them into my rtm tool but most of them don't really explain how to use add them into your tool.

For example,
"FPS1 = 0x8E3590
FPS2 = 0x37FEC
FPS Text = 0x8E3290"

^Idk what to do with that.

"FOV = 0x1CC52D8
Fov X = 0x01CCD678
Fov Y = 0x01CCD6D8
Fov Z = 0x01CCD738"

&

"Unlock All = 0x26FED0E Bytes by B777x"

If someone can help me with this that would be great.
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01-09-2016, 07:33 AM #2
XxBlud23xX
< ^ > < ^ >
On
byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x37FEC, buffer);
byte[] bytes = Encoding.ASCII.GetBytes(textEdit1.Text);
PS3.SetMemory(0x8e3290, bytes);

Off
byte[] buffer = new byte[] { 0x41, 0x82, 0x08, 0xF0 };
PS3.SetMemory(0x37FEC, buffer);
byte[] bytes = Encoding.ASCII.GetBytes(textEdit1.Text);
PS3.SetMemory(0x8e3290, bytes);

FOV is set like any other mod, you need the bytes

same with unlock all you need all the bytes

The following user thanked XxBlud23xX for this useful post:

SynixMods
01-10-2016, 06:11 AM #3
SynixMods
Little One
Originally posted by DEXBLUD23 View Post
On
byte[] buffer = new byte[] { 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(0x37FEC, buffer);
byte[] bytes = Encoding.ASCII.GetBytes(textEdit1.Text);
PS3.SetMemory(0x8e3290, bytes);

Off
byte[] buffer = new byte[] { 0x41, 0x82, 0x08, 0xF0 };
PS3.SetMemory(0x37FEC, buffer);
byte[] bytes = Encoding.ASCII.GetBytes(textEdit1.Text);
PS3.SetMemory(0x8e3290, bytes);

FOV is set like any other mod, you need the bytes

same with unlock all you need all the bytes


Alright thanks how do I find the bytes for FOV? Would it just be like this?

PS3.SetMemory(0x1CC52D8, bytes});?
01-10-2016, 09:36 AM #4
XxBlud23xX
< ^ > < ^ >
byte[] POV = new byte[] { bytes };
PS3.SetMemory(Offset, POV);

The following user thanked XxBlud23xX for this useful post:

SynixMods
01-10-2016, 06:24 PM #5
SynixMods
Little One
Originally posted by DEXBLUD23 View Post
byte[] POV = new byte[] { bytes };
PS3.SetMemory(Offset, POV);


Figures, I figured it out a minute after I replied to you haha. Do you know the codes for custom class rename? I've been googling and googling and nothing about it pops up.
01-10-2016, 10:14 PM #6
XxBlud23xX
< ^ > < ^ >
Originally posted by SynixHD View Post
Figures, I figured it out a minute after I replied to you haha. Do you know the codes for custom class rename? I've been googling and googling and nothing about it pops up.


Yes, add me on skype I'll send it to you XxBlud-23xX. And the way you were about to set your mods was right, I just like the way I set mine better xD

The following user thanked XxBlud23xX for this useful post:

SynixMods
01-11-2016, 08:56 AM #7
Have A Text Box and A Button That Says Set All Classes Or What You Want It To Say

PUT THIS IN THE BUTTON:

for (int i = 0; i < 10; i++)
{
SetClass((uint)(0x2707ac7 + (i * 0x10)), this.metroTextBox1.Text);
}

