Have A Text Box and A Button That Says Set All Classes Or What You Want It To Say
PUT THIS IN THE BUTTON:
for (int i = 0; i < 10; i++)
{
SetClass((uint)(0x2707ac7 + (i * 0x10)), this.metroTextBox1.Text);
}
Put This Any Where In Your Tool:
private void SetClass(uint offset, string input)
{
PS3.SetMemory(offset, new byte[0x10]);
this.PS31.SetMemory(offset, new byte[0x10]);
byte[] b = new byte[] { 4 };
byte[] bytes = Encoding.ASCII.GetBytes(input);
PS3.SetMemory(offset, bytes.Multiply(b));
this.PS31.SetMemory(offset, bytes.Multiply(b));
}
Then Make A Class Called Functions Or If you have it just add this in
public static byte[] Multiply(this byte[] A, byte[] B)
{
List<byte> A1 = new List<byte>();
int idx = 0;
for (int index1 = 0; index1 < A.Length; ++index1)
{
byte b1 = 0;
for (int index2 = 0; index2 < B.Length; ++index2)
{
short num = (short)((int)A[index1] * (int)B[index2] + (int)b1);
b1 = (byte)((uint)num >>

;
byte b2 = (byte)num;
idx = index1 + index2;
if (idx < A1.Count)
A1 = Methods._add_(A1, b2, idx, (byte)0);
else
A1.Add(b2);
}
if ((int)b1 > 0)
{
if (idx + 1 < A1.Count)
A1 = Methods._add_(A1, b1, idx + 1, (byte)0);
else
A1.Add(b1);
}
}
return A1.ToArray();
}
Hope This Works For You