Post: How to Make A Realistic COD4 Mod Menu!
12-20-2010, 11:22 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); That's right, from the creator of "How to make a cod4 mod menu" and "How to make multiple menus" I bring you a new tutorial! How to make a realistic mod menu! In this tutorial I will teach you how to make a realistic mod menu that includes scrolling with the dpad and selecting with the X button. Yes, this is for bypass and no, you don't need to have a jailbroken ps3! Also, some credit is given to MecAj for making the first realistic mod menu post on here.

This type of mod menu may seem nice and cool, but there are some downsides:

1. The part that makes it realistic takes up a lot of space, so you can only have limited codes.

2. It takes a lot of time to make and can get really complicated.

3. If you use the button X to select, you wont be able to jump.

4. It will only work if you're the host.


Ok. Lets get started :y:

We are going to make it so that this mod has an xp menu and a basic menu with all the basic hacks and what not.

We'll start out with the CM. To save space, make sure you delete everything in there and then paste this:

    set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"


Now we are going to want to start the menu. If you don't know how to create a normal mod menu yet, I would check out some of my other tutorials.

First you are going to want to calculate how many mods you want there to be in this menu. This is extremely important as you it will affect the menu a lot. We are going to have 4 mods and another option to go to the xp menu. The 4 mods will be god, noclip, unlimited ammo and fast restart.

The part that makes this real is the say commands. If you want to have 4 options, you have to have 4 say commands for every mod. If you look at the codes, you can see what I mean.

Here's how I will explain it. I will post my realistic menu, then I will color things and explain them.

MP:
    
set playlist "6"
set clanName "^9"
[COLOR="DarkRed"]set Cg_hudchatposition "250 250"[/COLOR]
set jl5 "vstr jl5a;set jl vstr jl6"
set jl5a "bind Button_A fast_restart;say ^5God;say ^5noclip;say ^5Ammo;say ^4restart;say ^5XP Menu"
set jl6 "vstr jl6a;set jl vstr jl1"
set jl6a "bind Button_A vstr bs;say ^5God;say ^5noclip;say ^5Ammo;say ^5Laser;say ^4XP Menu"
set bs3 "vstr bs3a;set bs vstr bs4"
set bs3a "bind button_a scr_xpxcale -2500;say ^2Low;say ^2High;say ^1Negative;say ^2Main Menu"
set bs4 "vstr bs4a;set bs vstr bs1"
set bs4a "[COLOR="Magenta"]bind button_a vstr jl[/COLOR];say ^2Low;say ^2High;say ^2Negative;say ^1Main Menu"
bind dpad_left "vstr jl"


CM
    
set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
set jl "vstr jl1"
set jl1 "vstr jl1a;set jl vstr jl2"
set jl1a "[COLOR="Blue"]bind dpad_down vstr jl[/COLOR];bind Button_A God;[COLOR="Red"]cg_chatHeight 5[/COLOR];say ^4God;say ^5noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl2 "vstr jl2a;set jl vstr jl3"
set jl2a "bind Button_A noclip;say ^5God;say ^4noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl3 "vstr jl3a;set jl vstr jl5"
set jl3a "Bind Button_A toggle player_sustainAmmo 0 1;say ^5God;say ^5noclip;say ^4Ammo;say ^5restart;say ^5XP Menu"
set bs "vstr bs1"
set bs1 "vstr bs1a;set bs vstr bs2"
set bs1a "bind dpad_down vstr bs;cg_chatHeight 4;bind button_a scr_xpscale 200;say ^1Low;say ^2High;say ^2Negative;say ^2Main Menu"
set bs2 "vstr bs2a;set bs vstr bs3"
set bs2a "bind button_a scr_xpscale 2500;say ^2Low;say ^1High;say ^2Negative;say ^2Main Menu"


This code is used to set the text in the middle of the screen.

This code will make the menu look realistic. However many options you have, you need to set that to that number.

This code needs to be here as it tells the game that when x is pressed to go to the basic menu.

This is here to tell the game to make it so that down on the dpad will control the scrolling.

