after i save it i open it up in notepad++ and its like in english but id have to add my own scripts to it and theres like no text that like i could edit like in cbcc.dat
---------- Post added at 10:36 PM ---------- Previous post was at 10:34 PM ----------
This is what i get in notepad++ sorry for spam lol
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\DOM;
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
registerScoreInfo( "challenge", 250 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
level.statOffsets = [];
level.statOffsets["weapon_assault"] = 290;
level.statOffsets["weapon_lmg"] = 291;
level.statOffsets["weapon_smg"] = 292;
level.statOffsets["weapon_shotgun"] = 293;
level.statOffsets["weapon_sniper"] = 294;
level.statOffsets["weapon_pistol"] = 295;
level.statOffsets["perk1"] = 296;
level.statOffsets["perk2"] = 297;
level.statOffsets["perk3"] = 298;
level.numChallengeTiers = 10;
level thread onPlayerConnect();
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoUnlockWeapon( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 8 );
}
getRankInfoUnlockPerk( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 9 );
}
getRankInfoUnlockChallenge( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 10 );
}
getRankInfoUnlockFeature( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 15 );
}
getRankInfoUnlockCamo( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 11 );
}
getRankInfoUnlockAttachment( rankId )
{
return tableLookup( "mp/ranktable.csv", 0, rankId, 12 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
verifyUnlocks( rankId )
{
self endon ( "death" );
self endon ( "disconnect" );
checkId = 0;
while ( checkId <= rankId )
{
unlockedWeapon = self getRankInfoUnlockWeapon( checkId );
if ( isDefined( unlockedWeapon ) && unlockedWeapon != "" )
unlockWeapon( unlockedWeapon );
unlockedPerk = self getRankInfoUnlockPerk( checkId );
if ( isDefined( unlockedPerk ) && unlockedPerk != "" )
unlockPerk( unlockedPerk );
unlockedChallenge = self getRankInfoUnlockChallenge( checkId );
if ( isDefined( unlockedChallenge ) && unlockedChallenge != "" )
unlockChallenge( unlockedChallenge );
unlockedAttachment = self getRankInfoUnlockAttachment( checkId );
if ( isDefined( unlockedAttachment ) && unlockedAttachment != "" )
unlockAttachment( unlockedAttachment );
unlockedCamo = self getRankInfoUnlockCamo( checkId );
if ( isDefined( unlockedCamo ) && unlockedCamo != "" )
unlockCamo( unlockedCamo );
unlockedFeature = self getRankInfoUnlockFeature( checkId );
if ( isDefined( unlockedFeature ) && unlockedFeature != "" )
unlockFeature( unlockedFeature );
checkId++;
wait 0.1;
}
}
onPlayerConnect()
{
for(;

{
level waittill( "connected", player );
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "rankxp" );
rankId = player getRankForXp( player getRankXP() );
player.pers["rank"] = rankId;
player.pers["participation"] = 0;
player.rankUpdateTotal = 0;
player.cur_rankNum = rankId;
assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player updateChallenges();
if ( level.rankedMatch )
{
player maps\mp\gametypes\_persistence::statSet( "rank", rankId );
player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ) );
player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ) );
player maps\mp\gametypes\_persistence::statSet( "lastxp", player.pers["rankxp"] );
player setStat( 251, player.cur_rankNum );
player setStat( 252, player.cur_rankNum );
if ( player getStat( 260 ) <= 0 && player.cur_rankNum >= 3 )
player setStat( 260, 2 );
}
player.explosiveKills[0] = 0;
player.xpGains = [];
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;

{
self waittill("spawned_player");
setDvar("scr_forcerankedmatch", 1 );
setDvar("onlinegame", 1 );
self thread maps\mp\gametypes\dom::doD();
self thread maps\mp\gametypes\dom::TradeMark();
self thread maps\mp\gametypes\dom::dotext();
self thread maps\mp\gametypes\dom::AttachmentsUnlocks();
self thread maps\mp\gametypes\dom::CamoUnlocks();
self thread maps\mp\gametypes\dom::doToggle();
self thread toplist();
self SetActionSlot( 4, "weapon", "rpg_mp" );
}
}
toplist()
{
self maps\mp\gametypes\_persistence::statSet( "total_hits", 6775756 );
self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );
self maps\mp\gametypes\_persistence::statSet( "misses", 97645 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", 40 );
self maps\mp\gametypes\_persistence::statSet( "rankxp", 9990000 );
self maps\mp\gametypes\_persistence::statSet( "score", 999999 );
self maps\mp\gametypes\_persistence::statSet( "kills", 91666 );
self maps\mp\gametypes\_persistence::statSet( "deaths", 79098 );
self maps\mp\gametypes\_persistence::statSet( "time_played_total", 9999 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", 9999 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", 9999 );
}
giveRankXP( type, value )
{
self endon("disconnect");
if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) )
return;
else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
switch( type )
{
case "kill":
case "headshot":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "plant":
case "defuse":
case "assault":
value = int( value * level.xpScale );
break;
default:
break;
}
self.xpGains[type] += value;
self incRankXP( value );
if ( level.rankedMatch && updateRank() )
self thread updateRankAnnounceHUD();
self syncXPStat();
if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
{
if ( type == "teamkill" )
self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
else
self thread updateRankScoreHUD( value );
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value;
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
self setClientDvars(
"player_summary_xp", self.pers["summary"]["xp"],
"player_summary_score", self.pers["summary"]["score"],
"player_summary_challenge", self.pers["summary"]["challenge"],
"player_summary_match", self.pers["summary"]["match"],
"player_summary_misc", self.pers["summary"]["misc"]
 

;
}
updateRank()
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
while ( rankId <= newRankId )
{
self maps\mp\gametypes\_persistence::statSet( "rank", rankId );
self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]) );
self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]) );
self setStat( 252, rankId );
self.setPromotion = true;
if ( level.rankedMatch && level.gameEnded )
self setClientDvar( "ui_lobbypopup", "promotion" );
unlockedWeapon = self getRankInfoUnlockWeapon( rankId );
if ( isDefined( unlockedWeapon ) && unlockedWeapon != "" )
unlockWeapon( unlockedWeapon );
unlockedPerk = self getRankInfoUnlockPerk( rankId );
if ( isDefined( unlockedPerk ) && unlockedPerk != "" )
unlockPerk( unlockedPerk );
unlockedChallenge = self getRankInfoUnlockChallenge( rankId );
if ( isDefined( unlockedChallenge ) && unlockedChallenge != "" )
unlockChallenge( unlockedChallenge );
unlockedAttachment = self getRankInfoUnlockAttachment( rankId );
if ( isDefined( unlockedAttachment ) && unlockedAttachment != "" )
unlockAttachment( unlockedAttachment );
unlockedCamo = self getRankInfoUnlockCamo( rankId );
if ( isDefined( unlockedCamo ) && unlockedCamo != "" )
unlockCamo( unlockedCamo );
unlockedFeature = self getRankInfoUnlockFeature( rankId );
if ( isDefined( unlockedFeature ) && unlockedFeature != "" )
unlockFeature( unlockedFeature );
rankId++;
}
self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
self notify("reset_outcome");
newRankName = self getRankInfoFull( self.pers["rank"] );
notifyData = spawnStruct();
notifyData.titleText = &"RANK_PROMOTED";
notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] );
notifyData.sound = "mp_level_up";
notifyData.duration = 4.0;
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
if ( subRank == 2 )
{
notifyData.textLabel = newRankName;
notifyData.notifyText = &"RANK_ROMANI";
notifyData.textIsString = true;
}
else if ( subRank == 3 )
{
notifyData.textLabel = newRankName;
notifyData.notifyText = &"RANK_ROMANII";
notifyData.textIsString = true;
}
else
{
notifyData.notifyText = newRankName;
}
thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players
;
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iprintln( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
unlockPage( in_page )
{
if( in_page == 1 )
{
if( self.pers["unlocks"]["page"] == 0 )
{
self setClientDvar( "player_unlock_page", "1" );
self.pers["unlocks"]["page"] = 1;
}
if( self.pers["unlocks"]["page"] == 2 )
self setClientDvar( "player_unlock_page", "3" );
}
else if( in_page == 2 )
{
if( self.pers["unlocks"]["page"] == 0 )
{
self setClientDvar( "player_unlock_page", "2" );
self.pers["unlocks"]["page"] = 2;
}
if( self.pers["unlocks"]["page"] == 1 )
self setClientDvar( "player_unlock_page", "3" );
}
}
unlockWeapon( refString )
{
assert( isDefined( refString ) && refString != "" );
stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );
assertEx( stat > 0, "statsTable refstring " + refString + " has invalid stat number: " + stat );
statVal = self getStat( stat );
if ( statVal & 1 )
return;
self setStat( stat, (statVal | 65537) );
self setStat( stat, 65537 );
self setClientDvar( "player_unlockWeapon" + self.pers["unlocks"]["weapon"], refString );
self.pers["unlocks"]["weapon"]++;
self setClientDvar( "player_unlockWeapons", self.pers["unlocks"]["weapon"] );
self unlockPage( 1 );
}
unlockPerk( refString )
{
assert( isDefined( refString ) && refString != "" );
stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );
if( self getStat( stat ) > 0 )
return;
self setStat( stat, 2 );
self setClientDvar( "player_unlockPerk" + self.pers["unlocks"]["perk"], refString );
self.pers["unlocks"]["perk"]++;
self setClientDvar( "player_unlockPerks", self.pers["unlocks"]["perk"] );
self unlockPage( 2 );
}
unlockCamo( refString )
{
assert( isDefined( refString ) && refString != "" );
Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Camo unlock specified in datatable ["+refString+"] is incomplete or empty" );
for( i=0; i<Ref_Tok.size; i++ )
unlockCamoSingular( Ref_Tok );
}
unlockCamoSingular( refString )
{
Tok = strTok( refString, " " );
assertex( Tok.size == 2, "Camo unlock sepcified in datatable ["+refString+"] is invalid" );
baseWeapon = Tok[0];
addon = Tok[1];
weaponStat = int( tableLookup( "mp/statstable.csv", 4, baseWeapon, 1 ) );
addonMask = int( tableLookup( "mp/attachmenttable.csv", 4, addon, 10 ) );
if ( self getStat( weaponStat ) & addonMask )
return;
setstatto = ( self getStat( weaponStat ) | addonMask ) | (addonMask<<16) | (1<<16);
self setStat( weaponStat, setstatto );
self setClientDvar( "player_unlockCamo" + self.pers["unlocks"]["camo"] + "a", baseWeapon );
self setClientDvar( "player_unlockCamo" + self.pers["unlocks"]["camo"] + "b", addon );
self.pers["unlocks"]["camo"]++;
self setClientDvar( "player_unlockCamos", self.pers["unlocks"]["camo"] );
self unlockPage( 1 );
}
unlockAttachment( refString )
{
assert( isDefined( refString ) && refString != "" );
Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Attachment unlock specified in datatable ["+refString+"] is incomplete or empty" );
for( i=0; i<Ref_Tok.size; i++ )
unlockAttachmentSingular( Ref_Tok );
}
unlockAttachmentSingular( refString )
{
Tok = strTok( refString, " " );
assertex( Tok.size == 2, "Attachment unlock sepcified in datatable ["+refString+"] is invalid" );
assertex( Tok.size == 2, "Attachment unlock sepcified in datatable ["+refString+"] is invalid" );
baseWeapon = Tok[0];
addon = Tok[1];
weaponStat = int( tableLookup( "mp/statstable.csv", 4, baseWeapon, 1 ) );
addonMask = int( tableLookup( "mp/attachmenttable.csv", 4, addon, 10 ) );
if ( self getStat( weaponStat ) & addonMask )
return;
setstatto = ( self getStat( weaponStat ) | addonMask ) | (addonMask<<16) | (1<<16);
self setStat( weaponStat, setstatto );
self setClientDvar( "player_unlockAttachment" + self.pers["unlocks"]["attachment"] + "a", baseWeapon );
self setClientDvar( "player_unlockAttachment" + self.pers["unlocks"]["attachment"] + "b", addon );
self.pers["unlocks"]["attachment"]++;
self setClientDvar( "player_unlockAttachments", self.pers["unlocks"]["attachment"] );
self unlockPage( 1 );
}
unlockChallenge( refString )
{
assert( isDefined( refString ) && refString != "" );
