Nice post, here is a little
NONHOST:
0x215A8F8 =set name (pregame lobby)
byte[] bytes1 = BitConverter.GetBytes(new Random().Next(0, 11));
Array.Resize<byte>(ref bytes1, bytes1.Length + 1);
PS3.SetMemory(0x38907E41, bytes1);
byte[] bytes2 = BitConverter.GetBytes(new Random().Next(0, 11));
Array.Resize<byte>(ref bytes1, bytes1.Length + 1);
PS3.SetMemory(0x38907E41, bytes2);
BitConverter.GetBytes(new Random().Next(0, 11));
Array.Resize<byte>(ref bytes1, bytes1.Length + 1111);
PS3.SetMemory(0x38907E41, bytes2);//Random Prestige (needs to be looped for flash)
0x3891F7B1 = class 1 name
0x3891f7c1
0x3891f7d1
0x3891f7e1
0x3891f7f1
0x3891f801
0x3891f811
0x3891f821
0x3891f831
0x3891f841 =class 10 name
Byte[] Memory = new Byte[0x7FFFFFF];
Int32 Start = 0;
for (UInt32 Address = 0x388FE94F; Address < 0x389009A9; Address++)
{
Start += 1;
Memory[Start] = 0xFF;//Write 0xFF To Memory
PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//MAX WEAPONS
}
HOST:
PS3.SetMemory(0x18F90BD, new byte[] { 0x01 });
PS3.SetMemory(0x191181D, new byte[] { 0x01 });//3rd Person on
PS3.SetMemory(0x18F90BD, new byte[] { 0x00 });
PS3.SetMemory(0x191181D, new byte[] { 0x00 });//3rd person off
PS3.SetMemory(0x18F94DA, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x1911C3A, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x18F94DE, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x1911C3E, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x18F951A, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x1911C7A, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x18F9516, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x1911C76, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x18F9523, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x1911C83, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x18F951F, new byte[] { 0xff, 0xff });
PS3.SetMemory(0x1911C7F, new byte[] { 0xff, 0xff }); //Infinite Ammo ON
PS3.SetMemory(0x18FED74, new byte[] { 0x40, 0xff });
PS3.SetMemory(0x19174D4, new byte[] { 0x40, 0xff });//super speed ON
No idea who is to be credited for them oh well.
Edit:
{
public static UInt32
Colère_Divine_Kill = 0x38905596,
Colère_Divine_Use = 0x389055c0,
Couperet_Kill = 0x38905612,
Couperet_Use = 0x3890563c,
Rapace_Kill = 0x3890568e,
Rapace_Use = 0x389056b8,
Uniter_GI_Kill = 0x3890570a,
Uniter_GI_Use = 0x38905734,
RAPS_Kill = 0x3890551a,
RAPS_Use = 0x38905544,
Foudroiment_Kill = 0x38904cde,
Foudroiment_Use = 0x38904d08,
Vaisseau_Mere_Kill = 0x3890532a,
Vaisseau_Mere_Use = 0x38905354,
Hellstorm_Kill = 0x38904c62,
Hellstorm_Use = 0x38904c8c,
Noyau_Energ_Kill = 0x38905232,
Noyau_Energ_Use = 0x3890525c,
Fantome_Kill = 0x38905042,
Fantome_Use = 0x3890506c,
Tourelle_Blindee_Kill = 0x38904dd6,
Tourelle_Blindee_Use = 0x38904e00,
Gardien_Kill = 0x38904be6,
Gardien_Use = 0x38904c10,
Colis_Strategique_Kill = 0x38904b6a,
Colis_Strategique_Use = 0x38904b94,
Cerberus_Kill = 0x38904fc6,
Cerberus_Use = 0x38904ff0,
HCXD_Kill = 0x3890497a,
HCXD_Use = 0x389049a4,
Drone_Assistance = 0x38904a26,
Drone_Use = 0x38904a20,
Drone_Brouillage_Assistance = 0x38904b1e,
Drone_Brouillage_Use = 0x38904b18;
}//killstreaks
credits
Realitygaming.fr community
// Weapons and challenges
PS3.SetMemory(0x388FC000, Enumerable.Repeat((byte)0x01, 0x8000).ToArray());
// Challenges
PS3.SetMemory(0x38900700, Enumerable.Repeat((byte)0x02, 0x300).ToArray());
// Killstreaks
PS3.SetMemory(0x38903000, Enumerable.Repeat((byte)0x10, 0x4000).ToArray());
// Challenges
PS3.SetMemory(0x38907000, Enumerable.Repeat((byte)0x32, 0x690).ToArray());
// Others Challenges
PS3.SetMemory(0x389079D1, Enumerable.Repeat((byte)0x02, 0x460).ToArray());
// Others Challenges
PS3.SetMemory(0x38907F70, Enumerable.Repeat((byte)0x32, 0x30).ToArray());
// Others Challenges
PS3.SetMemory(0x38907FB3, Enumerable.Repeat((byte)0x32, 0x2000).ToArray());
// Others Challenges
PS3.SetMemory(0x389076D1, Enumerable.Repeat((byte)0x64, 0xA0).ToArray());
//ZM:
PS3.SetMemory(0x3880A700, Enumerable.Repeat((byte)0x0F, 0x300).ToArray());
//255 jetons
PS3.SetMemory(0x389070F3, new byte[] { 0xFF });/unlock all
credits
xJONIiXx (still unsure if working)
Last edited by
Dro ; 12-01-2015 at 05:55 PM.