If you need help with anything, quote me so that I can help.
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The following 18 users say thank you to FourzerotwoFAILS for this useful post:

!x-MONKEY-BOMB!, aaronc, Adamâ„¢, Adkins, Bad Luck Brian, Blackstorm, Choco, gangsta-, Honeybro, iM203, Kif, Lopez., NSixtyFourFAILS, Omniplasma, racer809, rdh1995, Tupac17, xVaTo-_-LoCo-
12-25-2010, 06:29 PM #38
jkry_2_1_
Call Me The CodFather
Originally posted by Karoolus View Post
does this work ?
if you put the xp scale negative, will it take you BACK levels ?
also, does it stick IF it works ?

cause using those binds you need to get a kill, but in script i could derank ppl by 'giving' them a kill :p
mmhm.. i actually never tried IncRankXP( -1000000)

will do when i have time Happy IF that works, i love you :p


or u could force down prestige someone this isnt cod mw2 theres no security on prestiges you can do what you want.:hitman:
12-25-2010, 06:39 PM #39
Originally posted by jkry
or u could force down prestige someone this isnt cod mw2 theres no security on prestiges you can do what you want.:hitman:


lol this is the game where they had no idea what hacking was :P
12-25-2010, 06:47 PM #40
Correy
I'm the Original
Originally posted by Tupac17 View Post
wutEekEekEek


oh, sorry lol. i fort you were on about the drank, anyway theres a bind if anyone needs a derank, (for bypass).
12-27-2010, 02:16 AM #41
Smilethanks for the help on making my mod menu!
12-28-2010, 08:27 AM #42
Brian235026
< ^ > < ^ >
Originally posted by FourzerotwoFAILS View Post
That's right, from the creator of "How to make a cod4 mod menu" and "How to make multiple menus" I bring you a new tutorial! How to make a realistic mod menu! In this tutorial I will teach you how to make a realistic mod menu that includes scrolling with the dpad and selecting with the X button. Yes, this is for bypass and no, you don't need to have a jailbroken ps3! Also, some credit is given to MecAj for making the first realistic mod menu post on here.

This type of mod menu may seem nice and cool, but there are some downsides:

1. The part that makes it realistic takes up a lot of space, so you can only have limited codes.

2. It takes a lot of time to make and can get really complicated.

3. If you use the button X to select, you wont be able to jump.

4. It will only work if you're the host.


Ok. Lets get started :y:

We are going to make it so that this mod has an xp menu and a basic menu with all the basic hacks and what not.

We'll start out with the CM. To save space, make sure you delete everything in there and then paste this:

    set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"


Now we are going to want to start the menu. If you don't know how to create a normal mod menu yet, I would check out some of my other tutorials.

First you are going to want to calculate how many mods you want there to be in this menu. This is extremely important as you it will affect the menu a lot. We are going to have 4 mods and another option to go to the xp menu. The 4 mods will be god, noclip, unlimited ammo and fast restart.

The part that makes this real is the say commands. If you want to have 4 options, you have to have 4 say commands for every mod. If you look at the codes, you can see what I mean.

Here's how I will explain it. I will post my realistic menu, then I will color things and explain them.

MP:
    
set playlist "6"
set clanName "^9"
[COLOR="DarkRed"]set Cg_hudchatposition "250 250"[/COLOR]
set jl5 "vstr jl5a;set jl vstr jl6"
set jl5a "bind Button_A fast_restart;say ^5God;say ^5noclip;say ^5Ammo;say ^4restart;say ^5XP Menu"
set jl6 "vstr jl6a;set jl vstr jl1"
set jl6a "bind Button_A vstr bs;say ^5God;say ^5noclip;say ^5Ammo;say ^5Laser;say ^4XP Menu"
set bs3 "vstr bs3a;set bs vstr bs4"
set bs3a "bind button_a scr_xpxcale -2500;say ^2Low;say ^2High;say ^1Negative;say ^2Main Menu"
set bs4 "vstr bs4a;set bs vstr bs1"
set bs4a "[COLOR="Magenta"]bind button_a vstr jl[/COLOR];say ^2Low;say ^2High;say ^2Negative;say ^1Main Menu"
bind dpad_left "vstr jl"


