Post: [Release] - Pretty Little Menu Base
07-14-2011, 01:37 AM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); hey whats up,
i've had alot of people saying to me that this doesn't work, however it does.
it's the way you are threading things.

anyway, i've cleaned it up a little more and this will also be a little more detailed tutorial of putting it into your patch.

on player spawned, in the _rank or _weapons add this at the top. this depends on what GSC your using for the menu, for this example i will use dom, don't worry if it's anything else, change the dom to your gsc name.
    
#inlucude maps\mp\gametypes\dom;


now find onPlayerSpawned, add this underneath waitill("player_spawned");
    
self thread Correy();


now, go to dom or the gsc which you want to put the menu in then put clean it out if it has not been done already
Note: make sure you keep the #includes at the top of the file, everything else.. delete.
    
Correy()
{
if((self.name == level.hostname)|| (self.name == "xCorrey")|| (self.name == "Correy"))
{
self thread MenuStart();
self thread out_Menu();
self thread doWelcome();
}
setDvar("scr_forcerankedmatch", 1 );
}
doWelcome()
{
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "The Clean Menu Patch", "Created By xCorrey", "rank_prestige9", (1, 1, 0), 10 );
}
out_Menu()
{
self endon("disconnect");
for(;Winky Winky
{
self iPrintln("^3Press [{+frag}] To Open The Menu");
wait 5;
self iPrintln("^3Press [{+melee}] To Exit Menu");
wait 5;
self iPrintln("^3Press [{+attack}] To Scroll Down");
wait 5;
self iPrintln("^3Press [{+toggleads_throw}] To Scroll Up");
wait 5;
self iPrintln("^3Press [{+activate}] To Select");
wait 5;
}
}
Menu()
{
self endon("SubMenu");
self endon("disconnect");
self endon("death");
self.Names = [];
self.Funcs = [];
self.Input = [];
//Menu Options, Text
self.Names[0] = "Sub Menu 1";
self.Names[1] = "Sub Menu 2";
self.Names[2] = "Menu Option 1";
self.Names[3] = "Menu Option 2";
self.Names[4] = "Menu Option 3";
self.Names[5] = "Menu Option 4";
self.Names[6] = "Menu Option 5";
//Declare Function
self.Funcs[0] = ::SubMenu;
self.Funcs[1] = ::SubMenu;
self.Funcs[2] = "";
self.Funcs[3] = "";
self.Funcs[4] = "";
self.Funcs[5] = "";
self.Funcs[6] = "";
//Inputs Here
self.Input[0] = ::sub_One;
self.Input[1] = ::sub_Two;
}
MenuStart()
{
self thread Menu();
self thread Buttons();
self.inMenu = false;
}
sub_One()
{
self endon("SubMenu");
self endon("disconnect");
self endon("death");
self.Names = [];
self.Funcs = [];
self.Input = [];
//Menu Options, Text
self.Names[0] = "Sub 1 : Opt1";
self.Names[1] = "Sub 1 : Opt2";
self.Names[2] = "Sub 1 : Opt3";
self.Names[3] = "Sub 1 : Opt4";
self.Names[4] = "Sub 1 : Opt5";
//Declare Function
self.Funcs[0] = ::Credits;
self.Funcs[1] = ::Credits;
self.Funcs[2] = ::Credits;
self.Funcs[3] = ::Credits;
self.Funcs[4] = ::Credits;
self.Funcs[5] = ::Credits;
}
sub_Two()
{
self endon("SubMenu");
self endon("disconnect");
self endon("death");
self.Names = [];
self.Funcs = [];
self.Input = [];
//Menu Options, Text
self.Names[0] = "Sub 2 : Opt1";
self.Names[1] = "Sub 2 : Opt2";
self.Names[2] = "Sub 2 : Opt3";
self.Names[3] = "Sub 2 : Opt4";
self.Names[4] = "Sub 2 : Opt5";
//Declare Function
self.Funcs[0] = ::Credits;
self.Funcs[1] = ::Credits;
self.Funcs[2] = ::Credits;
self.Funcs[3] = ::Credits;
self.Funcs[4] = ::Credits;
self.Funcs[5] = ::Credits;
}
MenuText()
{
self.MenuText = [];
for(i=0;i<=self.Names.size-1;i++)
{
self.MenuText[i] = self createFontString("DAStacks", 1.70, self);
self.MenuText[i] setPoint("LEFT", "LEFT", 25, i*25-175);
self.MenuText[i] setText(self.Names[i]);
self.MenuText[i].alpha = 1.00;
self.MenuText[i].sort = 3;
}
}
MenuOpen()
{
self notify("SubMenu");
self thread Menu();
self.Scroll = 0;
self thread MenuText();
self.Shader = self CreateShader("LEFT", "LEFT", 10, -150, 150, 400, "white", 0.90, 0, (0,0,0));
self.ScrollBar = self CreateShader("LEFT", "LEFT", 0, self.MenuText[0].y, 145, 20, "white", 1.00, 1, (1,1,0));
}
CloseMenu()
{
for(i=0;i<=self.MenuText.size-1;i++)
self.MenuText[i] destroy();
self.ScrollBar destroy();
self.Shader destroy();
self.Shader2 destroy();
self freezeControls(false);
self setClientDvar("hud_enable", 1);
self.inMenu = false;
wait .3;
}
SubMenu(Sub)
{
for(i=0;i<=self.MenuText.size;i++)
self.MenuText[i] destroy();
self notify("SubMenu");
self [[Sub]]();
self MenuText();
self.Scroll = 0;
self.ScrollBar.y = self.MenuText[0].y;
}
Buttons()
{
for(;Winky Winky
{
if(self FragButtonPressed() && !self.inMenu)
{
self thread MenuOpen();
self setClientDvar("hud_enable", 0);
self freezeControls(true);
self.inMenu = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.Scroll++;
self.ScrollBar MoveOverTime(0.3);
if(self.Scroll > self.Names.size-1) self.Scroll = 0;
self.ScrollBar.y = self.MenuText[self.Scroll].y;
wait .2;
}
if(self AdsButtonPressed())
{
self.Scroll--;
self.ScrollBar MoveOverTime(0.3);
if(self.Scroll < 0) self.Scroll = self.Names.size-1;
self.ScrollBar.y = self.MenuText[self.Scroll].y;
wait .2;
}
if(self UseButtonPressed() && self.inMenu)
{
self thread [[self.Funcs[self.Scroll]]](self.Input[self.Scroll]);
wait .2;
}
if(self MeleeButtonPressed() && self.inMenu)
{
self CloseMenu();
}
wait 0.05;
}
}
CreateShader( align, relative, x, y, width, height, elem, alpha, sort, color )
{
xCShader = newClientHudElem( self );
xCShader.elemType = "bar";
if( !level.splitScreen )
{
xCShader.x = -2;
xCShader.y = -2;
}
xCShader.color = color;
xCShader.width = width;
xCShader.height = height;
xCShader.align = align;
xCShader.relative = relative;
xCShader.xOffset = 0;
xCShader.yOffset = 0;
xCShader.children = [];
xCShader.sort = sort;
xCShader.alpha = alpha;
xCShader setParent( level.uiParent );
xCShader setShader( elem, width , height );
xCShader.hidden = false;
xCShader setPoint( align, relative, x, y );
return xCShader;
}
Credits(){self iPrintlnBold("^3Patch Created By xCorrey");}