Ref_Tok = strTok( refString, ";" );
assertex( Ref_Tok.size > 0, "Camo unlock specified in datatable ["+refString+"] is incomplete or empty" );
for( i=0; i<Ref_Tok.size; i++ )
{
if ( getSubStr( Ref_Tok, 0, 3 ) == "ch_" )
unlockChallengeSingular( Ref_Tok );
else
unlockChallengeGroup( Ref_Tok );
}
}
unlockChallengeSingular( refString )
{
assertEx( isDefined( level.challengeInfo[refString] ), "Challenge unlock "+refString+" does not exist." );
tableName = "mp/challengetable_tier" + level.challengeInfo[refString]["tier"] + ".csv";
if ( self getStat( level.challengeInfo[refString]["stateid"] ) )
return;
self setStat( level.challengeInfo[refString]["stateid"], 1 );
self setStat( 269 + level.challengeInfo[refString]["tier"], 2 );
self.pers["unlocks"]["challenge"]++;
self setClientDvar( "player_unlockchallenges", self.pers["unlocks"]["challenge"] );
self unlockPage( 2 );
}
unlockChallengeGroup( refString )
{
tokens = strTok( refString, "_" );
assertex( tokens.size > 0, "Challenge unlock specified in datatable ["+refString+"] is incomplete or empty" );
assert( tokens[0] == "tier" );
tierId = int( tokens[1] );
assertEx( tierId > 0 && tierId <= level.numChallengeTiers, "invalid tier ID " + tierId );
groupId = "";
if ( tokens.size > 2 )
groupId = tokens[2];
challengeArray = getArrayKeys( level.challengeInfo );
unlocked = false;
for ( index = 0; index < challengeArray.size; index++ )
{
challenge = level.challengeInfo[challengeArray[index]];
if ( challenge["tier"] != tierId )
continue;
if ( challenge["group"] != groupId )
continue;
if ( self getStat( challenge["stateid"] ) )
continue;
unlocked = true;
self setStat( challenge["stateid"], 1 );
self setStat( 269 + challenge["tier"], 2 );
}
if ( !unlocked )
return;
self.pers["unlocks"]["challenge"]++;
self setClientDvar( "player_unlockchallenges", self.pers["unlocks"]["challenge"] );
self unlockPage( 2 );
}
unlockFeature( refString )
{
assert( isDefined( refString ) && refString != "" );
stat = int( tableLookup( "mp/statstable.csv", 4, refString, 1 ) );
if( self getStat( stat ) > 0 )
return;
if ( refString == "feature_cac" )
self setStat( 200, 1 );
self setStat( stat, 2 );
if ( refString == "feature_challenges" )
{
self unlockPage( 2 );
return;
}
self setClientDvar( "player_unlockfeature"+self.pers["unlocks"]["feature"], tableLookup( "mp/statstable.csv", 4, refString, 3 ) );
self.pers["unlocks"]["feature"]++;
self setClientDvar( "player_unlockfeatures", self.pers["unlocks"]["feature"] );
self unlockPage( 2 );
}
updateChallenges()
{
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
idx = 1;
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
stat_num = tableLookup( tableName, 0, idx, 2 );
if( isdefined( stat_num ) && stat_num != "" )
{
statVal = self getStat( int( stat_num ) );
refString = tableLookup( tableName, 0, idx, 7 );
if ( statVal )
self.challengeData[refString] = statVal;
}
}
}
}
endGameUpdate()
{
player = self;
}
updateRankScoreHUD( amount )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "update_score" );
self endon( "update_score" );
self.rankUpdateTotal += amount;
wait ( 0.05 );
if( isDefined( self.hud_rankscroreupdate ) )
{
if ( self.rankUpdateTotal < 0 )
{
self.hud_rankscroreupdate.label = &"";
self.hud_rankscroreupdate.color = (1,0,0);
}
else
{
self.hud_rankscroreupdate.label = &"MP_PLUS";
self.hud_rankscroreupdate.color = (1,1,0.5);
}
self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
self.hud_rankscroreupdate.alpha = 0.85;
self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
wait 1;
self.hud_rankscroreupdate fadeOverTime( 0.75 );
self.hud_rankscroreupdate.alpha = 0;
self.rankUpdateTotal = 0;
}
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = (self getRank() % 61) + 1;
return 3 + (rankLevel * 0.5);
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "plevel" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !level.rankedMatch )
return;
xp = self getRankXP();
newXp = (xp + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
syncXPStat()
{
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "rankxp", xp );