Post: How to Make A Realistic COD4 Mod Menu!
12-20-2010, 11:22 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); That's right, from the creator of "How to make a cod4 mod menu" and "How to make multiple menus" I bring you a new tutorial! How to make a realistic mod menu! In this tutorial I will teach you how to make a realistic mod menu that includes scrolling with the dpad and selecting with the X button. Yes, this is for bypass and no, you don't need to have a jailbroken ps3! Also, some credit is given to MecAj for making the first realistic mod menu post on here.

This type of mod menu may seem nice and cool, but there are some downsides:

1. The part that makes it realistic takes up a lot of space, so you can only have limited codes.

2. It takes a lot of time to make and can get really complicated.

3. If you use the button X to select, you wont be able to jump.

4. It will only work if you're the host.


Ok. Lets get started :y:

We are going to make it so that this mod has an xp menu and a basic menu with all the basic hacks and what not.

We'll start out with the CM. To save space, make sure you delete everything in there and then paste this:

    set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"


Now we are going to want to start the menu. If you don't know how to create a normal mod menu yet, I would check out some of my other tutorials.

First you are going to want to calculate how many mods you want there to be in this menu. This is extremely important as you it will affect the menu a lot. We are going to have 4 mods and another option to go to the xp menu. The 4 mods will be god, noclip, unlimited ammo and fast restart.

The part that makes this real is the say commands. If you want to have 4 options, you have to have 4 say commands for every mod. If you look at the codes, you can see what I mean.

Here's how I will explain it. I will post my realistic menu, then I will color things and explain them.

MP:
    
set playlist "6"
set clanName "^9"
[COLOR="DarkRed"]set Cg_hudchatposition "250 250"[/COLOR]
set jl5 "vstr jl5a;set jl vstr jl6"
set jl5a "bind Button_A fast_restart;say ^5God;say ^5noclip;say ^5Ammo;say ^4restart;say ^5XP Menu"
set jl6 "vstr jl6a;set jl vstr jl1"
set jl6a "bind Button_A vstr bs;say ^5God;say ^5noclip;say ^5Ammo;say ^5Laser;say ^4XP Menu"
set bs3 "vstr bs3a;set bs vstr bs4"
set bs3a "bind button_a scr_xpxcale -2500;say ^2Low;say ^2High;say ^1Negative;say ^2Main Menu"
set bs4 "vstr bs4a;set bs vstr bs1"
set bs4a "[COLOR="Magenta"]bind button_a vstr jl[/COLOR];say ^2Low;say ^2High;say ^2Negative;say ^1Main Menu"
bind dpad_left "vstr jl"


CM
    
set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
set jl "vstr jl1"
set jl1 "vstr jl1a;set jl vstr jl2"
set jl1a "[COLOR="Blue"]bind dpad_down vstr jl[/COLOR];bind Button_A God;[COLOR="Red"]cg_chatHeight 5[/COLOR];say ^4God;say ^5noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl2 "vstr jl2a;set jl vstr jl3"
set jl2a "bind Button_A noclip;say ^5God;say ^4noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl3 "vstr jl3a;set jl vstr jl5"
set jl3a "Bind Button_A toggle player_sustainAmmo 0 1;say ^5God;say ^5noclip;say ^4Ammo;say ^5restart;say ^5XP Menu"
set bs "vstr bs1"
set bs1 "vstr bs1a;set bs vstr bs2"
set bs1a "bind dpad_down vstr bs;cg_chatHeight 4;bind button_a scr_xpscale 200;say ^1Low;say ^2High;say ^2Negative;say ^2Main Menu"
set bs2 "vstr bs2a;set bs vstr bs3"
set bs2a "bind button_a scr_xpscale 2500;say ^2Low;say ^1High;say ^2Negative;say ^2Main Menu"


This code is used to set the text in the middle of the screen.

This code will make the menu look realistic. However many options you have, you need to set that to that number.

This code needs to be here as it tells the game that when x is pressed to go to the basic menu.

This is here to tell the game to make it so that down on the dpad will control the scrolling.

If you need help with anything, quote me so that I can help.
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The following 18 users say thank you to FourzerotwoFAILS for this useful post:

!x-MONKEY-BOMB!, aaronc, Adamâ„¢, Adkins, Bad Luck Brian, Blackstorm, Choco, gangsta-, Honeybro, iM203, Kif, Lopez., NSixtyFourFAILS, Omniplasma, racer809, rdh1995, Tupac17, xVaTo-_-LoCo-
12-21-2010, 02:51 AM #11
Originally posted by ClutchTinyTim View Post
Do you have the codes you use for your own mod menu, can i try them out?


Mine contains some currently unreleased codes, however I will release some of them along with my menu Christmas day if I can get on then. If not I will post them the day after.

The following user thanked FourzerotwoFAILS for this useful post:

AgentKing-Botz
12-21-2010, 03:20 AM #12
tylerallmighty
Human After All
Ill probably, most likely try these out tonight. If i have you're permission, can i edit these a little? i barely know anything, so it wont be anything major.
12-21-2010, 05:00 AM #13
HELP!!!! These dont work for me

---------- Post added at 10:00 PM ---------- Previous post was at 09:47 PM ----------

Originally posted by FourzerotwoFAILS View Post
That's right, from the creator of "How to make a cod4 mod menu" and "How to make multiple menus" I bring you a new tutorial! How to make a realistic mod menu! In this tutorial I will teach you how to make a realistic mod menu that includes scrolling with the dpad and selecting with the X button. Yes, this is for bypass and no, you don't need to have a jailbroken ps3!

This type of mod menu may seem nice and cool, but there are some downsides:
oK Now It workzz

1. The part that makes it realistic takes up a lot of space, so you can only have limited codes.

2. It takes a lot of time to make and can get really complicated.

3. If you use the button X to select, you wont be able to jump.

4. It will only work if you're the host.


Ok. Lets get started :y:

We are going to make it so that this mod has an xp menu and a basic menu with all the basic hacks and what not.

We'll start out with the CM. To save space, make sure you delete everything in there and then paste this:

    set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"


Now we are going to want to start the menu. If you don't know how to create a normal mod menu yet, I would check out some of my other tutorials.

First you are going to want to calculate how many mods you want there to be in this menu. This is extremely important as you it will affect the menu a lot. We are going to have 4 mods and another option to go to the xp menu. The 4 mods will be god, noclip, unlimited ammo and fast restart.

The part that makes this real is the say commands. If you want to have 4 options, you have to have 4 say commands for every mod. If you look at the codes, you can see what I mean.

Here's how I will explain it. I will post my realistic menu, then I will color things and explain them.

MP:
    
set playlist "6"
set clanName "^9"
[COLOR="DarkRed"]set Cg_hudchatposition "250 250"[/COLOR]
set jl5 "vstr jl5a;set jl vstr jl6"
set jl5a "bind Button_A fast_restart;say ^5God;say ^5noclip;say ^5Ammo;say ^4restart;say ^5XP Menu"
set jl6 "vstr jl6a;set jl vstr jl1"
set jl6a "bind Button_A vstr bs;say ^5God;say ^5noclip;say ^5Ammo;say ^5Laser;say ^4XP Menu"
set bs3 "vstr bs3a;set bs vstr bs4"
set bs3a "bind button_a scr_xpxcale -2500;say ^2Low;say ^2High;say ^1Negative;say ^2Main Menu"
set bs4 "vstr bs4a;set bs vstr bs1"
set bs4a "[COLOR="Magenta"]bind button_a vstr jl[/COLOR];say ^2Low;say ^2High;say ^2Negative;say ^1Main Menu"
bind dpad_left "vstr jl"


CM
    
set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
set jl "vstr jl1"
set jl1 "vstr jl1a;set jl vstr jl2"
set jl1a "[COLOR="Blue"]bind dpad_down vstr jl[/COLOR];bind Button_A God;[COLOR="Red"]cg_chatHeight 5[/COLOR];say ^4God;say ^5noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl2 "vstr jl2a;set jl vstr jl3"
set jl2a "bind Button_A noclip;say ^5God;say ^4noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl3 "vstr jl3a;set jl vstr jl5"
set jl3a "Bind Button_A toggle player_sustainAmmo 0 1;say ^5God;say ^5noclip;say ^4Ammo;say ^5restart;say ^5XP Menu"
set bs "vstr bs1"
set bs1 "vstr bs1a;set bs vstr bs2"
set bs1a "bind dpad_down vstr bs;cg_chatHeight 4;bind button_a scr_xpscale 200;say ^1Low;say ^2High;say ^2Negative;say ^2Main Menu"
set bs2 "vstr bs2a;set bs vstr bs3"
set bs2a "bind button_a scr_xpscale 2500;say ^2Low;say ^1High;say ^2Negative;say ^2Main Menu"


This code is used to set the text in the middle of the screen.

This code will make the menu look realistic. However many options you have, you need to set that to that number.

This code needs to be here as it tells the game that when x is pressed to go to the basic menu.

This is here to tell the game to make it so that down on the dpad will control the scrolling.

If you need help with anything, quote me so that I can help.

This doesnt work
12-21-2010, 05:24 AM #14
Tupac17
I ♥ COD4
Originally posted by FourzerotwoFAILS View Post
Viiper has figured out a way to complete all challenges and such, but unfortunaltley isn't releasing them, however if I were him I wouldn't release them either. Some codes are better off to be known by only a few then by everyone. Also, this will keep cod4 hacking alive as people will now try and find those codes instead of playing crapy b.o.

this is from a patch but it is still dvars... this is for resetting attachments i think, iam not sure but maby if you replace the 0 values with a 1 you might unlock the attachments and challenges (for mp and cm modding you wont need to put player setClientDvar
    // resetting unlockable dvars
player setClientDvar( "player_unlockweapon0", "" );
player setClientDvar( "player_unlockweapon1", "" );
player setClientDvar( "player_unlockweapon2", "" );
player setClientDvar( "player_unlockweapons", "0" );

player setClientDvar( "player_unlockcamo0a", "" );
player setClientDvar( "player_unlockcamo0b", "" );
player setClientDvar( "player_unlockcamo1a", "" );
player setClientDvar( "player_unlockcamo1b", "" );
player setClientDvar( "player_unlockcamo2a", "" );
player setClientDvar( "player_unlockcamo2b", "" );
player setClientDvar( "player_unlockcamos", "0" );

player setClientDvar( "player_unlockattachment0a", "" );
player setClientDvar( "player_unlockattachment0b", "" );
player setClientDvar( "player_unlockattachment1a", "" );
player setClientDvar( "player_unlockattachment1b", "" );
player setClientDvar( "player_unlockattachment2a", "" );
player setClientDvar( "player_unlockattachment2b", "" );
player setClientDvar( "player_unlockattachments", "0" );

player setClientDvar( "player_unlockperk0", "" );
player setClientDvar( "player_unlockperk1", "" );
player setClientDvar( "player_unlockperk2", "" );
player setClientDvar( "player_unlockperks", "0" );

player setClientDvar( "player_unlockfeature0", "" );
player setClientDvar( "player_unlockfeature1", "" );
player setClientDvar( "player_unlockfeature2", "" );
player setClientDvar( "player_unlockfeatures", "0" );

player setClientDvar( "player_unlockchallenge0", "" );
player setClientDvar( "player_unlockchallenge1", "" );
player setClientDvar( "player_unlockchallenge2", "" );
player setClientDvar( "player_unlockchallenges", "0" );

player setClientDvar( "player_unlock_page", "0" );

The following user thanked Tupac17 for this useful post:

FourzerotwoFAILS
12-21-2010, 05:36 AM #15
Blackstorm
Veni. Vidi. Vici.
Originally posted by FourzerotwoFAILS View Post
That's right, from the creator of "How to make a cod4 mod menu" and "How to make multiple menus" I bring you a new tutorial! How to make a realistic mod menu! In this tutorial I will teach you how to make a realistic mod menu that includes scrolling with the dpad and selecting with the X button. Yes, this is for bypass and no, you don't need to have a jailbroken ps3!

This type of mod menu may seem nice and cool, but there are some downsides:

1. The part that makes it realistic takes up a lot of space, so you can only have limited codes.

2. It takes a lot of time to make and can get really complicated.

3. If you use the button X to select, you wont be able to jump.

4. It will only work if you're the host.


Ok. Lets get started :y:

We are going to make it so that this mod has an xp menu and a basic menu with all the basic hacks and what not.

We'll start out with the CM. To save space, make sure you delete everything in there and then paste this:

    set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"


Now we are going to want to start the menu. If you don't know how to create a normal mod menu yet, I would check out some of my other tutorials.

First you are going to want to calculate how many mods you want there to be in this menu. This is extremely important as you it will affect the menu a lot. We are going to have 4 mods and another option to go to the xp menu. The 4 mods will be god, noclip, unlimited ammo and fast restart.

The part that makes this real is the say commands. If you want to have 4 options, you have to have 4 say commands for every mod. If you look at the codes, you can see what I mean.

Here's how I will explain it. I will post my realistic menu, then I will color things and explain them.

MP:
    
set playlist "6"
set clanName "^9"
[COLOR="DarkRed"]set Cg_hudchatposition "250 250"[/COLOR]
set jl5 "vstr jl5a;set jl vstr jl6"
set jl5a "bind Button_A fast_restart;say ^5God;say ^5noclip;say ^5Ammo;say ^4restart;say ^5XP Menu"
set jl6 "vstr jl6a;set jl vstr jl1"
set jl6a "bind Button_A vstr bs;say ^5God;say ^5noclip;say ^5Ammo;say ^5Laser;say ^4XP Menu"
set bs3 "vstr bs3a;set bs vstr bs4"
set bs3a "bind button_a scr_xpxcale -2500;say ^2Low;say ^2High;say ^1Negative;say ^2Main Menu"
set bs4 "vstr bs4a;set bs vstr bs1"
set bs4a "[COLOR="Magenta"]bind button_a vstr jl[/COLOR];say ^2Low;say ^2High;say ^2Negative;say ^1Main Menu"
bind dpad_left "vstr jl"


CM
    
set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
set jl "vstr jl1"
set jl1 "vstr jl1a;set jl vstr jl2"
set jl1a "[COLOR="Blue"]bind dpad_down vstr jl[/COLOR];bind Button_A God;[COLOR="Red"]cg_chatHeight 5[/COLOR];say ^4God;say ^5noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl2 "vstr jl2a;set jl vstr jl3"
set jl2a "bind Button_A noclip;say ^5God;say ^4noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl3 "vstr jl3a;set jl vstr jl5"
set jl3a "Bind Button_A toggle player_sustainAmmo 0 1;say ^5God;say ^5noclip;say ^4Ammo;say ^5restart;say ^5XP Menu"
set bs "vstr bs1"
set bs1 "vstr bs1a;set bs vstr bs2"
set bs1a "bind dpad_down vstr bs;cg_chatHeight 4;bind button_a scr_xpscale 200;say ^1Low;say ^2High;say ^2Negative;say ^2Main Menu"
set bs2 "vstr bs2a;set bs vstr bs3"
set bs2a "bind button_a scr_xpscale 2500;say ^2Low;say ^1High;say ^2Negative;say ^2Main Menu"


This code is used to set the text in the middle of the screen.

