Post: [1.03] BO3 Class Editor + Source
11-25-2015, 11:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
You must login or register to view this content.

Tool looks like this:
You must login or register to view this content.

Download source here: You must login or register to view this content.
Download compiled executable here: You must login or register to view this content.
Virus scan for executable: You must login or register to view this content.

Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"

No one has permission to update/re-release this.
Last edited by John ; 11-25-2015 at 12:55 PM.

The following 25 users say thank you to John for this useful post:

Boliberrys, Chop, CodJumper:, Sabotage, Dro, Easter Bunny, ello, EternalHabit, Father Luckeyy, Helping-Hand, Killer Be, kiwi_modz, koekiemonstarr2, LcGamingHD, NickBeHaxing, Sand.Mann, Satanism, SnaY, basshead4ever, Swaqq, UnboundGodz, xhevanlyx, xTiibo Modz
12-17-2015, 05:20 PM #38
Humble
Little One
Originally posted by John View Post
I think I could list all like 2M+ people, might make a pastebin and add that in there, so we can credit everyone


Do it on your next release just to take the piss Geo
12-17-2015, 05:20 PM #39
Humble
Little One
Originally posted by John View Post
I think I could list all like 2M+ people, might make a pastebin and add that in there, so we can credit everyone


Oh by the way mint release Smile
12-17-2015, 05:45 PM #40
Can someone help? What is the c# Code for class Name Change Smile
Last edited by DordeModz ; 12-17-2015 at 05:52 PM.
01-06-2016, 06:13 PM #41
Originally posted by DordeModz View Post
Can someone help? What is the c# Code for class Name Change Smile


The source is literally right there, and includes exactly what you're asking for.. You should not need help.
01-06-2016, 07:15 PM #42
No tool that has stats actually worked for me idk why I have the correct debug settings. Also does tmapi run via wifi?
01-14-2016, 10:29 PM #43
Nice ^_^
01-15-2016, 02:53 AM #44
kiwi_modz
I defeated!
Originally posted by John View Post
So, I was bored last night and decided to spend like 8 hours on this, I learned a lot while making it and hopefully others will learn something from it as well, this shows some new concepts that I haven't seen in many RTM tools, like reading and writing structures into memory, enums, and event handlers. Overall the project took 551 lines of code. I spent a lot of the time staring at debugger mapping out as much of the class structure as I could and dumping all of the weapons, camos, reticles, perks, wildcards, grenades, etc..

Here's an example of what you can do with it (I think it kicks you out of the game if you go over 10 items, but you can still do other things):
You must login or register to view this content.

Tool looks like this:
You must login or register to view this content.

Download source here: You must login or register to view this content.
Download compiled executable here: You must login or register to view this content.
Virus scan for executable: You must login or register to view this content.

Credits:

Swaqq, OSM, NBH, BLB, SC58, GFM, Lachie, Primetime, Tustin, aerosoul94, Enstone, iMCSx, Shark, Bitwise, IBM, Microsoft, Qt Compiler, Choco, DexModderFTW, Eddie Mac, INSAN3LY_D34TH, SnaY, Sticky, MegaMister, Ansity, xDebugCoder, Red-EyeX32, Hunter1214, tossiam, itsLollo1000, Seb5594, therifboy, xKtF, Larip8, Outsider, Kas, iMod1998 for being sp00ki, Mango_Knife, Maybe Ethernet, sk8erlewisss, Uk_ViiPeR, Elite Mossy, JokerRey, xePixTvx, BaSs_HaXor, zMarcusHD, Ikea Monkey, nay1995, oStankyModz, Bo, 01cedricv2, FusionModz, mrdarkblue, ResistTheKiwi, jannik007, Geo, milky4444, NotALegitPlayer, Stitches, xHostModer, BadLuckJosh, Welsh, BrinkerzHD, Ghost Rolly, Tizz A Lee Gizz A Lee, xPreeks, NiiinjaModz--, CrEaTiiOn_420, xSonoro, xCSBKx, GMTPS3, Absolute Zero, Azus, Notorious, VezahMoDz, Cyb3r, Mx444, jwm614, Anera

"Here's credits to everyone we've ever learned from, EVER"

No one has permission to update/re-release this.


The skill of code in this is out of this world! F*cking good job m8. I'm half ass making my own one for 1.04 but it's not as optimized as yours that's for dam sure. But it works Smile

The following user thanked kiwi_modz for this useful post:

John

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo