Today I am releasing the finalized version of of mine and milky4444's RTM C++ Menu for BO1 called FireStorm. A serious amount of work has gone into this menu and it includes some exclusive features for what it is, the project was started back in January and it has taken a lot of time to finish. This menu only functions on DEX. No CEX nooblets allowed.
Image of the Tool itself: You must login or register to view this content.
Official Released Video(s):
This finalized version is a vast improvement over the BETA and is 100% more stable, it also includes so amazing new features that the community has never seen featured in Black Ops 1 Main Features:
- 5 Real Time RPC's
- All client Aimbot
- All client Entity Forge
- All client Player Forge
- Stable and Clean Verification
- C++ RTM Method
- Over 200 Options and 20 Submenu's
NOTE: You Need Good Internet For Any RTM Mod Menu's.
If you want something that doesn't require any sockets use a SPRX Menu.
Notes & Bugs:
- Spawn Bot Freezes your game 2/3 of the time because server value changes every game.
- Killstreak menu doesn't work on WMD.
- Sometimes Menu String Glitch On Load, Reload if a title or string glitches.
- Entity Forge & Aimbot Share RPC's So Freezing Can happen if to many people are using them.
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You MUST have all C++ DLL's in the same directory as the executable!
This has been our biggest project by far and we plan on porting it to other games in the near future!
Credits:
Geo - Sexy Design Idea and being extremely helpful!
SC58 - Some Addresses and Offsets
Seb5594 - SV_GameSendServerCommand & Basic Hud Elements (We added a lot)
Choco - Original RPC
Milky4444 - Being a Super Sick Coder, Doing Practically All Of The PPC and making a lot of the hard function in this menu!
Beast - For Some Methods, Tips, & Testing
xSuperLobbies - Being a a dirty red neck who ive known since bread was invented
Jo-Milk - Sharing Scripts and addresses
Go Head Try To Decompile this , we used qt creator to make this art of god.