This code will make the menu look realistic. However many options you have, you need to set that to that number.

This code needs to be here as it tells the game that when x is pressed to go to the basic menu.

This is here to tell the game to make it so that down on the dpad will control the scrolling.

If you need help with anything, quote me so that I can help.


Don't I get any credit for making the FIRST realistic mod menu? :cry:
12-21-2010, 05:46 AM #16
motoX_
Haxor!
Originally posted by FourzerotwoFAILS View Post
Viiper has figured out a way to complete all challenges and such, but unfortunaltley isn't releasing them, however if I were him I wouldn't release them either. Some codes are better off to be known by only a few then by everyone. Also, this will keep cod4 hacking alive as people will now try and find those codes instead of playing crapy b.o.
ok, so it can work? that was my main concern, ive got a lot of time invested in this so im glad its not a waste.....yet. i agree with you on releasing codes. the community has a way of ruining the fun.....
12-21-2010, 12:34 PM #17
Originally posted by MecAj View Post
Don't I get any credit for making the FIRST realistic mod menu? :cry:


Actually, Viiper sent me one of his a while before yours, but I'll put your name somewhere in there.

---------- Post added at 07:34 AM ---------- Previous post was at 07:34 AM ----------

Originally posted by Tupac17 View Post
this is from a patch but it is still dvars... this is for resetting attachments i think, iam not sure but maby if you replace the 0 values with a 1 you might unlock the attachments and challenges (for mp and cm modding you wont need to put player setClientDvar
    // resetting unlockable dvars
player setClientDvar( "player_unlockweapon0", "" );
player setClientDvar( "player_unlockweapon1", "" );
player setClientDvar( "player_unlockweapon2", "" );
player setClientDvar( "player_unlockweapons", "0" );

player setClientDvar( "player_unlockcamo0a", "" );
player setClientDvar( "player_unlockcamo0b", "" );
player setClientDvar( "player_unlockcamo1a", "" );
player setClientDvar( "player_unlockcamo1b", "" );
player setClientDvar( "player_unlockcamo2a", "" );
player setClientDvar( "player_unlockcamo2b", "" );
player setClientDvar( "player_unlockcamos", "0" );

player setClientDvar( "player_unlockattachment0a", "" );
player setClientDvar( "player_unlockattachment0b", "" );
player setClientDvar( "player_unlockattachment1a", "" );
player setClientDvar( "player_unlockattachment1b", "" );
player setClientDvar( "player_unlockattachment2a", "" );
player setClientDvar( "player_unlockattachment2b", "" );
player setClientDvar( "player_unlockattachments", "0" );

player setClientDvar( "player_unlockperk0", "" );
player setClientDvar( "player_unlockperk1", "" );
player setClientDvar( "player_unlockperk2", "" );
player setClientDvar( "player_unlockperks", "0" );

player setClientDvar( "player_unlockfeature0", "" );
player setClientDvar( "player_unlockfeature1", "" );
player setClientDvar( "player_unlockfeature2", "" );
player setClientDvar( "player_unlockfeatures", "0" );

player setClientDvar( "player_unlockchallenge0", "" );
player setClientDvar( "player_unlockchallenge1", "" );
player setClientDvar( "player_unlockchallenge2", "" );
player setClientDvar( "player_unlockchallenges", "0" );

player setClientDvar( "player_unlock_page", "0" );


Thanks mate, I'll try these out after school.
12-21-2010, 12:49 PM #18
Originally posted by FourzerotwoFAILS View Post
Actually, Viiper sent me one of his a while before yours, but I'll put your name somewhere in there.

---------- Post added at 07:34 AM ---------- Previous post was at 07:34 AM ----------



Thanks mate, I'll try these out after school.


They dont work ive tried them numerous times, so dont waste your time Smile
12-21-2010, 07:38 PM #19
Ayy fourzerotwo the only thing I wanna do with these is change the color of the mod menu may I please.

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