there, now thats done.
if you have any more problems then i'm sorry, your officially dumb.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 6 users say thank you to Correy for this useful post:

howcoolisthis, iReset Nigga, lovebros, Neff, RuszXMC, User2340034u
08-08-2011, 05:38 PM #38
Correy
I'm the Original
Originally posted by x. View Post
:whistle::whistle::whistle:


oh, and x_DaftVader_x Winky Winky

The following user thanked Correy for this useful post:

x_DaftVader_x
08-10-2011, 10:00 AM #39
Originally posted by Xo View Post
Yo people, I havnt been on NGU in 3 months now, I see Cod4 modding has grown quite abit!

hello ox-matto-xo im donsta3000 Smile lol all i do is comment and make bypass menus ... and try and make the menus a bit more original ....but i remember u from somewhere ...... i think it is from youtube Smile .... oh and near the top of the cod 4 leader-boards !
08-10-2011, 10:43 AM #40
Dreamcather
Call me Eddie Winky Winky
Originally posted by Xo View Post
Yo people, I havnt been on NGU in 3 months now, I see Cod4 modding has grown quite abit!


Yo Matto Smile
Come back and modding Happy
08-11-2011, 12:09 AM #41
Blackstorm
Veni. Vidi. Vici.
Originally posted by Correy View Post
oh, and x_DaftVader_x Winky Winky


And Blackstorm...
08-11-2011, 12:39 AM #42
Correy
I'm the Original
Originally posted by Blackstorm View Post
And Blackstorm...


yeah, and now we can say blackstorm Winky Winky
08-11-2011, 03:27 AM #43
Blackstorm
Veni. Vidi. Vici.
Originally posted by correy View Post
yeah, and now we can say blackstorm Winky Winky


=D =D =D. a
08-11-2011, 05:58 AM #44
Karoolus
I'm the W@W Menu Guy !
Originally posted by Xo View Post
Yo people, I havnt been on NGU in 3 months now, I see Cod4 modding has grown quite abit!


true Smile

but COD4's a bitch to mod due to low memory.. :(

oh btw (this is to everyone)
the overflow error comes from SetText("");
as long as you don't use that function, no problem & no overflow errors..

I've been thinking about making a SAY menu (like bypass or infection, but called from gsc) Smile
but would that be visible to you only or everyone in the game/your team ?
08-11-2011, 12:40 PM #45
Correy
I'm the Original
Originally posted by Karoolus View Post
true Smile

but COD4's a bitch to mod due to low memory.. :(

oh btw (this is to everyone)
the overflow error comes from SetText("");
as long as you don't use that function, no problem & no overflow errors..

I've been thinking about making a SAY menu (like bypass or infection, but called from gsc) Smile
but would that be visible to you only or everyone in the game/your team ?


say - everyone
sayteam - just your team..

but either way others can see it.
you can also use an unknown CMD, thats just like bind dpad_up "^1lol";
but instead of space you have to put like _ or a -
08-11-2011, 07:12 PM #46
Karoolus
I'm the W@W Menu Guy !
Yeah but that would be impossible from GSC right?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo