public static string GET_CLIENT_NAME(int ClientNum)
{
byte[] buffer = new byte[20];
RPC.PS3.GetMemory((uint)(0x192E38C + (0x61D8 * ClientNum)), buffer);
RPC.PS3.GetMemory((uint)(0x192E38C + (0x61D8 * ClientNum)), buffer);
return Encoding.ASCII.GetString(buffer).Replace("\0", "");
}
this.listBox1.Items.Clear();
for (int i = 0; i < 18; i++)
{
// this.listBox1.Items.Clear();
this.listBox1.Items.GetHashCode();
this.listBox1.Items.Add(GET_CLIENT_NAME(i));
}
UAV1();
bool UV1;
void UAV1()
{
if (UV1 == false)
{
UV1 = true;
byte[] input = new byte[4];
input[0] = 0x60;
RPC.PS3.SetMemory((uint)(0xc7c38 + (this.BO3_CLIENT.SelectedIndex * 0x61D), input);
// RPC.SV_GameSendServerCommand(this.BO3_CLIENT.SelectedIndex, "O \"Unk ^2On\"");
}
else
{
UV1 = false;
byte[] buffer = new byte[] { 0x41, 0x82, 0x00, 0xAC };
RPC.PS3.SetMemory((uint)(0xc7c38 + (this.BO3_CLIENT.SelectedIndex * 0x61D), buffer);
// RPC.SV_GameSendServerCommand(this.BO3_CLIENT.SelectedIndex, "O \"Unk ^1Off\"");
}
}
public static string GET_CLIENT_NAME(int ClientNum)
{
byte[] buffer = new byte[20];
RPC.PS3.GetMemory((uint)(0x192E38C + (0x61D8 * ClientNum)), buffer);
RPC.PS3.GetMemory((uint)(0x192E38C + (0x61D8 * ClientNum)), buffer);
return Encoding.ASCII.GetString(buffer).Replace("\0", "");
}
this.listBox1.Items.Clear();
for (int i = 0; i < 18; i++)
{
// this.listBox1.Items.Clear();
this.listBox1.Items.GetHashCode();
this.listBox1.Items.Add(GET_CLIENT_NAME(i));
}
UAV1();
bool UV1;
void UAV1()
{
if (UV1 == false)
{
UV1 = true;
byte[] input = new byte[4];
input[0] = 0x60;
RPC.PS3.SetMemory((uint)(0xc7c38 + (this.BO3_CLIENT.SelectedIndex * 0x61D), input);
// RPC.SV_GameSendServerCommand(this.BO3_CLIENT.SelectedIndex, "O \"Unk ^2On\"");
}
else
{
UV1 = false;
byte[] buffer = new byte[] { 0x41, 0x82, 0x00, 0xAC };
RPC.PS3.SetMemory((uint)(0xc7c38 + (this.BO3_CLIENT.SelectedIndex * 0x61D), buffer);
// RPC.SV_GameSendServerCommand(this.BO3_CLIENT.SelectedIndex, "O \"Unk ^1Off\"");
}
}
public static String ClientNames(Int32 Client)
{
String Gamertag = PS3.Extension.ReadString(0x192E38C + (0x61D8 * (UInt32)Client));
if(Gamertag == default(String))
return "Player Not Connected";
else
return GamerTag;
}
public static void Vsat(Int32 Client, Boolean Status)
{
switch(Status)
{
case true:
{
PS3.SetMemory(0xc7c38 + ((UInt32)Client * 0x61D, new Byte[] { 0x60, 0x00, 0x00, 0x00 });//Btw That 'Uav' Offset is Non Host, Not For other Clients.
}
break;
case false:
{
PS3.SetMemory(0xc7c38 + ((UInt32)Client * 0x61D, new Byte[] { 0x41, 0x82, 0x00, 0xAC });
}
break;
}
}
public static String ClientNames(Int32 Client)
{
String Gamertag = PS3.Extension.ReadString(0x192E38C + (0x61D8 * (UInt32)Client));
if(Gamertag == default(String))
return "Player Not Connected";
else
return GamerTag;
}
public static void Vsat(Int32 Client, Boolean Status)
{
switch(Status)
{
case true:
{
PS3.SetMemory(0xc7c38 + ((UInt32)Client * 0x61D, new Byte[] { 0x60, 0x00, 0x00, 0x00 });//Btw That 'Uav' Offset is Non Host, Not For other Clients.
}
break;
case false:
{
PS3.SetMemory(0xc7c38 + ((UInt32)Client * 0x61D, new Byte[] { 0x41, 0x82, 0x00, 0xAC });
}
break;
}
}
public static void Vsat(Int32 Client, Boolean Status)
{
PS3.SetMemory(0xc7c38 + ((UInt32)Client * 0x61D,Status == true ? new Byte[] {0x60, 0x00, 0x00, 0x00 /*Example*/ } :new Byte[] { 0x41, 0x82, 0x00, 0xAC /*Example*/} );
}
public static void Vsat(Int32 Client, Boolean Status)
{
PS3.SetMemory(0xc7c38 + ((UInt32)Client * 0x61D,Status == true ? new Byte[] {0x60, 0x00, 0x00, 0x00 /*Example*/ } :new Byte[] { 0x41, 0x82, 0x00, 0xAC /*Example*/} );
}
public static void Vsat(int client, bool status)
{
PS3.SetMemory(0xc7c38 + ((uint) client * 0x61D, status ? new byte[] { 0x60, 0x00, 0x00, 0x00 } : new byte[] { 0x41, 0x82, 0x00, 0x00 }
}
public static String ClientNames(Int32 Client)
{
String Gamertag = PS3.Extension.ReadString(0x192E38C + (0x61D8 * (UInt32)Client));
if(Gamertag == default(String))
return "Player Not Connected";
else
return GamerTag;
}
public static void Vsat(Int32 Client, Boolean Status)
{
switch(Status)
{
case true:
{
PS3.SetMemory(0xc7c38 + ((UInt32)Client * 0x61D, new Byte[] { 0x60, 0x00, 0x00, 0x00 });//Btw That 'Uav' Offset is Non Host, Not For other Clients.
}
break;
case false:
{
PS3.SetMemory(0xc7c38 + ((UInt32)Client * 0x61D, new Byte[] { 0x41, 0x82, 0x00, 0xAC });
}
break;
}
}
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