Post: How to Spawn Bots C#/C++
12-22-2015, 03:52 PM #1
Swaqq
Professional Thanker
(adsbygoogle = window.adsbygoogle || []).push({}); Hello everyone, while I work on some other projects, I thought I would release this. Its actually a really simple thing, and I added into my tool. I've realized that people from french sites are releasing tools with it so here it is.

C++:
    
//Call this in a hook, and don't spam. You will freeze.
opd_s SV_AddTestClient_t = { 0x5E6CD8, TOC };
int(*SV_AddTestClient)() = (int(*)())&SV_AddTestClient_t;
//Call like this
SV_AddTestClient();


C#:
    
//Don't spam. You will freeze.
uint SV_AddTestClient()
{
return RPC.Call(0x5E6CDCool Man (aka Tustin);
}


Like I said, it was simple. I was playing around with SV_ExecuteClientCommand, and saw the spawning cmd, and decided to call SV_AddTestClient.
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The following 8 users say thank you to Swaqq for this useful post:

Boliberrys, Sabotage, gοd, Kam, LBK, NickBeHaxing, Waren
01-09-2016, 03:54 PM #11
Originally posted by Swaqq View Post
Okay, clearly you have some issues. First of all, I don't go to XBOX to try and takes codes and convert them. I am pretty sure that using a function named SV_AddTestClient is not leeching. I called it for jokes and it worked. I have done hours of research on Black Ops 3. I have found everything I have ever used on BO3 myself. And I'm pretty sure that this is not leeching. I don't see the problem here.. Claiming I just want rep and seeming to know everything about me. You are just an childish person that knows nothing about the ps3 scene.


Oh please, yes you do. Close to everyone here does. I never said it is, you're saying that you was just randomly messing with SV_ExecuteClientCommand, and saw the "spawning command". You never stop trying to give yourself extra credit. CraigChrist over at Xbox first discovered and released a snippet showing that SV_ExecuteClientCommand is used for choosing teams, classes ect...he then posted a bot script, which like 6 months later I got spammed for help porting it, Shark finally did it. Are you trying to tell me, you live under a rock and heard NOTHING at all about it, and thought meh lets try spawning bots...nah. You're a script kiddie who seems desperate for credit, you want everyone to think you did anything. The reality is, you did nothing more than port what was released on Xbox, just like every bot-related code that has ever touched NGU since GSC.

P.S.

Originally posted by another user

Like I said, it was simple. I was playing around with SV_ExecuteClientCommand, and saw the spawning cmd, and decided to call SV_AddTestClient.


This is where you messed up. SV_ECC has no "spawning command", ECC handles choosing teams and classes, thats it in the case of respawning. Seeing you choosing classes and teams would not trigger you to try it with bots...instead, seeing an old bot script would Winky Winky

EDIT:
This isn't the first time either, you seem to be obsessed with taking credit and making people think you can produce more than you actually can; cute.
01-09-2016, 04:05 PM #12
Swaqq
Professional Thanker
Originally posted by Bitwise View Post
Oh please, yes you do. Close to everyone here does. I never said it is, you're saying that you was just randomly messing with SV_ExecuteClientCommand, and saw the spawning command. You never stop trying to give yourself extra credit. CraigChrist over at Xbox first discovered and released a snippet showing that SV_ExecuteClientCommand is used for choosing teams, classes ect...he then posted a bot script, which like 6 months later I got spammed for help porting it, Shark finally did it. Are you trying to tell me, you live under a rock and heard NOTHING at all about it, and thought meh lets try spawning bots...nah. You're a script kiddie who seems desperate for credit, you want everyone to think you did anything. The reality is, you did nothing more than port what was released on Xbox, just like every bot-related code that has ever touched NGU since GSC.


I hooked into SV_ExecuteClientCommand to look for dpad monitoring(which was not there) and realized after I spawned, it did the cmd for the choosing team and spawning. So I called SV_AddTestClient and was then going to call SV_ExecuteClientCommand to spawn the bots ingame, Truth was after I called SV_AddTestClient, the bot spawned and everything... I did hear about the xbox community figuring it out, and after, Shark ported it to PS3.. But that doesn't mean I leeched it from MW2... I didn't port anything in the end,, I just called a function... I don't copy/paste stuff... If I did I would credit people. Also, you tell me that XBOX modders found everything they have today? No... They ported it from PC.. Please don't act cool because you own an rgh and are good with ppc/c++... Also, we don't port things from XBOX because there is no reason to. XBOX doesn't have anything that we don't have.. Just XUID Spoofing(which I heard you figured out) but thats pretty much all. So don't act like XBOX is superior to PS3 because it's not. In-fact NONE of these console are superior/inferior to eachother because this is old-gen.. So stop being so whiny about 10 year-old console modding.
01-09-2016, 04:08 PM #13
SC58
Former Staff
Originally posted by Bitwise View Post
Oh please, yes you do. Close to everyone here does. I never said it is, you're saying that you was just randomly messing with SV_ExecuteClientCommand, and saw the "spawning command". You never stop trying to give yourself extra credit. CraigChrist over at Xbox first discovered and released a snippet showing that SV_ExecuteClientCommand is used for choosing teams, classes ect...he then posted a bot script, which like 6 months later I got spammed for help porting it, Shark finally did it. Are you trying to tell me, you live under a rock and heard NOTHING at all about it, and thought meh lets try spawning bots...nah. You're a script kiddie who seems desperate for credit, you want everyone to think you did anything. The reality is, you did nothing more than port what was released on Xbox, just like every bot-related code that has ever touched NGU since GSC.

P.S.



This is where you messed up. SV_ECC has no "spawning command", ECC handles choosing teams and classes, thats it in the case of respawning. Seeing you choosing classes and teams would not trigger you to try it with bots...instead, seeing an old bot script would Winky Winky

EDIT:
This isn't the first time either, you seem to be obsessed with taking credit and making people think you can produce more than you actually can; cute.


who gives a shit

plus calling executeclientcommand for setting classes/team is a sorry way of doing it when u can just use scr_notify/scr_execentthread (matter what cod) :p

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