Post: [1.03] BO3 Class Editor + Source
11-25-2015, 11:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
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Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"

No one has permission to update/re-release this.
Last edited by John ; 11-25-2015 at 12:55 PM.

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11-26-2015, 12:43 PM #20
Originally posted by V3non View Post
How do you put that white thing in their/


Originally posted by illegalzinc View Post
That's what want him to add to the tool, so we can play with all 6 perks and all attachments.


Just edit the source so it allows you to put any item in any slot :p
Or you could add something to write custom values
11-26-2015, 02:42 PM #21
illegalzinc
Little One
Originally posted by Sab
Just edit the source so it allows you to put any item in any slot :p
Or you could add something to write custom values


XD I have no coding knowledge
11-26-2015, 10:37 PM #22
Originally posted by JohnModzHD View Post
What can't you get to work? It's pretty straightforward if you understand English and have a jailbroken PS3


I dunno I connect and attach then I set the slots and press send but nothing changes.. I have cex rebug 4.76 do you have to be in game or something? Maybe cuz I have BLES version I dunno tried many times really want combat axes
Last edited by stvnwk11 ; 11-27-2015 at 03:31 AM.
11-27-2015, 06:07 PM #23
Originally posted by stvnwk11 View Post
I dunno I connect and attach then I set the slots and press send but nothing changes.. I have cex rebug 4.76 do you have to be in game or something? Maybe cuz I have BLES version I dunno tried many times really want combat axes


Region has nothing to do with it, it surely works, no idea what you're doing wrong
11-27-2015, 10:26 PM #24
you the man
11-28-2015, 01:32 PM #25
iiCaNHaX
I defeated!
It doesnt work for me... it says Value Cannot be null..
Last edited by iiCaNHaX ; 11-28-2015 at 01:34 PM.
11-29-2015, 04:37 PM #26
iicanhax, you have to make sure something is selected in every slot even if its 'none' option. However I cannot get this to work no idea what im doing wrong I have bles version using ccapi on rebug 4.76 lite I start new account sign in got to create a class then connect and attach set everything and press send to PS3 but nothing happens at all nothing changes do u already have to have the weapons unlocked or something? can someone help there has to be a reson im doing it wrong
11-29-2015, 06:11 PM #27
Originally posted by John View Post
So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
You must login or register to view this content.

Tool looks like this:
You must login or register to view this content.

Download source here: You must login or register to view this content.
Download compiled executable here: You must login or register to view this content.
Virus scan for executable: You must login or register to view this content.

Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"

No one has permission to update/re-release this.


Would be cool if the app looked like the class editor screen on the ps3 with the guy in the back and all the class editing stuff in the forground, just a suggestion. ..great app though bro
11-29-2015, 07:38 PM #28
Originally posted by stvnwk11 View Post
iicanhax, you have to make sure something is selected in every slot even if its 'none' option. However I cannot get this to work no idea what im doing wrong I have bles version using ccapi on rebug 4.76 lite I start new account sign in got to create a class then connect and attach set everything and press send to PS3 but nothing happens at all nothing changes do u already have to have the weapons unlocked or something? can someone help there has to be a reson im doing it wrong

So, try this, make a change to one of your classes, then re-enter the class editor and let me know if it changes

Originally posted by Khalid1993 View Post
Would be cool if the app looked like the class editor screen on the ps3 with the guy in the back and all the class editing stuff in the forground, just a suggestion. ..great app though bro

Oh, that's a little too much work, but this is open sourced, so if you wanted to, you could make it like that yourself :p

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