Put This Any Where In Your Tool:
private void SetClass(uint offset, string input)
{
PS3.SetMemory(offset, new byte[0x10]);
this.PS31.SetMemory(offset, new byte[0x10]);
byte[] b = new byte[] { 4 };
byte[] bytes = Encoding.ASCII.GetBytes(input);
PS3.SetMemory(offset, bytes.Multiply(b));
this.PS31.SetMemory(offset, bytes.Multiply(b));
}
Then Make A Class Called Functions Or If you have it just add this in

public static byte[] Multiply(this byte[] A, byte[] B)
{
List<byte> A1 = new List<byte>();
int idx = 0;
for (int index1 = 0; index1 < A.Length; ++index1)
{
byte b1 = 0;
for (int index2 = 0; index2 < B.Length; ++index2)
{
short num = (short)((int)A[index1] * (int)B[index2] + (int)b1);
b1 = (byte)((uint)num >> Cool Man (aka Tustin);
byte b2 = (byte)num;
idx = index1 + index2;
if (idx < A1.Count)
A1 = Methods._add_(A1, b2, idx, (byte)0);
else
A1.Add(b2);
}
if ((int)b1 > 0)
{
if (idx + 1 < A1.Count)
A1 = Methods._add_(A1, b1, idx + 1, (byte)0);
else
A1.Add(b1);
}
}
return A1.ToArray();
}


Hope This Works For You

The following user thanked StoneModz for this useful post:

SynixMods
01-11-2016, 09:57 AM #8
SynixMods
Little One
Originally posted by DEXBLUD23 View Post
Yes, add me on skype I'll send it to you XxBlud-23xX. And the way you were about to set your mods was right, I just like the way I set mine better xD

I'll add you later today, I requested a tutorial on this dudes channel and watched it and he had something called Functions.cs, how do I add that to my project?

Originally posted by StoneModz View Post
Have A Text Box and A Button That Says Set All Classes Or What You Want It To Say

PUT THIS IN THE BUTTON:

for (int i = 0; i < 10; i++)
{
SetClass((uint)(0x2707ac7 + (i * 0x10)), this.metroTextBox1.Text);
}

Put This Any Where In Your Tool:
private void SetClass(uint offset, string input)
{
PS3.SetMemory(offset, new byte[0x10]);
this.PS31.SetMemory(offset, new byte[0x10]);
byte[] b = new byte[] { 4 };
byte[] bytes = Encoding.ASCII.GetBytes(input);
PS3.SetMemory(offset, bytes.Multiply(b));
this.PS31.SetMemory(offset, bytes.Multiply(b));
}
Then Make A Class Called Functions Or If you have it just add this in

public static byte[] Multiply(this byte[] A, byte[] B)
{
List<byte> A1 = new List<byte>();
int idx = 0;
for (int index1 = 0; index1 < A.Length; ++index1)
{
byte b1 = 0;
for (int index2 = 0; index2 < B.Length; ++index2)
{
short num = (short)((int)A[index1] * (int)B[index2] + (int)b1);
b1 = (byte)((uint)num >> Cool Man (aka Tustin);
byte b2 = (byte)num;
idx = index1 + index2;
if (idx < A1.Count)
A1 = Methods._add_(A1, b2, idx, (byte)0);
else
A1.Add(b2);
}
if ((int)b1 > 0)
{
if (idx + 1 < A1.Count)
A1 = Methods._add_(A1, b1, idx + 1, (byte)0);
else
A1.Add(b1);
}
}
return A1.ToArray();
}


Hope This Works For You

Hey man thanks for this, can you answer my question above?
01-11-2016, 12:51 PM #9
XxBlud23xX
< ^ > < ^ >
Originally posted by SynixHD View Post
I'll add you later today, I requested a tutorial on this dudes channel and watched it and he had something called Functions.cs, how do I add that to my project?


Hey man thanks for this, can you answer my question above?


Functions.cs is a class. Anything that ends in .cs is a class. In Solution explorer on your right, right click on project name and hit add, class. Then copy function.cs into it, also rename the name space to the name of your project so the class is in scope.
01-11-2016, 01:06 PM #10
SynixMods
Little One
Originally posted by DEXBLUD23 View Post
Functions.cs is a class. Anything that ends in .cs is a class. In Solution explorer on your right, right click on project name and hit add, class. Then copy function.cs into it, also rename the name space to the name of your project so the class is in scope.


What if I don't see "class"? Because I can't seem to find it in the project names.

EDIT: Just found it xD.

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