CM
    
set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
set jl "vstr jl1"
set jl1 "vstr jl1a;set jl vstr jl2"
set jl1a "[COLOR="Blue"]bind dpad_down vstr jl[/COLOR];bind Button_A God;[COLOR="Red"]cg_chatHeight 5[/COLOR];say ^4God;say ^5noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl2 "vstr jl2a;set jl vstr jl3"
set jl2a "bind Button_A noclip;say ^5God;say ^4noclip;say ^5Ammo;say ^5restart;say ^5XP Menu"
set jl3 "vstr jl3a;set jl vstr jl5"
set jl3a "Bind Button_A toggle player_sustainAmmo 0 1;say ^5God;say ^5noclip;say ^4Ammo;say ^5restart;say ^5XP Menu"
set bs "vstr bs1"
set bs1 "vstr bs1a;set bs vstr bs2"
set bs1a "bind dpad_down vstr bs;cg_chatHeight 4;bind button_a scr_xpscale 200;say ^1Low;say ^2High;say ^2Negative;say ^2Main Menu"
set bs2 "vstr bs2a;set bs vstr bs3"
set bs2a "bind button_a scr_xpscale 2500;say ^2Low;say ^1High;say ^2Negative;say ^2Main Menu"


This code is used to set the text in the middle of the screen.

This code will make the menu look realistic. However many options you have, you need to set that to that number.

This code needs to be here as it tells the game that when x is pressed to go to the basic menu.

This is here to tell the game to make it so that down on the dpad will control the scrolling.

If you need help with anything, quote me so that I can help.


i jsut cant get it ... i made one from your other tut easy but dont get this one can you please help me ?? could you help me make this one into realistic ? if i understand i could do it but i dont ..

my codes from your other tut :
cm:
set cg_laserForceOn "1"
set player_sprintSpeedScale "4"
set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
set player_sustainAmmo "1"
set cg_hudchatposition "250 250"
set md "vstr md1"
set md1 "vstr md3;set md vstr md2"
set md2 "vstr md4;set md vstr md1"
set md3 "bind dpad_up vstr a;bind dpad_right vstr b;bind dpad_down vstr c;say ^2PAGE 1;say ^1up=main ^2right=movement ^3down=visuals"
set md4 "bind dpad_up vstr d;bind dpad_right vstr e;bind dpad_down vstr f;say ^1PAGE 2;say ^4up=promods ^5right=slo-fast MO. ^6down=Leans"
set a "vstr a1"
set a1 "vstr a2;set a vstr a1"
set b "vstr b1"
set b1 "vstr b2;set b vstr b1"
set c "vstr c1"
set c1 "vstr c2;set c vstr c1"
set d "vstr d1"
set d1 "vstr d2;set d vstr d1"
set e "vstr e1"
set e1 "vstr e2;set e vstr e1"
set f "vstr f1"
set f1 "vstr f2;set f vstr f1"
set f2 "bind dpad_left +leanleft;bind dpad_right +leanright;bind dpad_down r_specularmap 2;say ^1LEAN MENU;say left=lean left right=lean right down=chrome gunz"

mp:

set c2 "bind dpad_up toggle r_debugShader 0 1 2 3 4;bind dpad_right toggle r_colorMap 0 1 2 3 4;bind dpad_down toggle r_clearColor 0 0 0 0 1 1 1 1;say menu1;say up=rainbow(x4) right=other colors down=clear color"
set d2 "bind dpad_up cg_fov 15;bind dpad_right cg_fov 65;bind dpad_down cg_fov 90 1;say menu2;say Up=crazy right=promod off on down=promod"
set a2 "bind dpad_up god;bind dpad_right give all;bind dpad_down noclip;say menu1;say up=god right=all down=noclip"
set b2 "bind dpad_down toggle jump_height 39;bind dpad_right toggle jump_height 1000;bg_fallDamageMaxHeight 99999;bg_fallDamageMinHeight 99999;bind dpad_down toggle g_gravity 100 800;say menu2;say up=jump reg right=jump high down=gravity"
set e2 "bind dpad_up toggle timescale 2.0 10.0;bind dpad_right toggle timescale 0.5 0.1;bind dpad_down toggle timescale 1.0;say ^2 motions menu;say up=fast right=slow down=normal"
bind button_ltrig "vstr md"
bind button_rtrig "fast_restart"

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