Post: My Christmas Present to NGU
12-25-2010, 01:30 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); It's not that big of a present, but it's better than nothing =D

With all these new codes being released I'm going to release a very useless but fun code.

snp_playLocal

This code allows you to play sound files. So lets say you wanted a mod menu that makes the scrolling sound. what you would do is this:

set vstr h "h1"
set vstr h1 "vstr h1a;set h vstr h2"
set vstr h1a "say option 1;snd_playlocal mouse_over"
set vstr h2 "vstr h2a;set h vstr h1"
set vstr h2a "say option 2;snd_playlocal mouse_over"

Now it will make the little click sound or scroll sound when you press it. There are many other sounds, you just have to find them :P They are also only client side, which means only you will hear them.

Also, thanks to Viiper for helping me find this. You've helped me out with a load of things and continued helping me after I leaked the kick menu :P I just want to wish you along with everyone here at ngu a very merry christmas and a happy new year!
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The following 6 users say thank you to FourzerotwoFAILS for this useful post:

8======D----, Adamâ„¢, billionk, Lolicon, Tupac17, Uk_ViiPeR
12-25-2010, 07:06 PM #20
Originally posted by Tupac17 View Post
these arn't all in the patch only a very few btw he copied and pasted from se7ensins... dont believe me just pm me and ill send you a link...


they are not all in the patch because you are viewing a later updated patch,the older ones would i had more sound files in it,but as updates went past,they removed some.
12-25-2010, 07:42 PM #21
Originally posted by Tupac17 View Post
these arn't all in the patch only a very few btw he copied and pasted from se7ensins... dont believe me just pm me and ill send you a link...


Who copied what?
12-25-2010, 07:52 PM #22
Tupac17
I ♥ COD4
Originally posted by FourzerotwoFAILS View Post
Who copied what?

the guy who posted these... sorry i didnt make that clear your post was great thanks
"weap_mark19_fire_plr"
"weap_magpul_fire_plr"
"weap_m82sniper_fire_plr"
"weap_benelli_m4_fire_plr"
"weap_aw50sniper_fire_plr"
"weap_ag36_fire_plr"
"weap_m40a3sniper_fire_plr"
"weap_winch1200_fire_plr"
"weap_dragunovsniper_fire_plr"
"weap_m14sniper_fire_plr"
"weap_g3_fire_plr"
"weap_g36c_fire_plr"
"weap_mp44_fire_plr"
"weap_mp5_fire_plr"
"weap_skorpion_fire_plr"
"weap_ak74_fire_plr"
"weap_m249saw_fire_plr"
"weap_m60_fire_plr"
"weap_rem700sniper_fire_plr"
"weap_m1911colt45_fire_plr"
spawn_music
defeat_music
victory_music
winning_music
losing_music
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
mp_level_up //Rank Up
mp_suspense_01 //Music
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
veh_ac130_sonic_boom
12-25-2010, 08:57 PM #23
Originally posted by Tupac17 View Post
the guy who posted these... sorry i didnt make that clear your post was great thanks
"weap_mark19_fire_plr"
"weap_magpul_fire_plr"
"weap_m82sniper_fire_plr"
"weap_benelli_m4_fire_plr"
"weap_aw50sniper_fire_plr"
"weap_ag36_fire_plr"
"weap_m40a3sniper_fire_plr"
"weap_winch1200_fire_plr"
"weap_dragunovsniper_fire_plr"
"weap_m14sniper_fire_plr"
"weap_g3_fire_plr"
"weap_g36c_fire_plr"
"weap_mp44_fire_plr"
"weap_mp5_fire_plr"
"weap_skorpion_fire_plr"
"weap_ak74_fire_plr"
"weap_m249saw_fire_plr"
"weap_m60_fire_plr"
"weap_rem700sniper_fire_plr"
"weap_m1911colt45_fire_plr"
spawn_music
defeat_music
victory_music
winning_music
losing_music
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
mp_level_up //Rank Up
mp_suspense_01 //Music
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
veh_ac130_sonic_boom


Ok, lol. I was going to say there were only a few people that new this code before I released it :P

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