void Godmode(int client)
{
if (God[client] == false)
{
Newbyte((0x12ab290 + (client * 760)) + 0x194, 4);
sleep(50);
char byte[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
SetMemory((0x12ab290 + (client * 760)) + 0x194, byte , sizeof(byte));
iPrintln(client, "GodMode:^2ON");
God[client] = true;
sleep(100);
}
else
{
char byte2[4] = { 0x00, 0x00, 0x00, 0x50 };
SetMemory((0x12ab290 + (client * 760)) + 0x194, byte2, sizeof(byte2));
iPrintln(client, "GodMode:^1OFF");
sleep(100);
God[client] = false;
}
}
void Noclip(int client)
{
if (Noclipmode[client] == false)
{
*(char*)(0x13979BF + (client * 0x2A3
) = 0x01;
iPrintln(client, "Noclip:^2ON");
Noclipmode[client] = true;
sleep(50);
}
else
{
*(char*)(0x13979BF + (client * 0x2A3
) = 0x00;
iPrintln(client, "Noclip:^1OFF");
sleep(50);
Noclipmode[client] = false;
}
}
void SV_GameSendServerCommand(int Client, char* Command)
{
opd_s SV1 = { 0x3E95F0, TOC };
void(*SVGSSC)(int client, int type, char* cmd) = (void(*)(int, int, char*))&SV1;
SVGSSC(Client, 0, Command);
}
void cBuf_AddText(int Client, char* Command)
{
opd_s SV2 = { 0x3E95F0, TOC };
void(*SVGSSC)(int client, char* cmd) = (void(*)(int, char*))&SV2;
SVGSSC(Client, Command);
}
void iPrintlnBold(int client, char* text)
{
char buf[100];
strcpy(buf, "c \"");
str_cat(buf, text);
str_cat(buf, "\"");
SV_GameSendServerCommand(client,buf);
}
void iPrintln(int client, char* text)
{
char buf[100];
strcpy(buf, "f \"");
str_cat(buf, text);
str_cat(buf, "\"");
SV_GameSendServerCommand(client,buf);
}
void Newbyte(int Address,int nb)
{
for (int i = 0; i <= nb; i++)
{
*(char*)(Address + (i)) = 0x00;
}
}
void SetMemory(int Address,char* bytes,int length)
{
for (int i = 0; i < length; i++)
{
*(char*)(Address + (i)) = bytes[i];
}
}
void Godmode(int client)
{
if (God[client] == false)
{
Newbyte((0x12ab290 + (client * 760)) + 0x194, 4);
sleep(50);
char byte[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
SetMemory((0x12ab290 + (client * 760)) + 0x194, byte , sizeof(byte));
iPrintln(client, "GodMode:^2ON");
God[client] = true;
sleep(100);
}
else
{
char byte2[4] = { 0x00, 0x00, 0x00, 0x50 };
SetMemory((0x12ab290 + (client * 760)) + 0x194, byte2, sizeof(byte2));
iPrintln(client, "GodMode:^1OFF");
sleep(100);
God[client] = false;
}
}
void Noclip(int client)
{
if (Noclipmode[client] == false)
{
*(char*)(0x13979BF + (client * 0x2A3
) = 0x01;
iPrintln(client, "Noclip:^2ON");
Noclipmode[client] = true;
sleep(50);
}
else
{
*(char*)(0x13979BF + (client * 0x2A3
) = 0x00;
iPrintln(client, "Noclip:^1OFF");
sleep(50);
Noclipmode[client] = false;
}
}
void SV_GameSendServerCommand(int Client, char* Command)
{
opd_s SV1 = { 0x3E95F0, TOC };
void(*SVGSSC)(int client, int type, char* cmd) = (void(*)(int, int, char*))&SV1;
SVGSSC(Client, 0, Command);
}
void cBuf_AddText(int Client, char* Command)
{
opd_s SV2 = { 0x3E95F0, TOC };
void(*SVGSSC)(int client, char* cmd) = (void(*)(int, char*))&SV2;
SVGSSC(Client, Command);
}
void iPrintlnBold(int client, char* text)
{
char buf[100];
strcpy(buf, "c \"");
str_cat(buf, text);
str_cat(buf, "\"");
SV_GameSendServerCommand(client,buf);
}
void iPrintln(int client, char* text)
{
char buf[100];
strcpy(buf, "f \"");
str_cat(buf, text);
str_cat(buf, "\"");
SV_GameSendServerCommand(client,buf);
}
void Newbyte(int Address,int nb)
{
for (int i = 0; i <= nb; i++)
{
*(char*)(Address + (i)) = 0x00;
}
}
void SetMemory(int Address,char* bytes,int length)
{
for (int i = 0; i < length; i++)
{
*(char*)(Address + (i)) = bytes[i];
}
}
void Godmode(int client)
{
if (God[client] == false)
{
Newbyte((0x12ab290 + (client * 760)) + 0x194, 4);
sleep(50);
char byte[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
SetMemory((0x12ab290 + (client * 760)) + 0x194, byte , sizeof(byte));
iPrintln(client, "GodMode:^2ON");
God[client] = true;
sleep(100);
}
else
{
char byte2[4] = { 0x00, 0x00, 0x00, 0x50 };
SetMemory((0x12ab290 + (client * 760)) + 0x194, byte2, sizeof(byte2));
iPrintln(client, "GodMode:^1OFF");
sleep(100);
God[client] = false;
}
}
void Noclip(int client)
{
if (Noclipmode[client] == false)
{
*(char*)(0x13979BF + (client * 0x2A3
) = 0x01;
iPrintln(client, "Noclip:^2ON");
Noclipmode[client] = true;
sleep(50);
}
else
{
*(char*)(0x13979BF + (client * 0x2A3
) = 0x00;
iPrintln(client, "Noclip:^1OFF");
sleep(50);
Noclipmode[client] = false;
}
}
void SV_GameSendServerCommand(int Client, char* Command)
{
opd_s SV1 = { 0x3E95F0, TOC };
void(*SVGSSC)(int client, int type, char* cmd) = (void(*)(int, int, char*))&SV1;
SVGSSC(Client, 0, Command);
}
void cBuf_AddText(int Client, char* Command)
{
opd_s SV2 = { 0x3E95F0, TOC };
void(*SVGSSC)(int client, char* cmd) = (void(*)(int, char*))&SV2;
SVGSSC(Client, Command);
}
void iPrintlnBold(int client, char* text)
{
char buf[100];
strcpy(buf, "c \"");
str_cat(buf, text);
str_cat(buf, "\"");
SV_GameSendServerCommand(client,buf);
}
void iPrintln(int client, char* text)
{
char buf[100];
strcpy(buf, "f \"");
str_cat(buf, text);
str_cat(buf, "\"");
SV_GameSendServerCommand(client,buf);
}
void Newbyte(int Address,int nb)
{
for (int i = 0; i <= nb; i++)
{
*(char*)(Address + (i)) = 0x00;
}
}
void SetMemory(int Address,char* bytes,int length)
{
for (int i = 0; i < length; i++)
{
*(char*)(Address + (i)) = bytes[i];
}
}
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